Universal Review Taxonomy v5.1 implementation with: - Track A (Training): A1 Quickstart, A2 QA Protocol, A3 Calibration Set, A4 Full Manual - Track B (Engineering): B1 Code Registry, B2 Database Schema, B3 Owner Routing, B4 API Contract - Track C (Analytics): C1 Issue Lifecycle, C2 KPI Mapping Guide - Track D (Integration): D1 Dashboard Specification Covers 7 domains, 28 categories, 138 subcodes, 16 causal codes, and 7 metadata dimensions. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
4579 lines
131 KiB
Markdown
4579 lines
131 KiB
Markdown
# A4: Full Annotation Manual
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## Universal Review Taxonomy (URT) v5.1
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**Purpose**: Comprehensive reference for human annotators with complete domain, subcode, and metadata documentation
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**Version**: 5.1 | **Status**: Production Ready | **Date**: 2026-01-24
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---
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## Table of Contents
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1. [Introduction](#1-introduction)
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2. [URT Framework Overview](#2-urt-framework-overview)
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3. [Complete Domain Reference](#3-complete-domain-reference)
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- [3.1 Domain O: Offering](#31-domain-o-offering)
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- [3.2 Domain P: People](#32-domain-p-people)
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- [3.3 Domain J: Journey](#33-domain-j-journey)
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- [3.4 Domain E: Environment](#34-domain-e-environment)
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- [3.5 Domain A: Access](#35-domain-a-access)
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- [3.6 Domain V: Value](#36-domain-v-value)
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- [3.7 Domain R: Relationship](#37-domain-r-relationship)
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4. [Metadata Dimensions](#4-metadata-dimensions)
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5. [Causal Codes](#5-causal-codes)
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6. [Span Boundary Rules](#6-span-boundary-rules)
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7. [Disambiguation Guide](#7-disambiguation-guide)
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8. [USN Notation](#8-usn-notation)
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9. [Appendices](#9-appendices)
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---
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## 1. Introduction
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### 1.1 Purpose of This Manual
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The A4 Full Annotation Manual provides comprehensive documentation for all URT v5.1 classification codes, metadata dimensions, and annotation rules. This manual serves as:
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- **Definitive reference** for all 140 subcodes across 7 domains
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- **Training resource** for annotators advancing beyond the A1 Quickstart Guide
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- **Disambiguation authority** when codes appear similar or overlapping
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- **Quality standard** aligned with A2 QA Protocol requirements
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- **Calibration source** supporting A3 Calibration Test Set exercises
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### 1.2 How to Use This Manual
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| User Need | Recommended Approach |
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|-----------|---------------------|
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| **Quick code lookup** | Use Section 3 domain tables with Ctrl+F |
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| **Understand a subcode** | Read the inclusion/exclusion criteria and examples |
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| **Resolve confusion between codes** | Check Section 7 Disambiguation Guide |
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| **Learn metadata assignment** | Study Section 4 with worked examples |
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| **Understand causal analysis** | Review Section 5 Causal Codes |
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| **Verify span boundaries** | Consult Section 6 Span Boundary Rules |
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### 1.3 Relationship to Other Training Documents
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| Document | Relationship to A4 |
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|----------|-------------------|
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| **A1-Annotator-Quickstart.md** | A4 expands on A1's summary tables with full definitions |
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| **A2-QA-Protocol.md** | A4 provides the standards A2 measures against |
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| **A3-Calibration-Test-Set.md** | A4 explains the rationale behind A3's gold answers |
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| **URT-Specification-v5.1.md** | A4 reformats the spec for annotator workflows |
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### 1.4 Document Conventions
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Throughout this manual:
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- **(+)** indicates a positive example
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- **(-)** indicates a negative example
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- **Include** criteria define what belongs in a code
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- **Exclude** criteria clarify what does NOT belong
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- **Common Errors** highlight frequent mistakes
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---
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## 2. URT Framework Overview
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### 2.1 Taxonomy Structure
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URT organizes customer feedback into a three-tier hierarchy:
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```
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TIER 1: DOMAINS (7)
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└── TIER 2: CATEGORIES (28 = 4 per domain)
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└── TIER 3: SUBCODES (140 = 5 per category)
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```
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**Canonical Counts**:
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- 7 experience domains
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- 28 categories (4 per domain)
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- 140 diagnostic subcodes (5 per category)
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- 16 causal codes (optional root-cause layer)
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- 7 metadata dimensions with 24 total values
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### 2.2 The Seven Domains
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| Code | Domain | Core Question | Default Owner |
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|------|--------|---------------|---------------|
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| **O** | Offering | Does the core product/service deliver? | Product / Operations |
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| **P** | People | How do personnel behave and perform? | HR / Training |
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| **J** | Journey | Is the process smooth and timely? | Operations / Process |
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| **E** | Environment | Is the space functional and pleasant? | Facilities / IT |
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| **A** | Access | Can everyone participate fully? | Compliance / Design |
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| **V** | Value | Is the exchange fair and transparent? | Finance / Pricing |
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| **R** | Relationship | Is trust built and maintained? | Leadership / CX |
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**Memory Aid**: O-P-J-E-A-V-R = "**O**ffer **P**eople a **J**ourney in an **E**nvironment with **A**ccess to **V**alue and **R**elationship"
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### 2.3 Quick Decision Tree
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Use this flowchart for domain selection. Go top-to-bottom; first "YES" wins.
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```
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START: Read the span
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v
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+-----------------------------------------------+
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| Is it about the THING they bought/received? |
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| (product, service, treatment, outcome) |
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+-----------------------------------------------+
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| YES --> O (Offering)
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| NO |
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v
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+-----------------------------------------------+
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| Is it about HOW PEOPLE behaved? |
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| (staff attitude, skill, communication) |
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+-----------------------------------------------+
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| YES --> P (People)
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| NO |
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v
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+-----------------------------------------------+
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| Is it about TIME, STEPS, or FRICTION? |
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| (waiting, process, ease, resolution steps) |
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+-----------------------------------------------+
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| YES --> J (Journey)
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| NO |
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v
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+-----------------------------------------------+
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| Is it about the SPACE or INTERFACE? |
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| (physical place, app/website, ambiance) |
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+-----------------------------------------------+
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| YES --> E (Environment)
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| NO |
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v
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+-----------------------------------------------+
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| Is it about ABILITY TO ACCESS or INCLUSION? |
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| (availability, disability, language, bias) |
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+-----------------------------------------------+
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| YES --> A (Access)
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| NO |
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v
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+-----------------------------------------------+
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| Is it about PRICE, COST, or WORTH? |
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| (money, effort, value, transparency) |
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+-----------------------------------------------+
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| YES --> V (Value)
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| NO |
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v
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+-----------------------------------------------+
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| Is it about TRUST, PATTERNS, or LOYALTY? |
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| (honesty over time, brand, recovery, bond) |
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+-----------------------------------------------+
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| YES --> R (Relationship)
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| NO |
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v
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RE-READ SPAN -- may need splitting
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```
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### 2.4 Implementation Profiles
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URT supports four implementation profiles with increasing complexity:
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| Profile | Primary Code Level | Metadata Required | Use Case |
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|---------|-------------------|-------------------|----------|
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| **URT-Lite** | Domain (O, P, J...) | Valence only | Micro-business, quick triage |
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| **URT-Core** | Category (O1, P2...) | Valence + Intensity | Small business, dashboards |
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| **URT-Standard** | Subcode (O1.01, P2.03...) | All 7 dimensions | Operations, routing, analytics |
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| **URT-Full** | Subcode + Causal | All dimensions + Causal | Enterprise, root cause, audit |
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### 2.5 Profile Requirements Matrix
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| Field | Lite | Core | Standard | Full |
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|-------|:----:|:----:|:--------:|:----:|
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| primary_code | Domain | Category | Subcode | Subcode |
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| secondary_codes | Forbidden | Max 2 (Cat) | Max 2 (Sub) | Max 2 (Sub) |
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| valence | Required | Required | Required | Required |
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| intensity | Optional | Required | Required | Required |
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| specificity | -- | -- | Required | Required |
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| actionability | -- | -- | Required | Required |
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| temporal | -- | Optional | Required | Required |
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| evidence | -- | -- | Required | Required |
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| comparative | -- | Optional | Required | Required |
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| causal_chain | -- | -- | Optional | Required* |
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*Required when evidence supports
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---
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## 3. Complete Domain Reference
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### 3.1 Domain O: Offering
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**Definition**: The core product, service, or outcome delivered to the customer.
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**Core Question**: Does what we provide actually work and meet expectations?
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**Default Owner**: Product / Operations
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**Scope**:
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- The thing itself (product, service, treatment, meal, deliverable)
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- Its functionality, quality, completeness, and fit
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- Outcomes and results achieved (or not achieved)
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**NOT in Scope**:
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- How staff behaved during delivery (P domain)
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- The process of obtaining it (J domain)
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- The environment where it was delivered (E domain)
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#### O1: Function
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**Category Definition**: Does the product/service do what it's supposed to do?
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##### O1.01 Works/Doesn't Work
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**Definition**: Basic functionality success or failure - whether the product/service performs its fundamental purpose.
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**Include**:
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- Complete functional failure ("won't turn on," "doesn't work at all")
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- Core functionality issues ("can't make calls," "won't connect")
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- Binary working/not working assessments
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**Exclude**:
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- Performance quality issues (use O1.02)
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- System/service availability (use J3.03)
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- Interface/app functionality (use E2.02)
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**Examples**:
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- (+) "Software runs perfectly on my machine"
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- (+) "Phone works exactly as expected"
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- (-) "Car won't start at all"
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- (-) "The blender doesn't turn on - completely dead"
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**Common Errors**:
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- Confusing with J3.03 (System Uptime): "Website was down" = J3.03; "Feature is broken" = O1.01
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- Confusing with E2.02 (Digital Functionality): App features not working = E2.02; Core product functionality = O1.01
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##### O1.02 Performance Level
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**Definition**: How well the product/service operates when it does work.
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**Include**:
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- Speed of operation ("lightning fast," "sluggish")
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- Efficiency metrics ("great battery life," "fuel efficient")
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- Capability levels ("powerful," "weak")
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**Exclude**:
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- Interface/app speed (use E2.03)
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- Basic functionality (use O1.01)
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- Durability over time (use O1.03)
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**Examples**:
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- (+) "Incredibly fast processor - handles everything I throw at it"
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- (+) "Best vacuum suction I've ever experienced"
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- (-) "Sluggish and laggy even with simple tasks"
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- (-) "Motor is weak - struggles with thick materials"
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**Common Errors**:
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- Confusing with E2.03 (Interface Performance): E2.03 is app/website speed; O1.02 is the core product's performance
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##### O1.03 Durability
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**Definition**: Longevity and resistance to wear over time.
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**Include**:
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- How long it lasted before failing
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- Wear and tear assessments
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- Build quality affecting lifespan
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**Exclude**:
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- Material quality itself (use O2.01)
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- One-time damage at delivery (use O2.05)
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- Consistency of function (use O1.04)
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**Examples**:
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- (+) "Still perfect after 5 years of daily use"
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- (+) "Built like a tank - survived multiple drops"
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- (-) "Fell apart in a month"
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- (-) "Zipper broke after just two washes"
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**Common Errors**:
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- Confusing with O2.01 (Materials): O2.01 is about material quality observed; O1.03 is about how long it lasted
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##### O1.04 Reliability
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**Definition**: Consistency of function over time - whether it works dependably.
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**Include**:
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- Intermittent failures ("works sometimes")
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- Consistency of performance over uses
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- Dependability assessments
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**Exclude**:
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- Process reliability (use J3.01)
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- Organizational dependability (use R2.02)
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- Single instance failure (use O1.01)
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**Examples**:
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- (+) "Never fails me - works every single time"
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- (+) "Reliable connection, never drops"
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- (-) "Works sometimes, not others - frustrating"
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- (-) "Intermittent issues - can't depend on it"
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**Common Errors**:
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- Confusing with J3.01 (Process Consistency): J3.01 = "They deliver the same quality each time"; O1.04 = "The product itself works consistently"
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##### O1.05 Outcome Achievement
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**Definition**: Whether the customer accomplished their intended goal through the product/service.
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**Include**:
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- Treatment/therapy results
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- Learning/certification outcomes
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- Problem resolution via product
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- Goal attainment through service
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**Exclude**:
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- General satisfaction (use V4.03)
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- Value judgment (use V4.01)
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- Quality assessment (use O2)
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**Examples**:
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- (+) "Passed my certification exam on the first try!"
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- (+) "Back pain is completely gone after treatment"
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- (-) "Treatment didn't work - still in pain"
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- (-) "Course was useless - didn't learn what I needed"
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**Common Errors**:
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- Confusing with V4.03 (Satisfaction): V4.03 is general contentment; O1.05 is specific goal achievement
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---
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#### O2: Quality
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**Category Definition**: How well is the product/service made or executed?
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##### O2.01 Materials/Inputs
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**Definition**: Quality of the components, ingredients, or raw materials used.
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**Include**:
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- Material quality observations ("real leather," "cheap plastic")
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- Ingredient quality ("fresh," "stale")
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- Component quality ("premium parts")
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**Exclude**:
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- Durability over time (use O1.03)
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- How it was assembled (use O2.02)
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- Visual presentation (use O2.03)
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**Examples**:
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- (+) "Real leather, premium feel to the touch"
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- (+) "Fresh ingredients - you can taste the quality"
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- (-) "Cheap plastic parts that feel flimsy"
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- (-) "Obviously low-grade materials"
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**Common Errors**:
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- Confusing with O1.03 (Durability): "Cheap materials" = O2.01; "Broke quickly" = O1.03
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##### O2.02 Craftsmanship
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**Definition**: Skill of construction, assembly, or execution.
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**Include**:
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- Build quality and assembly
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- Skill of preparation or creation
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- Attention to construction details
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**Exclude**:
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- Visual presentation (use O2.03)
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- Staff technical skill (use P2.02)
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- Finishing details only (use O2.04)
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**Examples**:
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- (+) "Beautifully sewn seams - masterful tailoring"
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- (+) "Perfectly cooked - restaurant quality"
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- (-) "Sloppy assembly - seams coming apart"
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- (-) "Amateur hour - clearly unskilled preparation"
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**Common Errors**:
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- Confusing with P2.02 (Technical Skill): P2.02 is about the person's skill; O2.02 is about the result's quality
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##### O2.03 Presentation
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**Definition**: Visual and aesthetic quality of the product itself.
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**Include**:
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- How the product looks
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- Plating and display of food
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- Packaging aesthetics
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- Visual appeal of deliverables
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**Exclude**:
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- Space/environment aesthetics (use E3.05)
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- Interface design (use E2.01)
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- Finishing details (use O2.04)
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**Examples**:
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- (+) "Gorgeous plating - almost too pretty to eat"
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- (+) "Beautiful packaging - felt like a gift"
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- (-) "Looked thrown together - no care taken"
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- (-) "Presentation was awful - food slapped on plate"
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**Common Errors**:
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- Confusing with E3.05 (Space Aesthetics): E3.05 is the environment's beauty; O2.03 is the product's visual quality
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##### O2.04 Attention to Detail
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**Definition**: Finishing touches, refinement, and care in the small things.
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**Include**:
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- Polish and refinement
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- Thoughtful small touches
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- Thoroughness in details
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**Exclude**:
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- Missing components (use O3.01)
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- Major quality issues (use O2.02)
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- Presentation overall (use O2.03)
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**Examples**:
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- (+) "Every corner perfect - remarkable attention to detail"
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- (+) "Little touches that show they care"
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- (-) "Full of typos and errors - no proofreading"
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- (-) "Rough edges and sloppy finishing"
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**Common Errors**:
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- Confusing with O3.01 (Components): O3.01 is about missing parts; O2.04 is about refinement of what's there
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##### O2.05 Condition at Delivery
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**Definition**: The state of the product when received by the customer.
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**Include**:
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- Damage during shipping
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- Temperature of food upon arrival
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- Freshness at time of receipt
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- Physical condition at handoff
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**Exclude**:
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- Original manufacturing quality (use O2.02)
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- Accuracy of delivery (use J3.02)
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- Packaging quality (use O2.03)
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**Examples**:
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- (+) "Still warm from the oven when it arrived"
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- (+) "Arrived in perfect condition, well-protected"
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- (-) "Arrived damaged - box was crushed"
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- (-) "Food was cold by the time it got here"
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**Common Errors**:
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- Confusing with J3.02 (Accuracy): J3.02 is "wrong item delivered"; O2.05 is "right item, wrong condition"
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---
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#### O3: Completeness
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**Category Definition**: Is everything included that should be?
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##### O3.01 All Components Present
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**Definition**: Nothing missing from what was promised or expected.
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**Include**:
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- Missing parts or accessories
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- Incomplete orders
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- Missing pieces from sets
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**Exclude**:
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- Wrong item (use O4.01)
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- Missing features (use O3.02)
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- Incomplete work scope (use O3.03)
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**Examples**:
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- (+) "Everything in the box - all accessories included"
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- (+) "Complete set, nothing missing"
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- (-) "Missing the charger - had to buy separately"
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- (-) "Several pieces missing from the kit"
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**Common Errors**:
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- Confusing with O4.01 (Specification Match): O4.01 is wrong item; O3.01 is incomplete item
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##### O3.02 Feature Availability
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**Definition**: Promised or expected features actually exist and work.
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**Include**:
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- Advertised features not available
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- Menu items unavailable
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- Promised capabilities missing
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**Exclude**:
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- Physical inventory (use A1.03)
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- Features that are broken (use O1.01)
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- Features not matching ads (use V2.03)
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**Examples**:
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- (+) "All menu items available as advertised"
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- (+) "Every feature works as promised"
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- (-) "Half the features are disabled"
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- (-) "Feature has been 'coming soon' for 8 months"
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**Common Errors**:
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- Confusing with A1.03 (Inventory): A1.03 is physical stock; O3.02 is feature/capability availability
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##### O3.03 Scope Delivery
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**Definition**: Full scope of work or service completed as agreed.
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|
|
**Include**:
|
|
- Incomplete service delivery
|
|
- Partial completion of work
|
|
- Unfinished portions
|
|
|
|
**Exclude**:
|
|
- Quality of completed work (use O2.02)
|
|
- Resolution completeness (use J4.04)
|
|
- Missing components (use O3.01)
|
|
|
|
**Examples**:
|
|
- (+) "Cleaned entire house top to bottom"
|
|
- (+) "Completed all the agreed-upon items"
|
|
- (-) "Left the bathrooms undone"
|
|
- (-) "Only finished half the project"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J4.04 (Resolution Quality): J4.04 is about fixes; O3.03 is about initial scope
|
|
|
|
##### O3.04 Documentation
|
|
|
|
**Definition**: Supporting materials, instructions, and documentation provided.
|
|
|
|
**Include**:
|
|
- Manuals and instructions
|
|
- Documentation quality
|
|
- Reference materials provided
|
|
|
|
**Exclude**:
|
|
- Process simplicity (use J2.01 when docs affect onboarding)
|
|
- Staff explanations (use P4.01)
|
|
- Information accuracy (use P4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Great user manual - very helpful"
|
|
- (+) "Comprehensive documentation included"
|
|
- (-) "No instructions at all"
|
|
- (-) "Documentation was outdated and useless"
|
|
|
|
**Common Errors**:
|
|
- **Documentation Rule**: Use O3.04 when docs are a product artifact ("manual was helpful"). Use J2.01 when docs affect onboarding friction ("couldn't figure out how to start").
|
|
|
|
---
|
|
|
|
#### O4: Fit
|
|
|
|
**Category Definition**: Does the product/service match the customer's specific needs?
|
|
|
|
##### O4.01 Specification Match
|
|
|
|
**Definition**: Whether the product matches what was ordered or specified.
|
|
|
|
**Include**:
|
|
- Wrong size, color, model delivered
|
|
- Not matching order specifications
|
|
- Different than what was requested
|
|
|
|
**Exclude**:
|
|
- Process accuracy errors (use J3.02)
|
|
- Missing parts (use O3.01)
|
|
- Not meeting needs (use O4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Exactly what I ordered - perfect match"
|
|
- (+) "Right size, right color, exactly as specified"
|
|
- (-) "Wrong size delivered - ordered medium, got large"
|
|
- (-) "Ordered blue, received red"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J3.02 (Process Accuracy): O4.01 = "This isn't what I need"; J3.02 = "They made a fulfillment error"
|
|
|
|
##### O4.02 Personalization
|
|
|
|
**Definition**: Adaptation to individual preferences and remembered settings.
|
|
|
|
**Include**:
|
|
- Remembering customer preferences
|
|
- Customization options
|
|
- Personal settings saved
|
|
|
|
**Exclude**:
|
|
- Staff attentiveness (use P3.01)
|
|
- Customer recognition (use R4.01)
|
|
- Flexibility in modifications (use O4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Remembered my usual order"
|
|
- (+) "Saved my preferences perfectly"
|
|
- (-) "No way to save my settings"
|
|
- (-) "Had to explain my preferences every time"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R4.01 (Recognition): R4.01 is "they remember me"; O4.02 is "they remember my preferences"
|
|
|
|
##### O4.03 Flexibility
|
|
|
|
**Definition**: Ability to modify or adjust the product/service to customer needs.
|
|
|
|
**Include**:
|
|
- Modification options
|
|
- Customization capability
|
|
- Willingness to adjust
|
|
|
|
**Exclude**:
|
|
- Policy flexibility (use V2.04)
|
|
- Staff accommodation attitude (use P1)
|
|
- Dietary accommodation (use A3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Happy to substitute ingredients"
|
|
- (+) "Easily customizable to my needs"
|
|
- (-) "No modifications allowed - take it or leave it"
|
|
- (-) "Completely rigid - no flexibility at all"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V2.04 (Terms Fairness): V2.04 is about policy reasonableness; O4.03 is about product flexibility
|
|
|
|
##### O4.04 Appropriateness
|
|
|
|
**Definition**: Whether the right solution was provided for the customer's need.
|
|
|
|
**Include**:
|
|
- Right recommendation for the problem
|
|
- Suitable solution selected
|
|
- Appropriate service chosen
|
|
|
|
**Exclude**:
|
|
- Staff knowledge (use P2.01)
|
|
- Specification match (use O4.01)
|
|
- Wrong item sent (use J3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Perfect recommendation for my needs"
|
|
- (+) "Exactly the right solution"
|
|
- (-) "Sold me completely the wrong thing for my needs"
|
|
- (-) "Not appropriate for my use case at all"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P2.01 (Knowledge): P2.01 is about staff knowing products; O4.04 is about the solution's appropriateness
|
|
|
|
---
|
|
|
|
#### O Domain Common Errors Summary
|
|
|
|
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|
|
|--------------|----------------|--------------|-----------------|
|
|
| "App won't load" | O1.01 | E2.02 | App = digital interface |
|
|
| "Website was down" | O1.01 | J3.03 | Downtime = system availability |
|
|
| "App is slow" | O1.02 | E2.03 | App performance = digital interface |
|
|
| "Broke after a month" | O2.01 | O1.03 | Durability = time-based |
|
|
| "Wrong item sent" | O4.01 | J3.02 | Focus on process error vs product mismatch |
|
|
| "Feature doesn't exist" | O1.01 | O3.02 | Non-existence vs broken |
|
|
|
|
---
|
|
|
|
### 3.2 Domain P: People
|
|
|
|
**Definition**: Human interactions and personnel behavior during the customer experience.
|
|
|
|
**Core Question**: How do the people we interact with treat us and perform their roles?
|
|
|
|
**Default Owner**: HR / Training
|
|
|
|
**Scope**:
|
|
- Staff attitude, demeanor, and emotional tone
|
|
- Employee competence, knowledge, and skill
|
|
- Responsiveness, attentiveness, and follow-through
|
|
- Communication quality and style
|
|
|
|
**NOT in Scope**:
|
|
- Organizational trust patterns (R domain)
|
|
- Process/operational issues (J domain)
|
|
- Product quality outcomes (O domain)
|
|
|
|
---
|
|
|
|
#### P1: Attitude
|
|
|
|
**Category Definition**: Disposition, manner, and emotional tone of personnel.
|
|
|
|
##### P1.01 Warmth/Friendliness
|
|
|
|
**Definition**: Approachability, pleasantness, and welcoming demeanor.
|
|
|
|
**Include**:
|
|
- Friendly greetings and interactions
|
|
- Welcoming behavior
|
|
- Pleasant demeanor
|
|
- Kind and nice treatment
|
|
|
|
**Exclude**:
|
|
- Relationship building over time (use R4.03)
|
|
- Professional conduct (use P2.04)
|
|
- Respect for dignity (use P1.02)
|
|
|
|
**Examples**:
|
|
- (+) "So welcoming and kind from the moment I walked in"
|
|
- (+) "Sarah at the front desk was incredibly friendly"
|
|
- (-) "Cold and unfriendly - made me feel unwelcome"
|
|
- (-) "Staff seemed bothered by my presence"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R4.03 (Relationship Building): R4.03 is ongoing investment in connection; P1.01 is single-interaction warmth
|
|
|
|
##### P1.02 Respect
|
|
|
|
**Definition**: Treating the customer with dignity and consideration.
|
|
|
|
**Include**:
|
|
- Making customer feel valued
|
|
- Treating with courtesy
|
|
- Not talking down or dismissing
|
|
- Showing consideration
|
|
|
|
**Exclude**:
|
|
- Identity-based discrimination (use A3.05)
|
|
- Communication tone (use P4.05)
|
|
- Professionalism violations (use P2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Made me feel valued as a customer"
|
|
- (+) "Treated me with complete respect and dignity"
|
|
- (-) "Talked down to me like I was stupid"
|
|
- (-) "Dismissive and condescending attitude"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A3.05 (Equal Treatment): Use A3.05 when identity-based discrimination is perceived ("treated differently because of X"). Use P1.02 for general disrespect without identity framing.
|
|
|
|
##### P1.03 Empathy
|
|
|
|
**Definition**: Understanding and acknowledging the customer's situation and feelings.
|
|
|
|
**Include**:
|
|
- Understanding frustration
|
|
- Showing they "get it"
|
|
- Emotional connection
|
|
- Acknowledging feelings
|
|
|
|
**Exclude**:
|
|
- Listening skills (use P4.02)
|
|
- Problem-solving ability (use P2.03)
|
|
- Apologies for issues (use R3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Really understood my frustration and showed they cared"
|
|
- (+) "Could tell she genuinely felt for my situation"
|
|
- (-) "Couldn't care less about my problem"
|
|
- (-) "No understanding of what I was going through"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P4.02 (Listening): P4.02 is cognitive processing; P1.03 is emotional understanding
|
|
|
|
##### P1.04 Patience
|
|
|
|
**Definition**: Tolerance, calm under pressure, and not rushing the customer.
|
|
|
|
**Include**:
|
|
- Taking time with customers
|
|
- Not showing frustration
|
|
- Staying calm when pressed
|
|
- Allowing customers to take their time
|
|
|
|
**Exclude**:
|
|
- Appropriate pacing of service (use J1.05)
|
|
- Professional conduct (use P2.04)
|
|
- Enthusiasm level (use P1.05)
|
|
|
|
**Examples**:
|
|
- (+) "Never rushed me, took all the time I needed"
|
|
- (+) "So patient with all my questions"
|
|
- (-) "Visibly annoyed that I was taking time"
|
|
- (-) "Kept sighing and checking the clock"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J1.05 (Pacing): J1.05 is service timing; P1.04 is staff patience with customer
|
|
|
|
##### P1.05 Enthusiasm
|
|
|
|
**Definition**: Energy, genuine interest, and passion in helping.
|
|
|
|
**Include**:
|
|
- Showing excitement about helping
|
|
- Genuine interest in the work
|
|
- Energy and engagement
|
|
- Passion for service
|
|
|
|
**Exclude**:
|
|
- Staff experience level (use P2.05)
|
|
- Friendliness (use P1.01)
|
|
- Initiative (use P3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Passionate about helping - you could tell he loved his job"
|
|
- (+) "Genuinely excited to help me find the right solution"
|
|
- (-) "Just going through the motions"
|
|
- (-) "Zero enthusiasm - felt like a burden to them"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.01 (Warmth): P1.01 is friendly demeanor; P1.05 is energy and passion
|
|
|
|
---
|
|
|
|
#### P2: Competence
|
|
|
|
**Category Definition**: Knowledge, skill, and professional capability of personnel.
|
|
|
|
##### P2.01 Knowledge
|
|
|
|
**Definition**: Understanding of products, services, policies, and domain expertise.
|
|
|
|
**Include**:
|
|
- Product knowledge
|
|
- Policy understanding
|
|
- Technical knowledge
|
|
- Industry expertise
|
|
|
|
**Exclude**:
|
|
- Documentation availability (use O3.04)
|
|
- Problem-solving ability (use P2.03)
|
|
- Technical execution skill (use P2.02)
|
|
|
|
**Examples**:
|
|
- (+) "Knew every detail about the product line"
|
|
- (+) "Incredibly knowledgeable about the options"
|
|
- (-) "Couldn't answer basic questions"
|
|
- (-) "Had no idea what they were talking about"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P2.03 (Problem-Solving): P2.01 is having knowledge; P2.03 is applying it to solve problems
|
|
|
|
##### P2.02 Technical Skill
|
|
|
|
**Definition**: Ability to perform required tasks competently.
|
|
|
|
**Include**:
|
|
- Execution quality
|
|
- Technical proficiency
|
|
- Skilled performance
|
|
- Task completion ability
|
|
|
|
**Exclude**:
|
|
- Product craftsmanship (use O2.02)
|
|
- Knowledge of products (use P2.01)
|
|
- Professional conduct (use P2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Masterful technique - clearly an expert"
|
|
- (+) "Flawless execution of the procedure"
|
|
- (-) "Clearly undertrained - made multiple mistakes"
|
|
- (-) "Fumbled through the whole process"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O2.02 (Craftsmanship): P2.02 is the person's skill; O2.02 is the resulting product's quality
|
|
|
|
##### P2.03 Problem-Solving
|
|
|
|
**Definition**: Ability to address issues, find solutions, and overcome obstacles.
|
|
|
|
**Include**:
|
|
- Finding creative solutions
|
|
- Overcoming obstacles
|
|
- Resolving issues effectively
|
|
- Troubleshooting ability
|
|
|
|
**Exclude**:
|
|
- Resolution process (use J4.02)
|
|
- Taking ownership (use R3.05)
|
|
- Following through (use P3.04)
|
|
|
|
**Examples**:
|
|
- (+) "Found a creative solution to my problem"
|
|
- (+) "Figured out a workaround when the first approach failed"
|
|
- (-) "Just said 'can't help you' and gave up"
|
|
- (-) "No ability to think outside the box"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J4.02 (Resolution Process): J4.02 is the operational process; P2.03 is the individual's problem-solving ability
|
|
|
|
##### P2.04 Professionalism
|
|
|
|
**Definition**: Appropriate conduct, appearance, and adherence to professional standards.
|
|
|
|
**Include**:
|
|
- Professional behavior
|
|
- Appropriate appearance
|
|
- Following professional norms
|
|
- Proper conduct
|
|
|
|
**Exclude**:
|
|
- Respect for customers (use P1.02)
|
|
- Technical skill (use P2.02)
|
|
- Communication tone (use P4.05)
|
|
|
|
**Examples**:
|
|
- (+) "Very professional throughout the interaction"
|
|
- (+) "Impeccable professionalism - exactly what you'd expect"
|
|
- (-) "Inappropriate jokes that made me uncomfortable"
|
|
- (-) "Showed up in dirty clothes, on personal phone the whole time"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.02 (Respect): P1.02 is treating customer with dignity; P2.04 is professional conduct standards
|
|
|
|
##### P2.05 Experience
|
|
|
|
**Definition**: Depth of expertise demonstrated through seasoned performance.
|
|
|
|
**Include**:
|
|
- Expert-level performance
|
|
- Seasoned professional feel
|
|
- Years of experience evident
|
|
- Depth of expertise
|
|
|
|
**Exclude**:
|
|
- Organizational track record (use R2.01)
|
|
- Technical skill (use P2.02)
|
|
- Knowledge breadth (use P2.01)
|
|
|
|
**Examples**:
|
|
- (+) "Clearly an expert with years of experience"
|
|
- (+) "You could tell this wasn't their first rodeo"
|
|
- (-) "Felt like talking to a complete beginner"
|
|
- (-) "Obvious they were new and unsure"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R2.01 (Track Record): R2.01 is organizational history; P2.05 is individual experience
|
|
|
|
---
|
|
|
|
#### P3: Responsiveness
|
|
|
|
**Category Definition**: Attentiveness, initiative, and follow-through in meeting customer needs.
|
|
|
|
##### P3.01 Attentiveness
|
|
|
|
**Definition**: Awareness of customer needs and proactive checking in.
|
|
|
|
**Include**:
|
|
- Noticing customer needs
|
|
- Checking in regularly
|
|
- Being aware of situation
|
|
- Anticipating needs
|
|
|
|
**Exclude**:
|
|
- Personalization of product (use O4.02)
|
|
- Proactive information sharing (use P3.02)
|
|
- Staff availability (use P3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Always checking in to see if we needed anything"
|
|
- (+) "Noticed I was looking for help before I even asked"
|
|
- (-) "Had to flag them down every time I needed something"
|
|
- (-) "Completely oblivious to our needs"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O4.02 (Personalization): O4.02 is product customization; P3.01 is staff awareness
|
|
|
|
##### P3.02 Initiative
|
|
|
|
**Definition**: Proactive assistance without being asked.
|
|
|
|
**Include**:
|
|
- Offering help unprompted
|
|
- Going beyond asked duties
|
|
- Proactive suggestions
|
|
- Volunteering assistance
|
|
|
|
**Exclude**:
|
|
- Proactive communication (use P4.03)
|
|
- Urgency in handling (use P3.05)
|
|
- Attentiveness (use P3.01)
|
|
|
|
**Examples**:
|
|
- (+) "Offered help without me having to ask"
|
|
- (+) "Proactively suggested options I hadn't considered"
|
|
- (-) "Did the absolute bare minimum"
|
|
- (-) "Wouldn't lift a finger unless specifically asked"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P4.03 (Proactive Updates): P4.03 is communication; P3.02 is action/assistance
|
|
|
|
##### P3.03 Availability
|
|
|
|
**Definition**: Presence and accessibility when the customer needs assistance.
|
|
|
|
**Include**:
|
|
- Being present when needed
|
|
- Easy to find or reach
|
|
- Accessible for help
|
|
- Available to assist
|
|
|
|
**Exclude**:
|
|
- Staffing levels (use A1.04)
|
|
- Operating hours (use A1.01)
|
|
- Response time (use J1.03)
|
|
|
|
**Examples**:
|
|
- (+) "Easy to find someone whenever I needed help"
|
|
- (+) "Staff was always available and accessible"
|
|
- (-) "Impossible to find anyone to help"
|
|
- (-) "Could never get anyone on the phone"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A1.04 (Staffing Levels): A1.04 is organizational staffing; P3.03 is individual staff availability
|
|
|
|
##### P3.04 Follow-Through
|
|
|
|
**Definition**: Completing promised or implied actions from an interaction.
|
|
|
|
**Include**:
|
|
- Doing what they said they'd do
|
|
- Completing promised callbacks
|
|
- Following up as promised
|
|
- Delivering on stated commitments
|
|
|
|
**Exclude**:
|
|
- Organizational promise keeping (use R1.02)
|
|
- Resolution speed (use J4.03)
|
|
- Response time (use J1.03)
|
|
|
|
**Examples**:
|
|
- (+) "Did exactly what they promised - called back right on time"
|
|
- (+) "Followed through on every commitment"
|
|
- (-) "Said they'd call back within 24 hours - never did"
|
|
- (-) "Promised to email the quote - nothing came"
|
|
|
|
**Common Errors**:
|
|
- **Critical Distinction**: Use P3.04 for a specific interaction ("said they'd call back, didn't"). Use R1.02 when framed as trust/pattern ("they never keep their word").
|
|
|
|
##### P3.05 Urgency
|
|
|
|
**Definition**: Appropriate prioritization and sense of importance given to customer needs.
|
|
|
|
**Include**:
|
|
- Treating as priority
|
|
- Showing importance
|
|
- Acting with appropriate speed
|
|
- Prioritizing the issue
|
|
|
|
**Exclude**:
|
|
- Response time metrics (use J1.03)
|
|
- Service speed (use J1.02)
|
|
- Patience with customer (use P1.04)
|
|
|
|
**Examples**:
|
|
- (+) "Treated my issue as a priority"
|
|
- (+) "Could tell they understood the urgency"
|
|
- (-) "No sense of urgency at all"
|
|
- (-) "Acted like they had all the time in the world while I waited"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J1.03 (Response Time): J1.03 is measured time; P3.05 is perceived prioritization
|
|
|
|
---
|
|
|
|
#### P4: Communication
|
|
|
|
**Category Definition**: Quality of information exchange with personnel.
|
|
|
|
##### P4.01 Clarity
|
|
|
|
**Definition**: Understandable, clear information delivery.
|
|
|
|
**Include**:
|
|
- Clear explanations
|
|
- Understandable language
|
|
- Well-communicated information
|
|
- Easy to follow
|
|
|
|
**Exclude**:
|
|
- Documentation quality (use O3.04)
|
|
- Listening skills (use P4.02)
|
|
- Information accuracy (use P4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Explained everything clearly in plain language"
|
|
- (+) "Made complex topics easy to understand"
|
|
- (-) "Used confusing jargon I couldn't follow"
|
|
- (-) "Explanation made no sense at all"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O3.04 (Documentation): O3.04 is written materials; P4.01 is verbal/personal communication
|
|
|
|
##### P4.02 Listening
|
|
|
|
**Definition**: Hearing, understanding, and processing what the customer says.
|
|
|
|
**Include**:
|
|
- Actually hearing what's said
|
|
- Understanding the message
|
|
- Not interrupting
|
|
- Processing customer input
|
|
|
|
**Exclude**:
|
|
- Empathy for feelings (use P1.03)
|
|
- Taking action on input (use P2.03)
|
|
- Proactive updates (use P4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Really heard what I was saying"
|
|
- (+) "Listened carefully to my whole situation"
|
|
- (-) "Kept interrupting me"
|
|
- (-) "Just read from a script - didn't hear a word I said"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.03 (Empathy): P4.02 is cognitive processing; P1.03 is emotional understanding
|
|
|
|
##### P4.03 Proactive Updates
|
|
|
|
**Definition**: Keeping the customer informed without being asked.
|
|
|
|
**Include**:
|
|
- Status updates
|
|
- Progress communication
|
|
- Information without prompting
|
|
- Keeping informed
|
|
|
|
**Exclude**:
|
|
- Problem acknowledgment (use J4.01)
|
|
- Initiative to help (use P3.02)
|
|
- Handoff communication (use J2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Regular status updates throughout the process"
|
|
- (+) "Kept me informed every step of the way"
|
|
- (-) "Radio silence for weeks - had to chase them"
|
|
- (-) "Never heard anything until I called to ask"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J4.01 (Problem Acknowledgment): J4.01 is recognizing an issue; P4.03 is ongoing communication
|
|
|
|
##### P4.04 Accuracy
|
|
|
|
**Definition**: Correctness of information provided by staff.
|
|
|
|
**Include**:
|
|
- Correct information given
|
|
- Accurate details shared
|
|
- Truthful in communication
|
|
- Reliable information
|
|
|
|
**Exclude**:
|
|
- Honest representation (use V2.05)
|
|
- Truthfulness as character (use R1.01)
|
|
- Process accuracy (use J3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Everything they told me was completely accurate"
|
|
- (+) "Information was spot-on - no surprises"
|
|
- (-) "Given completely wrong information"
|
|
- (-) "What they said turned out to be false"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R1.01 (Truthfulness): R1.01 is organizational honesty pattern; P4.04 is specific information accuracy
|
|
|
|
##### P4.05 Tone
|
|
|
|
**Definition**: Appropriate communication style and manner of delivery.
|
|
|
|
**Include**:
|
|
- Tone of voice
|
|
- Communication style
|
|
- Manner of speaking
|
|
- Delivery approach
|
|
|
|
**Exclude**:
|
|
- Respect for dignity (use P1.02)
|
|
- Clarity of message (use P4.01)
|
|
- Professionalism (use P2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Professional but warm tone throughout"
|
|
- (+) "Perfect balance of friendly and businesslike"
|
|
- (-) "Condescending tone that made me feel small"
|
|
- (-) "Sarcastic and dismissive in how they spoke"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.02 (Respect): P1.02 is about treating with dignity; P4.05 is about communication style
|
|
|
|
---
|
|
|
|
#### P Domain Common Errors Summary
|
|
|
|
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|
|
|--------------|----------------|--------------|-----------------|
|
|
| "They never keep promises" | P3.04 | R1.02 | Pattern = R; Instance = P |
|
|
| "Felt discriminated against" | P1.02 | A3.05 | Identity-based = A3.05 |
|
|
| "Product was poorly made" | P2.02 | O2.02 | Product outcome = O |
|
|
| "Always friendly over years" | P1.01 | R4.03 | Long-term = R |
|
|
| "Understood my feelings" | P4.02 | P1.03 | Emotional = Empathy |
|
|
| "Took weeks to reply" | P3.04 | J1.03 | Time metric = J |
|
|
|
|
---
|
|
|
|
### 3.3 Domain J: Journey
|
|
|
|
**Definition**: The process, timing, and operational flow of the customer experience.
|
|
|
|
**Core Question**: Is the experience smooth, timely, and friction-free?
|
|
|
|
**Default Owner**: Operations / Process
|
|
|
|
**Scope**:
|
|
- Timing: waiting, speed, punctuality
|
|
- Ease: simplicity, friction, handoffs
|
|
- Reliability: consistency, accuracy, uptime
|
|
- Resolution: problem handling and fixes
|
|
|
|
**NOT in Scope**:
|
|
- Staff behavior during process (P domain)
|
|
- The product/service itself (O domain)
|
|
- Environmental factors (E domain)
|
|
|
|
---
|
|
|
|
#### J1: Timing
|
|
|
|
**Category Definition**: Speed, punctuality, and time management aspects of the experience.
|
|
|
|
##### J1.01 Wait Time
|
|
|
|
**Definition**: Time spent waiting for service to begin.
|
|
|
|
**Include**:
|
|
- Queue wait times
|
|
- Time past appointment
|
|
- Waiting to be served
|
|
- Delay before service starts
|
|
|
|
**Exclude**:
|
|
- Booking access difficulty (use A1.02)
|
|
- Service delivery speed (use J1.02)
|
|
- Resolution speed (use J4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Seated immediately - no wait at all"
|
|
- (+) "Seen right at my appointment time"
|
|
- (-) "45 minutes past my appointment and still waiting"
|
|
- (-) "Hour-long wait just to be seen"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A1.02 (Booking Access): A1.02 is getting the appointment; J1.01 is waiting at the appointment
|
|
|
|
##### J1.02 Service Speed
|
|
|
|
**Definition**: Time for delivery or completion of the service/product.
|
|
|
|
**Include**:
|
|
- Delivery speed
|
|
- How long the service took
|
|
- Production time
|
|
- Completion duration
|
|
|
|
**Exclude**:
|
|
- Resolution/fix speed (use J4.03)
|
|
- Wait before service (use J1.01)
|
|
- Response to inquiries (use J1.03)
|
|
|
|
**Examples**:
|
|
- (+) "Next day delivery - impressively fast"
|
|
- (+) "Completed the work in record time"
|
|
- (-) "Took three weeks to arrive"
|
|
- (-) "Service took way longer than quoted"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J4.03 (Resolution Speed): J1.02 is initial delivery; J4.03 is fixing problems
|
|
|
|
##### J1.03 Response Time
|
|
|
|
**Definition**: Time to address inquiries, questions, or requests.
|
|
|
|
**Include**:
|
|
- Reply speed to messages
|
|
- Call back time
|
|
- Response to inquiries
|
|
- Time to answer questions
|
|
|
|
**Exclude**:
|
|
- Staff urgency demeanor (use P3.05)
|
|
- Service delivery (use J1.02)
|
|
- Wait at location (use J1.01)
|
|
|
|
**Examples**:
|
|
- (+) "Replied to my email in minutes"
|
|
- (+) "Called back within the hour as promised"
|
|
- (-) "Days to get any response"
|
|
- (-) "Waited on hold for an hour"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P3.05 (Urgency): P3.05 is staff demeanor; J1.03 is actual time measurement
|
|
|
|
##### J1.04 Punctuality
|
|
|
|
**Definition**: Meeting scheduled times and appointments.
|
|
|
|
**Include**:
|
|
- Being on time
|
|
- Meeting schedules
|
|
- Arriving as promised
|
|
- Schedule adherence
|
|
|
|
**Exclude**:
|
|
- Consistency over time (use R2.02)
|
|
- Wait time (use J1.01)
|
|
- Service speed (use J1.02)
|
|
|
|
**Examples**:
|
|
- (+) "Always arrives exactly on time"
|
|
- (+) "Technician showed up at the scheduled time"
|
|
- (-) "Two hours late with no notice"
|
|
- (-) "Never on time - always running behind"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R2.02 (Consistency): R2.02 is overall dependability pattern; J1.04 is schedule adherence
|
|
|
|
##### J1.05 Pacing
|
|
|
|
**Definition**: Appropriate speed of service - not too rushed or too slow.
|
|
|
|
**Include**:
|
|
- Service feels appropriately timed
|
|
- Not being rushed through
|
|
- Not dragging on
|
|
- Natural flow of timing
|
|
|
|
**Exclude**:
|
|
- Staff patience (use P1.04)
|
|
- Wait times (use J1.01)
|
|
- Service speed (use J1.02)
|
|
|
|
**Examples**:
|
|
- (+) "Perfect timing - never felt rushed"
|
|
- (+) "Let us enjoy our meal without hovering"
|
|
- (-) "Rushed us out like they needed the table"
|
|
- (-) "Dragged on forever - felt like it would never end"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.04 (Patience): P1.04 is staff's patience with customer; J1.05 is timing of service delivery
|
|
|
|
---
|
|
|
|
#### J2: Ease
|
|
|
|
**Category Definition**: Effort required and friction encountered in the process.
|
|
|
|
##### J2.01 Simplicity
|
|
|
|
**Definition**: Straightforward, uncomplicated processes.
|
|
|
|
**Include**:
|
|
- Easy processes
|
|
- Simple procedures
|
|
- Uncomplicated steps
|
|
- Streamlined experience
|
|
|
|
**Exclude**:
|
|
- Interface navigation (use E2.04)
|
|
- Physical layout (use E1.03)
|
|
- Mental effort (use V3.02)
|
|
|
|
**Examples**:
|
|
- (+) "So easy to do - couldn't be simpler"
|
|
- (+) "Straightforward process from start to finish"
|
|
- (-) "Needlessly complicated - way too many steps"
|
|
- (-) "Why do they make it so hard?"
|
|
|
|
**Common Errors**:
|
|
- **J2 vs E2 Rule**: J2.01 = effort/friction in the process itself ("too many steps"). E2.04 = qualities of the digital interface ("buttons don't work").
|
|
|
|
##### J2.02 Navigation
|
|
|
|
**Definition**: Finding what's needed within a process or location.
|
|
|
|
**Include**:
|
|
- Finding things easily
|
|
- Locating information
|
|
- Following the process
|
|
- Getting to the right place
|
|
|
|
**Exclude**:
|
|
- Physical layout (use E1.03)
|
|
- Interface navigation (use E2.04)
|
|
- Signage quality (use E1.05)
|
|
|
|
**Examples**:
|
|
- (+) "Found exactly what I needed right away"
|
|
- (+) "Easy to navigate through the options"
|
|
- (-) "Couldn't find anything - totally lost"
|
|
- (-) "Took forever to figure out where to go"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E2.04 (Interface Navigation): E2.04 is digital interface; J2.02 is process/location finding
|
|
|
|
##### J2.03 Paperwork/Forms
|
|
|
|
**Definition**: Documentation burden and form-filling requirements.
|
|
|
|
**Include**:
|
|
- Amount of paperwork
|
|
- Form complexity
|
|
- Documentation requirements
|
|
- Bureaucratic burden
|
|
|
|
**Exclude**:
|
|
- Mental effort (use V3.02)
|
|
- Process simplicity (use J2.01)
|
|
- Documentation provided (use O3.04)
|
|
|
|
**Examples**:
|
|
- (+) "Minimal paperwork - just a few fields"
|
|
- (+) "Quick online form took 2 minutes"
|
|
- (-) "Endless paperwork - filled out the same info five times"
|
|
- (-) "Mountains of forms to complete"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V3.02 (Mental Effort): V3.02 is cognitive load; J2.03 is specifically paperwork burden
|
|
|
|
##### J2.04 Handoffs
|
|
|
|
**Definition**: Transitions between steps, people, or departments.
|
|
|
|
**Include**:
|
|
- Transfers between departments
|
|
- Handoff quality
|
|
- Transition smoothness
|
|
- Information passing between staff
|
|
|
|
**Exclude**:
|
|
- Proactive updates (use P4.03)
|
|
- Team dynamics issues (use CD-T causal)
|
|
- Resolution process (use J4.02)
|
|
|
|
**Examples**:
|
|
- (+) "Seamless transfer between departments"
|
|
- (+) "Next person knew exactly what was going on"
|
|
- (-) "Transferred to 4 departments - explained from scratch each time"
|
|
- (-) "Every handoff lost my information"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J4.02 (Resolution Process): J4.02 is problem-fixing process; J2.04 is general handoff quality
|
|
|
|
##### J2.05 Self-Service
|
|
|
|
**Definition**: Customer autonomy and self-service options available.
|
|
|
|
**Include**:
|
|
- Online portals
|
|
- Self-checkout options
|
|
- DIY capabilities
|
|
- Autonomous options
|
|
|
|
**Exclude**:
|
|
- Digital functionality (use E2.02)
|
|
- Contact options (use A4.05)
|
|
- Staff availability (use P3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Great online portal - did everything myself"
|
|
- (+) "Easy self-service kiosk"
|
|
- (-) "Forced to call for everything"
|
|
- (-) "No way to do anything online"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E2.02 (Digital Functionality): E2.02 is whether features work; J2.05 is whether self-service exists
|
|
|
|
---
|
|
|
|
#### J3: Reliability
|
|
|
|
**Category Definition**: Consistency and predictability of the process.
|
|
|
|
##### J3.01 Consistency
|
|
|
|
**Definition**: Same result delivered each time - process-level consistency.
|
|
|
|
**Include**:
|
|
- Reliable outcomes each visit
|
|
- Consistent experience
|
|
- Same quality repeatedly
|
|
- Predictable results
|
|
|
|
**Exclude**:
|
|
- Product reliability (use O1.04)
|
|
- Organizational dependability (use R2.02)
|
|
- Order accuracy (use J3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Always reliable - same great experience every time"
|
|
- (+) "Consistently excellent across many visits"
|
|
- (-) "Hit or miss quality - never know what you'll get"
|
|
- (-) "Totally inconsistent - varies wildly"
|
|
|
|
**Common Errors**:
|
|
- **Key Distinction**: J3.01 = process delivers same result each time. O1.04 = the product itself works consistently. "Pizza is always good" = J3.01. "Phone always connects" = O1.04.
|
|
|
|
##### J3.02 Accuracy
|
|
|
|
**Definition**: Correct execution of requests and orders.
|
|
|
|
**Include**:
|
|
- Order accuracy
|
|
- Correct fulfillment
|
|
- Request execution
|
|
- Right item/service delivered
|
|
|
|
**Exclude**:
|
|
- Specification match (use O4.01)
|
|
- Information accuracy (use P4.04)
|
|
- Error frequency (use J3.05)
|
|
|
|
**Examples**:
|
|
- (+) "Order exactly right - everything perfect"
|
|
- (+) "Got exactly what I asked for"
|
|
- (-) "Wrong items delivered"
|
|
- (-) "They messed up my order completely"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O4.01 (Specification Match): J3.02 = "They made a mistake"; O4.01 = "This isn't right for me"
|
|
|
|
##### J3.03 Availability
|
|
|
|
**Definition**: System and service uptime - whether the service is accessible.
|
|
|
|
**Include**:
|
|
- System uptime
|
|
- Service availability
|
|
- Outages and downtime
|
|
- Platform accessibility
|
|
|
|
**Exclude**:
|
|
- Product functionality (use O1.01)
|
|
- Inventory availability (use A1.03)
|
|
- Staff availability (use P3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Never goes down - always available"
|
|
- (+) "System is rock solid - never experienced an outage"
|
|
- (-) "Constant outages - can never access when I need it"
|
|
- (-) "Website was down for maintenance all weekend"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O1.01 (Works/Doesn't Work): O1.01 = product is broken; J3.03 = service is unavailable
|
|
|
|
##### J3.04 Predictability
|
|
|
|
**Definition**: Expectations being matched - knowing what to expect.
|
|
|
|
**Include**:
|
|
- No surprises
|
|
- Expected outcomes
|
|
- Clear expectations met
|
|
- Known experience
|
|
|
|
**Exclude**:
|
|
- Pricing clarity (use V2.01)
|
|
- Process consistency (use J3.01)
|
|
- Communication clarity (use P4.01)
|
|
|
|
**Examples**:
|
|
- (+) "No surprises - exactly what I expected"
|
|
- (+) "Predictable experience every time"
|
|
- (-) "Never know what to expect"
|
|
- (-) "Completely different from what I was told"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V2.01 (Pricing Clarity): V2.01 is about understanding costs; J3.04 is general predictability
|
|
|
|
##### J3.05 Error Rate
|
|
|
|
**Definition**: Frequency of mistakes and problems.
|
|
|
|
**Include**:
|
|
- How often mistakes happen
|
|
- Pattern of errors
|
|
- Frequency of issues
|
|
- Recurring problems
|
|
|
|
**Exclude**:
|
|
- Dependability pattern (use R2.02)
|
|
- Single accuracy issue (use J3.02)
|
|
- Consistency of quality (use J3.01)
|
|
|
|
**Examples**:
|
|
- (+) "Rarely makes mistakes - highly reliable"
|
|
- (+) "In dozens of orders, never a single error"
|
|
- (-) "Something wrong every single time"
|
|
- (-) "Constant mistakes - can't get it right"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R2.02 (Consistency): R2.02 is overall dependability; J3.05 is specifically error frequency
|
|
|
|
---
|
|
|
|
#### J4: Resolution
|
|
|
|
**Category Definition**: How problems are handled when they arise.
|
|
|
|
##### J4.01 Problem Acknowledgment
|
|
|
|
**Definition**: Recognition that an issue exists - operational acknowledgment.
|
|
|
|
**Include**:
|
|
- Recognizing the problem
|
|
- Accepting there's an issue
|
|
- Confirming the complaint
|
|
- Noting the problem exists
|
|
|
|
**Exclude**:
|
|
- Admitting fault (use R3.01)
|
|
- Taking responsibility (use R3.05)
|
|
- Apology (use R3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Immediately recognized there was a problem"
|
|
- (+) "Confirmed the issue right away"
|
|
- (-) "Denied there was any problem"
|
|
- (-) "Wouldn't even acknowledge the issue"
|
|
|
|
**Common Errors**:
|
|
- **Critical Distinction**: J4.01 = "Yes, there's a problem" (operational). R3.01 = "Yes, we were wrong" (accountability).
|
|
|
|
##### J4.02 Resolution Process
|
|
|
|
**Definition**: How problems are handled operationally.
|
|
|
|
**Include**:
|
|
- Steps to resolve
|
|
- Escalation process
|
|
- Handling procedures
|
|
- Fix workflow
|
|
|
|
**Exclude**:
|
|
- Staff problem-solving ability (use P2.03)
|
|
- Compensation offered (use R3.03)
|
|
- Resolution speed (use J4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Clear escalation path to resolution"
|
|
- (+) "Smooth process to get it fixed"
|
|
- (-) "Transferred in circles - nobody could help"
|
|
- (-) "No process at all - just chaos"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P2.03 (Problem-Solving): P2.03 is individual ability; J4.02 is organizational process
|
|
|
|
##### J4.03 Resolution Speed
|
|
|
|
**Definition**: Time taken to fix problems.
|
|
|
|
**Include**:
|
|
- Speed of fix
|
|
- How long to resolve
|
|
- Time to solution
|
|
- Fix turnaround
|
|
|
|
**Exclude**:
|
|
- Initial service speed (use J1.02)
|
|
- Response time (use J1.03)
|
|
- Resolution quality (use J4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Fixed the same day"
|
|
- (+) "Problem resolved within hours"
|
|
- (-) "Took weeks to resolve"
|
|
- (-) "Still waiting after a month"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J1.02 (Service Speed): J1.02 is initial delivery; J4.03 is problem-fixing speed
|
|
|
|
##### J4.04 Resolution Quality
|
|
|
|
**Definition**: Adequacy and completeness of the solution provided.
|
|
|
|
**Include**:
|
|
- Quality of the fix
|
|
- Completeness of resolution
|
|
- Whether issue is truly resolved
|
|
- Adequacy of solution
|
|
|
|
**Exclude**:
|
|
- Compensation (use R3.03)
|
|
- Prevention of recurrence (use J4.05)
|
|
- Scope completion (use O3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Completely fixed - problem gone"
|
|
- (+) "Perfect solution that addressed everything"
|
|
- (-) "Band-aid fix that didn't last"
|
|
- (-) "Issue wasn't really resolved"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R3.03 (Compensation): J4.04 = was it fixed? R3.03 = did they make amends?
|
|
|
|
##### J4.05 Prevention
|
|
|
|
**Definition**: Efforts to prevent the problem from recurring.
|
|
|
|
**Include**:
|
|
- Process changes made
|
|
- Steps to prevent recurrence
|
|
- Systemic fixes implemented
|
|
- Learning from issues
|
|
|
|
**Exclude**:
|
|
- Organizational improvement commitment (use R3.04)
|
|
- Resolution quality (use J4.04)
|
|
- Problem acknowledgment (use J4.01)
|
|
|
|
**Examples**:
|
|
- (+) "Changed their process so it won't happen again"
|
|
- (+) "Implemented safeguards to prevent future issues"
|
|
- (-) "Same issue happened again next visit"
|
|
- (-) "No effort to prevent recurrence"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R3.04 (Improvement): J4.05 = process change made; R3.04 = organizational commitment to improve
|
|
|
|
---
|
|
|
|
#### J4 vs R3: Process vs Ownership
|
|
|
|
This is one of the most critical disambiguations in URT:
|
|
|
|
| Aspect | J4 (Resolution) | R3 (Recovery) |
|
|
|--------|-----------------|---------------|
|
|
| **Focus** | What they did to fix it | How they took responsibility |
|
|
| **Question** | Was the fix adequate? | Did they own it and make amends? |
|
|
| **Owner** | Operations | Leadership |
|
|
|
|
**Decision Guide**:
|
|
- Mechanics of fixing → J4
|
|
- Accountability and relationship repair → R3
|
|
|
|
| Example Span | Primary Code | Rationale |
|
|
|--------------|--------------|-----------|
|
|
| "They sent a replacement quickly" | J4.02/J4.03 | Process focus |
|
|
| "They sincerely apologized" | R3.02 | Accountability focus |
|
|
| "Owned their mistake" | R3.01 | Admitting fault |
|
|
| "Transferred me 4 times" | J4.02 | Process dysfunction |
|
|
| "Offered nothing for my trouble" | R3.03 | Compensation failure |
|
|
|
|
---
|
|
|
|
#### J Domain Common Errors Summary
|
|
|
|
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|
|
|--------------|----------------|--------------|-----------------|
|
|
| "Booking was hard to get" | J1.01 | A1.02 | Getting appointment = A |
|
|
| "Interface was confusing" | J2.01 | E2.04 | Digital interface = E |
|
|
| "Product sometimes fails" | J3.01 | O1.04 | Product = O |
|
|
| "Website was down" | O1.01 | J3.03 | System availability = J |
|
|
| "They apologized" | J4.01 | R3.02 | Apology = R |
|
|
| "Never keeps promises" | J4 | R1.02 | Pattern = R |
|
|
|
|
---
|
|
|
|
#### Billing/Returns/Refunds Decision Table
|
|
|
|
| Feedback Type | Primary Code | Secondary | Rationale |
|
|
|---------------|--------------|-----------|-----------|
|
|
| "Returns process was easy" | J4.02 | -- | Resolution process ease |
|
|
| "Returns process was a nightmare" | J4.02 | -- | Resolution process friction |
|
|
| "Refund took too long" | J4.03 | -- | Resolution speed |
|
|
| "Refund policy is unfair" | V2.04 | -- | Terms fairness |
|
|
| "They refused to refund me" (trust framing) | R3.03 | V2.04 | Compensation failure |
|
|
| "Wrong amount refunded" | J3.02 | V1.04 | Accuracy + hidden costs |
|
|
| "They honored the warranty" | R2.05 | -- | Guarantee honor |
|
|
| "Charged me twice" | J3.02 | -- | Process accuracy |
|
|
|
|
---
|
|
|
|
### 3.4 Domain E: Environment
|
|
|
|
**Definition**: Physical, digital, and ambient context where the experience occurs.
|
|
|
|
**Core Question**: Is the space where the experience occurs functional, safe, and pleasant?
|
|
|
|
**Default Owner**: Facilities / IT
|
|
|
|
**Scope**:
|
|
- Physical spaces: cleanliness, maintenance, layout
|
|
- Digital spaces: interface design, functionality, performance
|
|
- Ambiance: atmosphere, noise, temperature
|
|
- Safety: physical safety, health, security
|
|
|
|
**NOT in Scope**:
|
|
- Staff behavior in the space (P domain)
|
|
- The product itself (O domain)
|
|
- Process friction (J domain)
|
|
|
|
---
|
|
|
|
#### E1: Physical Space
|
|
|
|
**Category Definition**: Tangible environment attributes of the physical space.
|
|
|
|
##### E1.01 Cleanliness
|
|
|
|
**Definition**: Hygiene, tidiness, and general cleanliness of the space.
|
|
|
|
**Include**:
|
|
- General cleanliness
|
|
- Tidiness of space
|
|
- Hygiene appearance
|
|
- Clean facilities
|
|
|
|
**Exclude**:
|
|
- Sanitation protocols (use E4.02)
|
|
- Maintenance issues (use E1.02)
|
|
- Staff appearance (use P2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Spotless facilities - incredibly clean"
|
|
- (+) "Immaculately maintained space"
|
|
- (-) "Filthy bathrooms - disgusting"
|
|
- (-) "Dirty tables and floors everywhere"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E4.02 (Health/Hygiene): E1.01 = general tidiness; E4.02 = sanitation protocols and food safety
|
|
|
|
##### E1.02 Maintenance
|
|
|
|
**Definition**: Condition and upkeep of equipment and facilities.
|
|
|
|
**Include**:
|
|
- Working equipment
|
|
- Maintained facilities
|
|
- Repairs needed/done
|
|
- Functional amenities
|
|
|
|
**Exclude**:
|
|
- Product functionality (use O1.01)
|
|
- Equipment quality (use E1.04)
|
|
- Cleanliness (use E1.01)
|
|
|
|
**Examples**:
|
|
- (+) "Everything works perfectly - well maintained"
|
|
- (+) "Clearly take pride in upkeep"
|
|
- (-) "Broken equipment everywhere"
|
|
- (-) "Half the machines don't work"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O1.01 (Product Function): E1.02 = facility equipment; O1.01 = the product you're buying
|
|
|
|
##### E1.03 Layout/Design
|
|
|
|
**Definition**: Functional arrangement and design of the physical space.
|
|
|
|
**Include**:
|
|
- Space arrangement
|
|
- Functional design
|
|
- Layout effectiveness
|
|
- Space organization
|
|
|
|
**Exclude**:
|
|
- Process navigation (use J2.02)
|
|
- Signage (use E1.05)
|
|
- Aesthetics (use E3.05)
|
|
|
|
**Examples**:
|
|
- (+) "Well-designed layout - easy to navigate"
|
|
- (+) "Thoughtful space arrangement"
|
|
- (-) "Confusing layout - got lost immediately"
|
|
- (-) "Poorly designed space - awkward flow"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J2.02 (Navigation): J2.02 = finding things in a process; E1.03 = physical space design
|
|
|
|
##### E1.04 Equipment
|
|
|
|
**Definition**: Tools, machines, and amenities available in the space.
|
|
|
|
**Include**:
|
|
- Quality of equipment
|
|
- Modernity of machines
|
|
- Available amenities
|
|
- Tool condition
|
|
|
|
**Exclude**:
|
|
- Product performance (use O1.02)
|
|
- Equipment maintenance (use E1.02)
|
|
- Digital interface (use E2)
|
|
|
|
**Examples**:
|
|
- (+) "Modern, high-quality equipment throughout"
|
|
- (+) "State-of-the-art machines"
|
|
- (-) "Outdated equipment from the 90s"
|
|
- (-) "Cheap, worn-out machines"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O1.02 (Product Performance): E1.04 = facility equipment quality; O1.02 = product performance
|
|
|
|
##### E1.05 Signage
|
|
|
|
**Definition**: Navigation aids, signs, and directional information.
|
|
|
|
**Include**:
|
|
- Directional signs
|
|
- Information displays
|
|
- Wayfinding aids
|
|
- Posted instructions
|
|
|
|
**Exclude**:
|
|
- Location accessibility (use A4.01)
|
|
- Emergency signage (use E4.05)
|
|
- Interface navigation (use E2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Clear signs everywhere - easy to find anything"
|
|
- (+) "Excellent wayfinding throughout"
|
|
- (-) "No signs anywhere - completely lost"
|
|
- (-) "Confusing and contradictory signage"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A4.01 (Location): A4.01 = where the business is; E1.05 = signage within the space
|
|
|
|
---
|
|
|
|
#### E2: Digital Space
|
|
|
|
**Category Definition**: Online and application interface characteristics.
|
|
|
|
##### E2.01 Interface Design
|
|
|
|
**Definition**: Visual and interaction quality of digital interfaces.
|
|
|
|
**Include**:
|
|
- Visual design quality
|
|
- UI appearance
|
|
- Layout of interface
|
|
- Aesthetic appeal of digital
|
|
|
|
**Exclude**:
|
|
- Product presentation (use O2.03)
|
|
- Interface functionality (use E2.02)
|
|
- Interface speed (use E2.03)
|
|
|
|
**Examples**:
|
|
- (+) "Beautiful app design - clean and modern"
|
|
- (+) "Gorgeous interface - pleasure to use"
|
|
- (-) "Cluttered mess - ugly design"
|
|
- (-) "Looks like it was made in 2005"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O2.03 (Product Presentation): O2.03 = product aesthetics; E2.01 = interface aesthetics
|
|
|
|
##### E2.02 Functionality
|
|
|
|
**Definition**: Whether digital features work correctly.
|
|
|
|
**Include**:
|
|
- Buttons working
|
|
- Features functioning
|
|
- App capabilities working
|
|
- Website features operational
|
|
|
|
**Exclude**:
|
|
- Product functionality (use O1.01)
|
|
- Interface speed (use E2.03)
|
|
- System availability (use J3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Everything works perfectly - no bugs"
|
|
- (+) "All features function as expected"
|
|
- (-) "Buttons don't work - totally broken"
|
|
- (-) "Half the features are buggy"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O1.01 (Works/Doesn't Work): O1.01 = core product; E2.02 = app/interface features
|
|
|
|
##### E2.03 Performance
|
|
|
|
**Definition**: Speed and responsiveness of digital interfaces.
|
|
|
|
**Include**:
|
|
- App/website speed
|
|
- Loading times
|
|
- Responsiveness
|
|
- Interface lag
|
|
|
|
**Exclude**:
|
|
- Product performance (use O1.02)
|
|
- System uptime (use J3.03)
|
|
- Interface design (use E2.01)
|
|
|
|
**Examples**:
|
|
- (+) "Lightning fast - pages load instantly"
|
|
- (+) "Incredibly responsive interface"
|
|
- (-) "Painfully slow - takes forever to load"
|
|
- (-) "Laggy and unresponsive"
|
|
|
|
**Common Errors**:
|
|
- **Key Rule**: E2.03 = the interface/app is slow. O1.02 = the core product performs poorly ("car accelerates slowly").
|
|
|
|
##### E2.04 Navigation
|
|
|
|
**Definition**: Ease of finding things within digital interfaces.
|
|
|
|
**Include**:
|
|
- Menu structure
|
|
- Finding features
|
|
- Digital wayfinding
|
|
- Information architecture
|
|
|
|
**Exclude**:
|
|
- Process simplicity (use J2.01)
|
|
- Physical navigation (use E1.03)
|
|
- Interface design (use E2.01)
|
|
|
|
**Examples**:
|
|
- (+) "Intuitive menus - found everything easily"
|
|
- (+) "Excellent navigation - nothing is hidden"
|
|
- (-) "Buried 5 menus deep"
|
|
- (-) "Impossible to find basic features"
|
|
|
|
**Common Errors**:
|
|
- **J2 vs E2 Rule**: E2.04 = interface navigation specifically. J2.01 = process simplicity generally.
|
|
|
|
##### E2.05 Mobile Experience
|
|
|
|
**Definition**: Smartphone optimization and mobile usability.
|
|
|
|
**Include**:
|
|
- Mobile-specific issues
|
|
- Phone optimization
|
|
- Responsive design
|
|
- Mobile app quality
|
|
|
|
**Exclude**:
|
|
- Digital accessibility (use A2.05)
|
|
- General functionality (use E2.02)
|
|
- Interface design (use E2.01)
|
|
|
|
**Examples**:
|
|
- (+) "Works great on my phone"
|
|
- (+) "Perfect mobile experience"
|
|
- (-) "Completely unusable on mobile"
|
|
- (-) "Buttons are tiny, text overlaps on phone"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A2.05 (Digital Accessibility): A2.05 = assistive technology support; E2.05 = mobile optimization
|
|
|
|
---
|
|
|
|
#### E3: Ambiance
|
|
|
|
**Category Definition**: Intangible environmental qualities affecting mood and comfort.
|
|
|
|
##### E3.01 Atmosphere/Vibe
|
|
|
|
**Definition**: Overall mood and feel of the space.
|
|
|
|
**Include**:
|
|
- Overall vibe
|
|
- Mood of space
|
|
- General atmosphere
|
|
- Feel of the environment
|
|
|
|
**Exclude**:
|
|
- Staff attitude (use P1)
|
|
- Aesthetics (use E3.05)
|
|
- Specific elements like noise (use E3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Calm and relaxing atmosphere"
|
|
- (+) "Great vibe - felt welcoming"
|
|
- (-) "Stressful, chaotic environment"
|
|
- (-) "Depressing atmosphere"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1 (Attitude): P1 is staff demeanor; E3.01 is the overall space vibe
|
|
|
|
##### E3.02 Noise Level
|
|
|
|
**Definition**: Sound environment and acoustic qualities.
|
|
|
|
**Include**:
|
|
- Volume levels
|
|
- Background noise
|
|
- Acoustic quality
|
|
- Sound environment
|
|
|
|
**Exclude**:
|
|
- Comfort in general (use E4.04)
|
|
- Atmosphere overall (use E3.01)
|
|
- Equipment noise (use E1.02)
|
|
|
|
**Examples**:
|
|
- (+) "Pleasantly quiet - could have conversations"
|
|
- (+) "Great acoustics, not too loud"
|
|
- (-) "Deafening noise - couldn't hear ourselves"
|
|
- (-) "Music was way too loud"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E3.01 (Atmosphere): E3.01 is general vibe; E3.02 is specifically about sound
|
|
|
|
##### E3.03 Temperature/Climate
|
|
|
|
**Definition**: Thermal comfort and climate control.
|
|
|
|
**Include**:
|
|
- Temperature
|
|
- Heating/cooling
|
|
- Climate comfort
|
|
- Thermal environment
|
|
|
|
**Exclude**:
|
|
- General comfort (use E4.04)
|
|
- Atmosphere (use E3.01)
|
|
- Equipment (use E1.02)
|
|
|
|
**Examples**:
|
|
- (+) "Perfect temperature - very comfortable"
|
|
- (+) "Great climate control"
|
|
- (-) "Freezing cold - couldn't enjoy the meal"
|
|
- (-) "Way too hot - no AC"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E4.04 (Comfort): E4.04 is general physical comfort; E3.03 is specifically temperature
|
|
|
|
##### E3.04 Crowding
|
|
|
|
**Definition**: Density, personal space, and capacity management.
|
|
|
|
**Include**:
|
|
- How crowded it feels
|
|
- Personal space
|
|
- Density of people
|
|
- Capacity relative to crowd
|
|
|
|
**Exclude**:
|
|
- Capacity availability (use A1.03)
|
|
- Layout design (use E1.03)
|
|
- Atmosphere (use E3.01)
|
|
|
|
**Examples**:
|
|
- (+) "Plenty of room - never felt crowded"
|
|
- (+) "Well-spaced, comfortable density"
|
|
- (-) "Packed like sardines"
|
|
- (-) "So crowded you couldn't move"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A1.03 (Capacity): A1.03 = availability of spots; E3.04 = feeling of crowdedness
|
|
|
|
##### E3.05 Aesthetics
|
|
|
|
**Definition**: Beauty and visual appeal of the space.
|
|
|
|
**Include**:
|
|
- Decor and design
|
|
- Visual beauty
|
|
- Artistic elements
|
|
- Space attractiveness
|
|
|
|
**Exclude**:
|
|
- Product presentation (use O2.03)
|
|
- Interface design (use E2.01)
|
|
- Layout function (use E1.03)
|
|
|
|
**Examples**:
|
|
- (+) "Beautiful decor - stunning space"
|
|
- (+) "Gorgeous restaurant - Instagram-worthy"
|
|
- (-) "Depressing, ugly space"
|
|
- (-) "Tired decor - needs updating"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O2.03 (Product Presentation): O2.03 = product aesthetics; E3.05 = space aesthetics
|
|
|
|
---
|
|
|
|
#### E4: Safety
|
|
|
|
**Category Definition**: Security and wellbeing factors in the environment.
|
|
|
|
##### E4.01 Physical Safety
|
|
|
|
**Definition**: Protection from physical harm.
|
|
|
|
**Include**:
|
|
- Feeling safe from harm
|
|
- Hazard-free environment
|
|
- Physical protection
|
|
- Danger prevention
|
|
|
|
**Exclude**:
|
|
- Physical accessibility (use A2.01)
|
|
- Security of property (use E4.03)
|
|
- Health/sanitation (use E4.02)
|
|
|
|
**Examples**:
|
|
- (+) "Felt completely safe the entire time"
|
|
- (+) "No safety hazards - well managed"
|
|
- (-) "Dangerous conditions - felt unsafe"
|
|
- (-) "Tripping hazards everywhere"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A2.01 (Physical Accessibility): A2.01 = disability accommodation; E4.01 = safety from harm
|
|
|
|
##### E4.02 Health/Hygiene
|
|
|
|
**Definition**: Sanitation standards and health protocols.
|
|
|
|
**Include**:
|
|
- Food safety protocols
|
|
- Sanitation standards
|
|
- Health measures
|
|
- Hygiene practices
|
|
|
|
**Exclude**:
|
|
- General cleanliness (use E1.01)
|
|
- Staff professionalism (use P2.04)
|
|
- Physical safety (use E4.01)
|
|
|
|
**Examples**:
|
|
- (+) "Strict hygiene protocols - very reassuring"
|
|
- (+) "Impeccable food safety standards"
|
|
- (-) "Staff not wearing gloves handling food"
|
|
- (-) "Questionable hygiene practices"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E1.01 (Cleanliness): E1.01 = general tidiness; E4.02 = health/sanitation protocols
|
|
|
|
##### E4.03 Security
|
|
|
|
**Definition**: Protection of person and property.
|
|
|
|
**Include**:
|
|
- Property security
|
|
- Personal security
|
|
- Data security (physical)
|
|
- Theft prevention
|
|
|
|
**Exclude**:
|
|
- Physical safety (use E4.01)
|
|
- Trust in organization (use R1)
|
|
- Privacy policies (use V2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Secure facility - felt protected"
|
|
- (+) "Great security measures in place"
|
|
- (-) "Things were stolen from my car"
|
|
- (-) "No security - felt vulnerable"
|
|
|
|
**Common Errors**:
|
|
- **Data Privacy/Security Rule**: Security incident = E4.03. "I don't trust them with my data" = R1.03/R1.04. Privacy policy = V2.04.
|
|
|
|
##### E4.04 Comfort
|
|
|
|
**Definition**: Physical ease and wellbeing in the space.
|
|
|
|
**Include**:
|
|
- Seating comfort
|
|
- Physical comfort
|
|
- Ergonomic quality
|
|
- Bodily ease
|
|
|
|
**Exclude**:
|
|
- Temperature (use E3.03)
|
|
- Atmosphere (use E3.01)
|
|
- Crowding (use E3.04)
|
|
|
|
**Examples**:
|
|
- (+) "Comfortable seating - could sit for hours"
|
|
- (+) "Ergonomic and supportive"
|
|
- (-) "Torture chairs - my back hurt"
|
|
- (-) "Incredibly uncomfortable seating"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E3 (Ambiance): E4.04 = physical comfort of furniture/seating; E3 = environmental qualities
|
|
|
|
##### E4.05 Emergency Readiness
|
|
|
|
**Definition**: Preparedness for incidents and emergencies.
|
|
|
|
**Include**:
|
|
- Emergency exits
|
|
- Safety equipment
|
|
- Emergency procedures
|
|
- Preparedness measures
|
|
|
|
**Exclude**:
|
|
- Signage (use E1.05)
|
|
- Physical safety (use E4.01)
|
|
- Security (use E4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Clear emergency exits marked"
|
|
- (+) "Fire extinguishers and first aid visible"
|
|
- (-) "No visible safety measures"
|
|
- (-) "Emergency exits blocked"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E1.05 (Signage): E1.05 = general signage; E4.05 = emergency preparedness specifically
|
|
|
|
---
|
|
|
|
#### E Domain Common Errors Summary
|
|
|
|
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|
|
|--------------|----------------|--------------|-----------------|
|
|
| "Product was ugly" | E3.05 | O2.03 | Product = O |
|
|
| "App crashed" | E1.02 | E2.02 | Digital = E2 |
|
|
| "Website slow" | O1.02 | E2.03 | Interface = E2 |
|
|
| "Staff wasn't wearing gloves" | E1.01 | E4.02 | Sanitation = E4.02 |
|
|
| "Screen reader doesn't work" | E2.05 | A2.05 | Accessibility = A |
|
|
| "Too many steps online" | E2.04 | J2.01 | Process = J |
|
|
|
|
---
|
|
|
|
#### Data Privacy/Security Decision Table
|
|
|
|
| Feedback Type | Primary Code | Secondary | Rationale |
|
|
|---------------|--------------|-----------|-----------|
|
|
| "Security incident occurred" | E4.03 | -- | Security breach |
|
|
| "I don't trust them with my data" | R1.03 or R1.04 | E4.03 | Trust + security |
|
|
| "Data breach notification" | E4.03 | R1.03 | Security + transparency |
|
|
| "Privacy policy concerns" | V2.04 | R1.04 | Terms + ethics |
|
|
| "Account was hacked" | E4.03 | -- | Security failure |
|
|
| "They sell my data" | R1.04 | V2.04 | Ethics + terms |
|
|
|
|
---
|
|
|
|
### 3.5 Domain A: Access
|
|
|
|
**Definition**: Availability, accessibility, and inclusivity - whether everyone can participate fully.
|
|
|
|
**Core Question**: Can everyone who wants to participate do so fully and fairly?
|
|
|
|
**Default Owner**: Compliance / Design
|
|
|
|
**Scope**:
|
|
- Availability: hours, booking, inventory, staffing
|
|
- Accessibility: disability accommodations (physical, visual, hearing, cognitive, digital)
|
|
- Inclusivity: language, culture, dietary, family, equal treatment
|
|
- Convenience: location, parking, transit, payment, contact options
|
|
|
|
**NOT in Scope**:
|
|
- Wait times at appointment (J domain)
|
|
- Staff behavior (P domain)
|
|
- Digital interface design (E domain)
|
|
|
|
---
|
|
|
|
#### A Domain Disambiguation
|
|
|
|
The Access domain covers three distinct concerns:
|
|
|
|
| Category | Focus | Key Question | Example |
|
|
|----------|-------|--------------|---------|
|
|
| **A1/A4** | Operational convenience | Can I get there, book it, reach it? | "Hard to park," "Never in stock" |
|
|
| **A2** | Disability/ability barriers | Can people with disabilities use it? | "No wheelchair ramp" |
|
|
| **A3** | Cultural/social inclusion | Does it work for diverse backgrounds? | "English only," "Felt discriminated against" |
|
|
|
|
---
|
|
|
|
#### A1: Availability
|
|
|
|
**Category Definition**: Can you get the service when you need it?
|
|
|
|
##### A1.01 Operating Hours
|
|
|
|
**Definition**: When the service is accessible.
|
|
|
|
**Include**:
|
|
- Business hours
|
|
- Hours of operation
|
|
- When they're open
|
|
- Schedule availability
|
|
|
|
**Exclude**:
|
|
- Staff availability during hours (use P3.03)
|
|
- Booking access (use A1.02)
|
|
- System uptime (use J3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Open 24/7 - perfect for my schedule"
|
|
- (+) "Great extended hours on weekends"
|
|
- (-) "Banker's hours only - impossible for working people"
|
|
- (-) "Only open 9-5 when everyone's at work"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P3.03 (Staff Availability): A1.01 = business hours; P3.03 = staff present during hours
|
|
|
|
##### A1.02 Booking Access
|
|
|
|
**Definition**: Ability to schedule appointments or reservations.
|
|
|
|
**Include**:
|
|
- Appointment availability
|
|
- Reservation ability
|
|
- Scheduling ease
|
|
- Getting an appointment
|
|
|
|
**Exclude**:
|
|
- Wait time at appointment (use J1.01)
|
|
- Online booking interface (use E2.02)
|
|
- Response time (use J1.03)
|
|
|
|
**Examples**:
|
|
- (+) "Easy online booking - got an appointment quickly"
|
|
- (+) "Plenty of availability when I needed it"
|
|
- (-) "3-month wait just to get an appointment"
|
|
- (-) "Impossible to book - always full"
|
|
|
|
**Common Errors**:
|
|
- **Key Distinction**: A1.02 = getting the appointment. J1.01 = waiting at the appointment.
|
|
|
|
##### A1.03 Inventory/Capacity
|
|
|
|
**Definition**: Product or service availability - whether it's in stock.
|
|
|
|
**Include**:
|
|
- Stock availability
|
|
- Capacity availability
|
|
- Service slots available
|
|
- Product in stock
|
|
|
|
**Exclude**:
|
|
- Feature availability (use O3.02)
|
|
- Crowding feeling (use E3.04)
|
|
- Staffing levels (use A1.04)
|
|
|
|
**Examples**:
|
|
- (+) "Always in stock - never disappointed"
|
|
- (+) "Plenty of capacity - got in immediately"
|
|
- (-) "Perpetually sold out"
|
|
- (-) "Never have what I'm looking for"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O3.02 (Feature Availability): O3.02 = features exist but unavailable; A1.03 = physical stock
|
|
|
|
##### A1.04 Staffing Levels
|
|
|
|
**Definition**: Adequate personnel available to serve customers.
|
|
|
|
**Include**:
|
|
- Number of staff
|
|
- Staffing adequacy
|
|
- Personnel availability
|
|
- Team size
|
|
|
|
**Exclude**:
|
|
- Individual staff availability (use P3.03)
|
|
- Wait time caused by understaffing (use J1.01 primary)
|
|
- Staff quality (use P2)
|
|
|
|
**Examples**:
|
|
- (+) "Plenty of staff - well-staffed operation"
|
|
- (+) "Always enough people to help"
|
|
- (-) "Severely understaffed - one person for everything"
|
|
- (-) "Not enough staff to handle the crowd"
|
|
|
|
**Common Errors**:
|
|
- **Causal Relationship**: If "long wait because understaffed," primary = J1.01 (Wait), secondary = A1.04 (Staffing)
|
|
|
|
##### A1.05 Geographic Reach
|
|
|
|
**Definition**: Service area coverage - whether they serve your location.
|
|
|
|
**Include**:
|
|
- Delivery area
|
|
- Service coverage
|
|
- Geographic availability
|
|
- Area served
|
|
|
|
**Exclude**:
|
|
- Location convenience (use A4.01)
|
|
- Availability of service (use A1.03)
|
|
- Hours of operation (use A1.01)
|
|
|
|
**Examples**:
|
|
- (+) "Serves my area - convenient coverage"
|
|
- (+) "Wide delivery range"
|
|
- (-) "Doesn't serve my neighborhood"
|
|
- (-) "Outside their coverage area"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A4.01 (Location): A4.01 = how convenient to reach; A1.05 = whether they serve the area
|
|
|
|
---
|
|
|
|
#### A2: Accessibility (Ability-Based)
|
|
|
|
**Category Definition**: Can everyone use it regardless of ability or disability?
|
|
|
|
##### A2.01 Physical Accessibility
|
|
|
|
**Definition**: Mobility accommodations for people with physical disabilities.
|
|
|
|
**Include**:
|
|
- Wheelchair access
|
|
- Ramps and elevators
|
|
- Mobility accommodations
|
|
- Physical barrier removal
|
|
|
|
**Exclude**:
|
|
- Physical safety (use E4.01)
|
|
- Layout design (use E1.03)
|
|
- Comfort (use E4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Fully wheelchair accessible - ramps and elevators"
|
|
- (+) "Great mobility accommodations throughout"
|
|
- (-) "No ramps or elevators - stairs only"
|
|
- (-) "Not accessible for wheelchair users"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E4.01 (Physical Safety): E4.01 = safety from harm; A2.01 = disability access
|
|
|
|
##### A2.02 Visual Accessibility
|
|
|
|
**Definition**: Accommodations for people with visual impairments.
|
|
|
|
**Include**:
|
|
- Braille signage
|
|
- Large print options
|
|
- High contrast
|
|
- Visual accommodation
|
|
|
|
**Exclude**:
|
|
- Interface design (use E2.01)
|
|
- Digital accessibility (use A2.05)
|
|
- Signage quality (use E1.05)
|
|
|
|
**Examples**:
|
|
- (+) "Braille menus available"
|
|
- (+) "Large print options for everything"
|
|
- (-) "No accommodations for visually impaired"
|
|
- (-) "Impossible to read for low vision"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A2.05 (Digital Accessibility): A2.02 = physical visual aids; A2.05 = screen readers etc.
|
|
|
|
##### A2.03 Hearing Accessibility
|
|
|
|
**Definition**: Accommodations for people with hearing impairments.
|
|
|
|
**Include**:
|
|
- Captions
|
|
- Sign language
|
|
- Hearing loop
|
|
- Audio accommodations
|
|
|
|
**Exclude**:
|
|
- Digital functionality (use E2.02)
|
|
- Noise levels (use E3.02)
|
|
- Communication clarity (use P4.01)
|
|
|
|
**Examples**:
|
|
- (+) "Captions available on all videos"
|
|
- (+) "Sign language interpreter provided"
|
|
- (-) "No transcripts available"
|
|
- (-) "Videos without captions"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E3.02 (Noise Level): E3.02 = ambient noise; A2.03 = hearing accessibility features
|
|
|
|
##### A2.04 Cognitive Accessibility
|
|
|
|
**Definition**: Accommodations for people with cognitive or learning differences.
|
|
|
|
**Include**:
|
|
- Plain language
|
|
- Simple instructions
|
|
- Clear communication
|
|
- Cognitive accommodations
|
|
|
|
**Exclude**:
|
|
- Process simplicity (use J2.01)
|
|
- Communication clarity (use P4.01)
|
|
- Interface navigation (use E2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Clear, simple language throughout"
|
|
- (+) "Easy to understand instructions"
|
|
- (-) "Unnecessarily complex - not accessible"
|
|
- (-) "Confusing for people with learning differences"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J2.01 (Simplicity): J2.01 = general process ease; A2.04 = cognitive accessibility specifically
|
|
|
|
##### A2.05 Digital Accessibility
|
|
|
|
**Definition**: Assistive technology support in digital interfaces.
|
|
|
|
**Include**:
|
|
- Screen reader compatibility
|
|
- WCAG compliance
|
|
- Assistive technology support
|
|
- Alt text quality
|
|
|
|
**Exclude**:
|
|
- Mobile experience (use E2.05)
|
|
- Interface functionality (use E2.02)
|
|
- Interface design (use E2.01)
|
|
|
|
**Examples**:
|
|
- (+) "Works perfectly with my screen reader"
|
|
- (+) "WCAG compliant - fully accessible"
|
|
- (-) "Screen reader can't interpret the buttons"
|
|
- (-) "Completely inaccessible for blind users"
|
|
|
|
**Common Errors**:
|
|
- **Key Distinction**: A2.05 = assistive technology (screen readers, etc.). E2.05 = mobile phone optimization.
|
|
|
|
---
|
|
|
|
#### A3: Inclusivity (Culture/Identity-Based)
|
|
|
|
**Category Definition**: Does it work for people from diverse backgrounds?
|
|
|
|
##### A3.01 Language Support
|
|
|
|
**Definition**: Multiple language options and language accessibility.
|
|
|
|
**Include**:
|
|
- Staff language ability
|
|
- Translated materials
|
|
- Language options
|
|
- Multilingual support
|
|
|
|
**Exclude**:
|
|
- Staff knowledge (use P2.01)
|
|
- Communication clarity (use P4.01)
|
|
- Cultural sensitivity (use A3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Staff spoke my language fluently"
|
|
- (+) "Materials available in multiple languages"
|
|
- (-) "English only - no help for non-English speakers"
|
|
- (-) "No signs or menus in my language"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P2.01 (Knowledge): P2.01 = product knowledge; A3.01 = language capability
|
|
|
|
##### A3.02 Cultural Sensitivity
|
|
|
|
**Definition**: Respect for cultural backgrounds and customs.
|
|
|
|
**Include**:
|
|
- Understanding customs
|
|
- Cultural awareness
|
|
- Respecting traditions
|
|
- Cultural accommodation
|
|
|
|
**Exclude**:
|
|
- General respect (use P1.02)
|
|
- Discrimination (use A3.05)
|
|
- Religious accommodations (use A3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Understood and respected our customs"
|
|
- (+) "Culturally aware and sensitive"
|
|
- (-) "Insensitive comments about my culture"
|
|
- (-) "No awareness of cultural differences"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.02 (Respect): P1.02 = general respect; A3.02 = cultural awareness specifically
|
|
|
|
##### A3.03 Dietary/Medical
|
|
|
|
**Definition**: Accommodations for dietary restrictions and medical needs.
|
|
|
|
**Include**:
|
|
- Food allergies
|
|
- Dietary restrictions
|
|
- Medical accommodations
|
|
- Health-related needs
|
|
|
|
**Exclude**:
|
|
- Product flexibility (use O4.03)
|
|
- Menu options (use O3.02)
|
|
- Health safety (use E4.02)
|
|
|
|
**Examples**:
|
|
- (+) "Handled my allergies perfectly"
|
|
- (+) "Great vegetarian options"
|
|
- (-) "No options for dietary restrictions"
|
|
- (-) "Couldn't accommodate my allergy"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O4.03 (Flexibility): O4.03 = general modifications; A3.03 = dietary/medical specifically
|
|
|
|
##### A3.04 Family Friendly
|
|
|
|
**Definition**: Accommodation for children and families.
|
|
|
|
**Include**:
|
|
- Kid-friendly options
|
|
- Family accommodations
|
|
- Children's needs
|
|
- Family facilities
|
|
|
|
**Exclude**:
|
|
- Atmosphere (use E3.01)
|
|
- Safety (use E4.01)
|
|
- Noise (use E3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Great for kids - family-friendly"
|
|
- (+) "Excellent children's facilities"
|
|
- (-) "Not child-friendly at all"
|
|
- (-) "No accommodations for families"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E3.01 (Atmosphere): E3.01 = general vibe; A3.04 = family-specific accommodation
|
|
|
|
##### A3.05 Equal Treatment
|
|
|
|
**Definition**: Non-discrimination and equal treatment regardless of identity.
|
|
|
|
**Include**:
|
|
- Discrimination experiences
|
|
- Equal treatment
|
|
- Bias-based treatment
|
|
- Identity-based differential treatment
|
|
|
|
**Exclude**:
|
|
- General respect (use P1.02)
|
|
- Cultural sensitivity (use A3.02)
|
|
- Fair dealing (use R1.05)
|
|
|
|
**Examples**:
|
|
- (+) "Treated exactly the same as everyone else"
|
|
- (+) "No differential treatment - felt welcome"
|
|
- (-) "Felt discriminated against because of how I looked"
|
|
- (-) "Clearly treated differently than other customers"
|
|
|
|
**Common Errors**:
|
|
- **Key Distinction**: Use A3.05 when identity-based discrimination is perceived ("treated differently because of X"). Use P1.02 for general disrespect without identity framing.
|
|
|
|
---
|
|
|
|
#### A4: Convenience
|
|
|
|
**Category Definition**: Is it easy to reach and engage with?
|
|
|
|
##### A4.01 Location
|
|
|
|
**Definition**: Physical accessibility and convenience of location.
|
|
|
|
**Include**:
|
|
- Location convenience
|
|
- Easy to get to
|
|
- Geographic convenience
|
|
- Physical location
|
|
|
|
**Exclude**:
|
|
- Geographic reach (use A1.05)
|
|
- Parking (use A4.02)
|
|
- Transit (use A4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Convenient location - easy to get to"
|
|
- (+) "Right in the center of town"
|
|
- (-) "Middle of nowhere - hard to find"
|
|
- (-) "Terrible location - not convenient"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A1.05 (Geographic Reach): A1.05 = whether they serve your area; A4.01 = how convenient the location is
|
|
|
|
##### A4.02 Parking
|
|
|
|
**Definition**: Vehicle accommodation and parking availability.
|
|
|
|
**Include**:
|
|
- Parking availability
|
|
- Parking convenience
|
|
- Parking cost
|
|
- Parking ease
|
|
|
|
**Exclude**:
|
|
- Security of parking (use E4.03)
|
|
- Location (use A4.01)
|
|
- Transit (use A4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Easy free parking right in front"
|
|
- (+) "Plenty of parking spaces"
|
|
- (-) "Parking nightmare - impossible to find spots"
|
|
- (-) "Expensive parking adds to cost"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E4.03 (Security): E4.03 = safety of parked car; A4.02 = availability of parking
|
|
|
|
##### A4.03 Transit Access
|
|
|
|
**Definition**: Public transportation options for accessing the business.
|
|
|
|
**Include**:
|
|
- Public transit access
|
|
- Bus/train proximity
|
|
- Transportation options
|
|
- Transit convenience
|
|
|
|
**Exclude**:
|
|
- Location (use A4.01)
|
|
- Parking (use A4.02)
|
|
- Geographic reach (use A1.05)
|
|
|
|
**Examples**:
|
|
- (+) "Right by the subway - easy transit access"
|
|
- (+) "Multiple bus lines stop here"
|
|
- (-) "No transit options - car required"
|
|
- (-) "Far from any public transportation"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A4.01 (Location): A4.01 = general location convenience; A4.03 = transit specifically
|
|
|
|
##### A4.04 Payment Options
|
|
|
|
**Definition**: Available methods for payment.
|
|
|
|
**Include**:
|
|
- Payment methods accepted
|
|
- Credit card options
|
|
- Digital payment
|
|
- Payment flexibility
|
|
|
|
**Exclude**:
|
|
- Payment flexibility terms (use V1.05)
|
|
- Contact options (use A4.05)
|
|
- Self-service (use J2.05)
|
|
|
|
**Examples**:
|
|
- (+) "Takes all payment methods"
|
|
- (+) "Apple Pay, cards, everything accepted"
|
|
- (-) "Cash only - no cards"
|
|
- (-) "Limited payment options"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V1.05 (Payment Flexibility): V1.05 = payment terms/financing; A4.04 = payment methods
|
|
|
|
##### A4.05 Contact Options
|
|
|
|
**Definition**: Ways to reach and communicate with the business.
|
|
|
|
**Include**:
|
|
- Contact methods available
|
|
- Communication channels
|
|
- Ways to reach them
|
|
- Multi-channel options
|
|
|
|
**Exclude**:
|
|
- Self-service (use J2.05)
|
|
- Response time (use J1.03)
|
|
- Staff availability (use P3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Chat, phone, email - all options available"
|
|
- (+) "Easy to reach through multiple channels"
|
|
- (-) "Phone only - and always on hold"
|
|
- (-) "No way to contact them online"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J2.05 (Self-Service): J2.05 = doing things yourself; A4.05 = reaching the business
|
|
|
|
---
|
|
|
|
#### A Domain Common Errors Summary
|
|
|
|
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|
|
|--------------|----------------|--------------|-----------------|
|
|
| "Waited an hour at appointment" | A1.02 | J1.01 | Waiting there = J |
|
|
| "App doesn't work with screen reader" | E2.02 | A2.05 | Accessibility = A |
|
|
| "Staff didn't speak English" | P2.01 | A3.01 | Language = A |
|
|
| "Rude to me specifically" | A3.05 | P1.02 | No identity = P |
|
|
| "Crowded and uncomfortable" | A1.03 | E3.04 | Feeling crowded = E |
|
|
| "Good vegetarian options" | O4.03 | A3.03 | Dietary = A |
|
|
|
|
---
|
|
|
|
### 3.6 Domain V: Value
|
|
|
|
**Definition**: Cost, pricing, worth, and the fairness of the exchange.
|
|
|
|
**Core Question**: Is what I'm giving up fair for what I'm getting?
|
|
|
|
**Default Owner**: Finance / Pricing
|
|
|
|
**Scope**:
|
|
- Price: absolute cost, expectations, market comparison, hidden costs
|
|
- Transparency: pricing clarity, fee disclosure, advertising accuracy, terms
|
|
- Effort: time, mental load, physical effort, hassle, opportunity cost
|
|
- Worth: overall value, quality-price ratio, satisfaction, recommendation
|
|
|
|
**NOT in Scope**:
|
|
- Organizational ethics/trust patterns (R domain)
|
|
- Process friction (J domain)
|
|
- Product quality itself (O domain)
|
|
|
|
---
|
|
|
|
#### V vs R: The Critical Distinction
|
|
|
|
This is one of the most important disambiguations in URT:
|
|
|
|
| If the complaint is about... | Use Domain |
|
|
|------------------------------|------------|
|
|
| The exchange itself (what I got vs. what I paid) | **V** (Value) |
|
|
| Their intent to deceive or organizational character | **R** (Relationship) |
|
|
|
|
**Criminal metaphor mapping**:
|
|
| Word/Phrase | Domain | Reasoning |
|
|
|-------------|--------|-----------|
|
|
| "scam," "fraud," "crooks" | R1.04 | Character judgment |
|
|
| "rip-off," "robbery," "highway robbery" | V4.01 | Exchange complaint |
|
|
| "overpriced" | V1.01 or V4.02 | Price/value complaint |
|
|
|
|
---
|
|
|
|
#### V1: Price
|
|
|
|
**Category Definition**: The monetary cost of the product or service.
|
|
|
|
##### V1.01 Absolute Price
|
|
|
|
**Definition**: The actual cost itself - is it expensive or cheap?
|
|
|
|
**Include**:
|
|
- Raw price level
|
|
- Cost magnitude
|
|
- Expensive/affordable assessments
|
|
- Price itself
|
|
|
|
**Exclude**:
|
|
- Quality-price ratio (use V4.02)
|
|
- Comparison to competitors (use V1.03)
|
|
- Hidden costs (use V1.04)
|
|
|
|
**Examples**:
|
|
- (+) "Very affordable prices"
|
|
- (+) "Reasonable cost for the area"
|
|
- (-) "Outrageously expensive"
|
|
- (-) "$25 for a basic salad is ridiculous"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V4.02 (Quality-Price Ratio): V4.02 includes quality assessment; V1.01 is price alone
|
|
|
|
##### V1.02 Price vs Expectation
|
|
|
|
**Definition**: How the price compared to what was anticipated.
|
|
|
|
**Include**:
|
|
- Sticker shock
|
|
- Better than expected
|
|
- Surprising price
|
|
- Expectation vs reality
|
|
|
|
**Exclude**:
|
|
- Pricing clarity (use V2.01)
|
|
- Market comparison (use V1.03)
|
|
- Hidden costs (use V1.04)
|
|
|
|
**Examples**:
|
|
- (+) "Cheaper than I expected"
|
|
- (+) "Pleasant surprise on the bill"
|
|
- (-) "Major sticker shock"
|
|
- (-) "Way more expensive than I thought"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V2.01 (Pricing Clarity): V2.01 = understanding the price; V1.02 = price vs expectations
|
|
|
|
##### V1.03 Price vs Market
|
|
|
|
**Definition**: Comparison to competitor pricing.
|
|
|
|
**Include**:
|
|
- Competitor comparison
|
|
- Market positioning
|
|
- Relative pricing
|
|
- Industry comparison
|
|
|
|
**Exclude**:
|
|
- Overall value (use V4.01)
|
|
- Absolute price (use V1.01)
|
|
- Quality-price ratio (use V4.02)
|
|
|
|
**Examples**:
|
|
- (+) "Best prices in the area"
|
|
- (+) "Much cheaper than competitors"
|
|
- (-) "Way overpriced compared to alternatives"
|
|
- (-) "Competitors charge half as much"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V4.01 (Overall Value): V1.03 = competitor price comparison; V4.01 = total value assessment
|
|
|
|
##### V1.04 Hidden Costs
|
|
|
|
**Definition**: Unexpected or undisclosed charges.
|
|
|
|
**Include**:
|
|
- Surprise fees
|
|
- Undisclosed charges
|
|
- Unexpected costs
|
|
- Add-on fees
|
|
|
|
**Exclude**:
|
|
- Fee disclosure (use V2.02)
|
|
- Terms fairness (use V2.04)
|
|
- Absolute price (use V1.01)
|
|
|
|
**Examples**:
|
|
- (+) "No hidden fees - price as quoted"
|
|
- (+) "Transparent pricing, no surprises"
|
|
- (-) "Surprise $50 charge at checkout"
|
|
- (-) "$15 'service fee' that wasn't mentioned"
|
|
|
|
**Common Errors**:
|
|
- **Distinction**: V1.04 = the charge itself. V2.02 = the disclosure failure.
|
|
|
|
##### V1.05 Payment Flexibility
|
|
|
|
**Definition**: Terms and options for payment.
|
|
|
|
**Include**:
|
|
- Financing options
|
|
- Payment plans
|
|
- Payment terms
|
|
- Credit options
|
|
|
|
**Exclude**:
|
|
- Payment methods (use A4.04)
|
|
- Pricing clarity (use V2.01)
|
|
- Terms fairness (use V2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Great financing options available"
|
|
- (+) "Flexible payment plans"
|
|
- (-) "All upfront required - no payment plans"
|
|
- (-) "Rigid payment terms"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A4.04 (Payment Options): A4.04 = what methods accepted; V1.05 = payment terms/financing
|
|
|
|
---
|
|
|
|
#### V2: Transparency
|
|
|
|
**Category Definition**: Clarity and honesty about costs and terms.
|
|
|
|
##### V2.01 Pricing Clarity
|
|
|
|
**Definition**: Understanding what costs what.
|
|
|
|
**Include**:
|
|
- Clear pricing
|
|
- Easy to understand costs
|
|
- Price transparency
|
|
- Clear price list
|
|
|
|
**Exclude**:
|
|
- Predictability (use J3.04)
|
|
- Hidden costs (use V1.04)
|
|
- Fee disclosure (use V2.02)
|
|
|
|
**Examples**:
|
|
- (+) "Clear price list - easy to understand"
|
|
- (+) "Transparent pricing structure"
|
|
- (-) "Impossible to understand the pricing"
|
|
- (-) "Confusing cost structure"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J3.04 (Predictability): J3.04 = general predictability; V2.01 = pricing clarity specifically
|
|
|
|
##### V2.02 Fee Disclosure
|
|
|
|
**Definition**: Upfront disclosure of all charges and fees.
|
|
|
|
**Include**:
|
|
- Disclosing all fees
|
|
- Transparency about charges
|
|
- Upfront about costs
|
|
- Full disclosure
|
|
|
|
**Exclude**:
|
|
- Hidden costs (use V1.04)
|
|
- Pricing clarity (use V2.01)
|
|
- Terms fairness (use V2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Full disclosure of all fees upfront"
|
|
- (+) "Every charge explained in advance"
|
|
- (-) "Fees hidden in fine print"
|
|
- (-) "Didn't tell me about extra charges"
|
|
|
|
**Common Errors**:
|
|
- **Distinction**: V2.02 = the disclosure (or lack thereof). V1.04 = the surprise cost itself.
|
|
|
|
##### V2.03 Advertising Accuracy
|
|
|
|
**Definition**: Whether marketing matches reality.
|
|
|
|
**Include**:
|
|
- Advertising vs reality
|
|
- Marketing accuracy
|
|
- Promotional honesty
|
|
- Ads matching product
|
|
|
|
**Exclude**:
|
|
- Truthfulness as character (use R1.01)
|
|
- Honest representation (use V2.05)
|
|
- Terms fairness (use V2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Exactly as advertised"
|
|
- (+) "Marketing matched the experience"
|
|
- (-) "Total bait and switch"
|
|
- (-) "Photos nothing like reality"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R1.01 (Truthfulness): V2.03 = advertising specifically; R1.01 = organizational honesty pattern
|
|
|
|
##### V2.04 Terms Fairness
|
|
|
|
**Definition**: Reasonableness of contracts, policies, and terms.
|
|
|
|
**Include**:
|
|
- Policy fairness
|
|
- Contract terms
|
|
- Return policies
|
|
- Cancellation policies
|
|
|
|
**Exclude**:
|
|
- Fair dealing (use R1.05)
|
|
- Fee disclosure (use V2.02)
|
|
- Ethics (use R1.04)
|
|
|
|
**Examples**:
|
|
- (+) "Fair cancellation policy"
|
|
- (+) "Reasonable terms and conditions"
|
|
- (-) "Predatory contract terms"
|
|
- (-) "Criminal cancellation policy - lose 50% for any reason"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R1.05 (Fair Dealing): V2.04 = specific policy terms; R1.05 = equitable treatment pattern
|
|
|
|
##### V2.05 Honest Representation
|
|
|
|
**Definition**: Truthful claims and representations about the product/service.
|
|
|
|
**Include**:
|
|
- Accurate descriptions
|
|
- Truthful claims
|
|
- Honest representation
|
|
- Not misleading
|
|
|
|
**Exclude**:
|
|
- Truthfulness as character (use R1.01)
|
|
- Advertising (use V2.03)
|
|
- Information accuracy (use P4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Accurate description of the product"
|
|
- (+) "What they said matched what I got"
|
|
- (-) "Totally misleading description"
|
|
- (-) "Not at all what they claimed"
|
|
|
|
**Common Errors**:
|
|
- **V2 vs R1 Rule**: Use V2 for pricing/terms/advertising specifically. Use R1 for trust/integrity/organizational character framing.
|
|
|
|
---
|
|
|
|
#### V3: Effort
|
|
|
|
**Category Definition**: Non-monetary costs - time, hassle, mental and physical effort.
|
|
|
|
##### V3.01 Time Investment
|
|
|
|
**Definition**: Hours required for the experience.
|
|
|
|
**Include**:
|
|
- Total time required
|
|
- Hours spent
|
|
- Time commitment
|
|
- Duration of engagement
|
|
|
|
**Exclude**:
|
|
- Wait time (use J1.01)
|
|
- Service speed (use J1.02)
|
|
- Hassle factor (use V3.04)
|
|
|
|
**Examples**:
|
|
- (+) "Quick 10 minutes - in and out"
|
|
- (+) "Didn't take much time at all"
|
|
- (-) "Wasted my whole day"
|
|
- (-) "Hours of my life I won't get back"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J1 (Timing): J1 = wait/service/response times; V3.01 = overall time investment value
|
|
|
|
##### V3.02 Mental Effort
|
|
|
|
**Definition**: Cognitive load and mental energy required.
|
|
|
|
**Include**:
|
|
- Thinking required
|
|
- Mental energy
|
|
- Cognitive load
|
|
- Figuring things out
|
|
|
|
**Exclude**:
|
|
- Process simplicity (use J2.01)
|
|
- Paperwork (use J2.03)
|
|
- Cognitive accessibility (use A2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Effortless experience - no thinking required"
|
|
- (+) "Easy and stress-free"
|
|
- (-) "Exhausting to figure out"
|
|
- (-) "Mental gymnastics required"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J2.01 (Simplicity): J2.01 = process complexity; V3.02 = mental effort as cost
|
|
|
|
##### V3.03 Physical Effort
|
|
|
|
**Definition**: Bodily exertion required.
|
|
|
|
**Include**:
|
|
- Physical labor required
|
|
- Bodily effort
|
|
- Physical demands
|
|
- Exertion needed
|
|
|
|
**Exclude**:
|
|
- Convenience (use A4)
|
|
- Location (use A4.01)
|
|
- Physical accessibility (use A2.01)
|
|
|
|
**Examples**:
|
|
- (+) "Delivered right to my door"
|
|
- (+) "No heavy lifting required"
|
|
- (-) "Had to lug it upstairs myself"
|
|
- (-) "Physically exhausting experience"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A4 (Convenience): A4 = access convenience; V3.03 = physical effort as cost
|
|
|
|
##### V3.04 Hassle Factor
|
|
|
|
**Definition**: Cumulative frustration and friction.
|
|
|
|
**Include**:
|
|
- Overall hassle
|
|
- Cumulative frustration
|
|
- Death by thousand cuts
|
|
- Total friction
|
|
|
|
**Exclude**:
|
|
- Process ease (use J2)
|
|
- Mental effort (use V3.02)
|
|
- Time investment (use V3.01)
|
|
|
|
**Examples**:
|
|
- (+) "Smooth, hassle-free experience"
|
|
- (+) "So easy - no friction at all"
|
|
- (-) "Death by a thousand cuts"
|
|
- (-) "Everything was a hassle"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J2 (Ease): J2 = process ease; V3.04 = cumulative hassle as cost
|
|
|
|
##### V3.05 Opportunity Cost
|
|
|
|
**Definition**: What else could have been done with the time/resources.
|
|
|
|
**Include**:
|
|
- Worth the trip
|
|
- Could have done something else
|
|
- Trade-off assessment
|
|
- Alternative use of time
|
|
|
|
**Exclude**:
|
|
- Overall value (use V4.01)
|
|
- Time investment (use V3.01)
|
|
- Satisfaction (use V4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Worth every minute of the drive"
|
|
- (+) "Glad I made the trip"
|
|
- (-) "Not worth the drive"
|
|
- (-) "Could have done better things with my time"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V4.01 (Overall Value): V4.01 = total value; V3.05 = opportunity cost specifically
|
|
|
|
---
|
|
|
|
#### V4: Worth
|
|
|
|
**Category Definition**: Overall value assessment of the exchange.
|
|
|
|
##### V4.01 Overall Value
|
|
|
|
**Definition**: Total assessment of value received.
|
|
|
|
**Include**:
|
|
- Worth it or not
|
|
- Value received
|
|
- Overall value judgment
|
|
- "Rip-off" language
|
|
|
|
**Exclude**:
|
|
- Absolute price (use V1.01)
|
|
- Quality-price ratio (use V4.02)
|
|
- Ethics judgment (use R1.04 for "scam")
|
|
|
|
**Examples**:
|
|
- (+) "Excellent value - totally worth it"
|
|
- (+) "Great value for what you get"
|
|
- (-) "Total rip-off"
|
|
- (-) "Not worth the money"
|
|
|
|
**Common Errors**:
|
|
- **Critical Rule**: "Rip-off" = V4.01 (exchange complaint). "Scam" = R1.04 (character judgment).
|
|
|
|
##### V4.02 Quality-Price Ratio
|
|
|
|
**Definition**: What you get for what you pay.
|
|
|
|
**Include**:
|
|
- Quality relative to price
|
|
- Value for money
|
|
- What you get vs. cost
|
|
- Price-quality balance
|
|
|
|
**Exclude**:
|
|
- Product quality (use O2)
|
|
- Absolute price (use V1.01)
|
|
- Overall value (use V4.01)
|
|
|
|
**Examples**:
|
|
- (+) "Great quality for the price"
|
|
- (+) "Excellent value for money"
|
|
- (-) "Pay more, get less"
|
|
- (-) "Overpriced for the quality"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O2 (Quality): V4.02 includes price comparison; O2 is quality alone
|
|
|
|
##### V4.03 Satisfaction
|
|
|
|
**Definition**: Contentment with the overall exchange.
|
|
|
|
**Include**:
|
|
- General satisfaction
|
|
- Happy with experience
|
|
- Content with outcome
|
|
- Pleased overall
|
|
|
|
**Exclude**:
|
|
- Outcome achievement (use O1.05)
|
|
- Overall value (use V4.01)
|
|
- Recommendation (use V4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Very satisfied with my purchase"
|
|
- (+) "Completely happy with the experience"
|
|
- (-) "Deeply regret this purchase"
|
|
- (-) "Left unsatisfied"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O1.05 (Outcome Achievement): O1.05 = specific goal met; V4.03 = general satisfaction
|
|
|
|
##### V4.04 Recommendation
|
|
|
|
**Definition**: Willingness to suggest to others.
|
|
|
|
**Include**:
|
|
- Would recommend
|
|
- Tell others about it
|
|
- Suggest to friends
|
|
- Advocate for
|
|
|
|
**Exclude**:
|
|
- Relationship building (use R4.03)
|
|
- Return intent (use V4.05)
|
|
- Loyalty (use R4)
|
|
|
|
**Examples**:
|
|
- (+) "Highly recommend to everyone"
|
|
- (+) "Told all my friends about it"
|
|
- (-) "Would warn everyone to avoid"
|
|
- (-) "Don't recommend at all"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R4 (Loyalty): V4.04 = recommending to others; R4 = ongoing relationship
|
|
|
|
##### V4.05 Return Intent
|
|
|
|
**Definition**: Willingness to come back.
|
|
|
|
**Include**:
|
|
- Would return
|
|
- Coming back
|
|
- Future visits
|
|
- Repeat business intent
|
|
|
|
**Exclude**:
|
|
- Loyalty (use R4)
|
|
- Recommendation (use V4.04)
|
|
- Overall value (use V4.01)
|
|
|
|
**Examples**:
|
|
- (+) "Definitely coming back"
|
|
- (+) "Will return for sure"
|
|
- (-) "Never coming back"
|
|
- (-) "Won't return"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R4 (Loyalty): V4.05 = simple return intent; R4 = ongoing relationship and trust
|
|
|
|
---
|
|
|
|
#### V Domain Common Errors Summary
|
|
|
|
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|
|
|--------------|----------------|--------------|-----------------|
|
|
| "Total scam" | V4.01 | R1.04 | Character = R |
|
|
| "Product was bad quality" | V4.02 | O2 | Quality alone = O |
|
|
| "Waited forever" | V3.01 | J1.01 | Wait = J |
|
|
| "Policy is unfair" | R1.05 | V2.04 | Policy = V |
|
|
| "Hidden fees" (the fee) | V2.02 | V1.04 | Fee = V1.04 |
|
|
| "They lied about features" | V2.03 | R1.01 | Pattern = R |
|
|
|
|
---
|
|
|
|
### 3.7 Domain R: Relationship
|
|
|
|
**Definition**: Trust, reliability, and the ongoing connection between customer and business.
|
|
|
|
**Core Question**: Can I trust this business and do they value our relationship?
|
|
|
|
**Default Owner**: Leadership / CX
|
|
|
|
**Scope**:
|
|
- Integrity: truthfulness, promise keeping, transparency, ethics, fair dealing
|
|
- Dependability: track record, consistency, stability, trustworthiness, guarantees
|
|
- Recovery: acknowledging failures, apology, compensation, improvement, ownership
|
|
- Loyalty: recognition, rewards, relationship building, communication, community
|
|
|
|
**NOT in Scope**:
|
|
- Specific interaction issues (P domain)
|
|
- Specific process issues (J domain)
|
|
- Specific pricing issues (V domain)
|
|
|
|
---
|
|
|
|
#### When to Use R Domain
|
|
|
|
Use R when feedback is about:
|
|
- **Trust/commitment over time** ("They always/never...")
|
|
- **Organizational intent** ("They don't care about customers")
|
|
- **Pattern of behavior** ("This is the third time...")
|
|
- **Character judgment** ("Shady company," "Stand behind their product")
|
|
- **Moral assessment of the business** ("They're crooks," "Ethical company")
|
|
|
|
Use P/J/V when feedback is about:
|
|
- **A specific interaction** ("The cashier was rude today")
|
|
- **A specific process** ("This refund took too long")
|
|
- **A specific price/term** ("This fee is unfair")
|
|
|
|
---
|
|
|
|
#### R1: Integrity
|
|
|
|
**Category Definition**: Honesty and ethical behavior of the organization.
|
|
|
|
##### R1.01 Truthfulness
|
|
|
|
**Definition**: Accurate, honest representations by the organization.
|
|
|
|
**Include**:
|
|
- Organizational honesty
|
|
- Lying accusations (pattern)
|
|
- Truthful communications
|
|
- Honest dealings
|
|
|
|
**Exclude**:
|
|
- Advertising accuracy (use V2.03)
|
|
- Staff information accuracy (use P4.04)
|
|
- Honest representation (use V2.05)
|
|
|
|
**Examples**:
|
|
- (+) "Everything they say is accurate and true"
|
|
- (+) "Completely honest company"
|
|
- (-) "They flat out lied to me"
|
|
- (-) "Nothing they say is true"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V2.03 (Advertising): V2.03 = advertising specifically; R1.01 = organizational honesty pattern
|
|
|
|
##### R1.02 Promise Keeping
|
|
|
|
**Definition**: Honoring commitments and keeping promises.
|
|
|
|
**Include**:
|
|
- Keeping word over time
|
|
- Organizational commitments
|
|
- Pattern of promises
|
|
- Delivering on commitments
|
|
|
|
**Exclude**:
|
|
- Specific follow-through (use P3.04)
|
|
- Resolution speed (use J4.03)
|
|
- Guarantees (use R2.05)
|
|
|
|
**Examples**:
|
|
- (+) "Always deliver on their word"
|
|
- (+) "Keep every promise they make"
|
|
- (-) "Never keep their promises"
|
|
- (-) "Every commitment is an empty word"
|
|
|
|
**Common Errors**:
|
|
- **Critical Distinction**: R1.02 = pattern ("they never keep promises"). P3.04 = specific instance ("said they'd call back, didn't").
|
|
|
|
##### R1.03 Transparency
|
|
|
|
**Definition**: Openness about practices, policies, and operations.
|
|
|
|
**Include**:
|
|
- Organizational transparency
|
|
- Openness about operations
|
|
- Hidden agendas
|
|
- Disclosure patterns
|
|
|
|
**Exclude**:
|
|
- Fee disclosure (use V2.02)
|
|
- Pricing clarity (use V2.01)
|
|
- Data security (use E4.03)
|
|
|
|
**Examples**:
|
|
- (+) "Completely transparent about everything"
|
|
- (+) "Full disclosure, no secrets"
|
|
- (-) "Hidden agendas everywhere"
|
|
- (-) "Never know what's really going on"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V2.02 (Fee Disclosure): V2.02 = pricing transparency; R1.03 = organizational transparency
|
|
|
|
##### R1.04 Ethics
|
|
|
|
**Definition**: Moral and ethical business conduct.
|
|
|
|
**Include**:
|
|
- "Scam" language
|
|
- Ethical/unethical judgment
|
|
- Moral business character
|
|
- Predatory behavior
|
|
|
|
**Exclude**:
|
|
- Terms fairness (use V2.04)
|
|
- Fair dealing (use R1.05)
|
|
- Overall value (use V4.01 for "rip-off")
|
|
|
|
**Examples**:
|
|
- (+) "Ethical company - do the right thing"
|
|
- (+) "Stand-up organization with integrity"
|
|
- (-) "Total scam company"
|
|
- (-) "Shady business practices"
|
|
|
|
**Common Errors**:
|
|
- **Critical Rule**: "Scam" = R1.04 (moral judgment). "Rip-off" = V4.01 (value complaint).
|
|
|
|
##### R1.05 Fair Dealing
|
|
|
|
**Definition**: Equitable treatment and fair practices.
|
|
|
|
**Include**:
|
|
- Fair treatment overall
|
|
- Equitable practices
|
|
- Not taking advantage
|
|
- Fair business practices
|
|
|
|
**Exclude**:
|
|
- Equal treatment (use A3.05)
|
|
- Terms fairness (use V2.04)
|
|
- Respect (use P1.02)
|
|
|
|
**Examples**:
|
|
- (+) "Always treated fairly"
|
|
- (+) "Fair and square dealings"
|
|
- (-) "Felt taken advantage of"
|
|
- (-) "Completely unfair treatment"
|
|
|
|
**Common Errors**:
|
|
- Confusing with A3.05 (Equal Treatment): A3.05 = identity-based discrimination; R1.05 = general fair dealing
|
|
|
|
---
|
|
|
|
#### R2: Dependability
|
|
|
|
**Category Definition**: Consistency and reliability over time.
|
|
|
|
##### R2.01 Track Record
|
|
|
|
**Definition**: Historical performance and reliability.
|
|
|
|
**Include**:
|
|
- History of performance
|
|
- Long-term reliability
|
|
- Past experiences
|
|
- Overall record
|
|
|
|
**Exclude**:
|
|
- Staff experience (use P2.05)
|
|
- Process consistency (use J3.01)
|
|
- Product reliability (use O1.04)
|
|
|
|
**Examples**:
|
|
- (+) "Never let me down in 10 years"
|
|
- (+) "Impeccable track record"
|
|
- (-) "History of problems"
|
|
- (-) "Long record of failures"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P2.05 (Experience): P2.05 = individual expertise; R2.01 = organizational track record
|
|
|
|
##### R2.02 Consistency
|
|
|
|
**Definition**: Same experience delivered over time.
|
|
|
|
**Include**:
|
|
- Consistent quality over visits
|
|
- Same experience each time
|
|
- Reliability of experience
|
|
- Dependable outcomes
|
|
|
|
**Exclude**:
|
|
- Process consistency (use J3.01)
|
|
- Product reliability (use O1.04)
|
|
- Error rate (use J3.05)
|
|
|
|
**Examples**:
|
|
- (+) "Always great - consistent quality"
|
|
- (+) "Same excellent experience every time"
|
|
- (-) "Varies wildly - never know what you'll get"
|
|
- (-) "Completely inconsistent"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J3.01 (Process Consistency): J3.01 = process level; R2.02 = organizational/relationship level
|
|
|
|
##### R2.03 Stability
|
|
|
|
**Definition**: Organizational continuity and stability.
|
|
|
|
**Include**:
|
|
- Company stability
|
|
- Organizational continuity
|
|
- Business changes
|
|
- Management stability
|
|
|
|
**Exclude**:
|
|
- System uptime (use J3.03)
|
|
- Track record (use R2.01)
|
|
- Trustworthiness (use R2.04)
|
|
|
|
**Examples**:
|
|
- (+) "Stable company - been around for years"
|
|
- (+) "Consistent ownership and leadership"
|
|
- (-) "Constant changes - nothing stable"
|
|
- (-) "Different management every month"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J3.03 (System Availability): J3.03 = system uptime; R2.03 = organizational stability
|
|
|
|
##### R2.04 Trustworthiness
|
|
|
|
**Definition**: Warranting confidence and trust.
|
|
|
|
**Include**:
|
|
- Can count on them
|
|
- Trust in organization
|
|
- Confidence in business
|
|
- Reliable partner
|
|
|
|
**Exclude**:
|
|
- Integrity specifics (use R1)
|
|
- Track record (use R2.01)
|
|
- Consistency (use R2.02)
|
|
|
|
**Examples**:
|
|
- (+) "Can absolutely count on them"
|
|
- (+) "Completely trustworthy organization"
|
|
- (-) "Don't trust them at all"
|
|
- (-) "Lost all confidence in them"
|
|
|
|
**Common Errors**:
|
|
- Confusing with R1 (Integrity): R1 = specific integrity aspects; R2.04 = overall trustworthiness assessment
|
|
|
|
##### R2.05 Guarantee Honor
|
|
|
|
**Definition**: Standing behind products and honoring guarantees.
|
|
|
|
**Include**:
|
|
- Warranty honor
|
|
- Guarantee fulfillment
|
|
- Standing behind product
|
|
- Promise of quality upheld
|
|
|
|
**Exclude**:
|
|
- Resolution quality (use J4.04)
|
|
- Promise keeping (use R1.02)
|
|
- Compensation (use R3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Honored the warranty without question"
|
|
- (+) "Stand behind their products 100%"
|
|
- (-) "Worthless guarantee - wouldn't honor it"
|
|
- (-) "Warranty is meaningless"
|
|
|
|
**Common Errors**:
|
|
- Confusing with J4.04 (Resolution Quality): J4.04 = fix quality; R2.05 = guarantee/warranty honor
|
|
|
|
---
|
|
|
|
#### R3: Recovery
|
|
|
|
**Category Definition**: Response to failures and making things right.
|
|
|
|
##### R3 vs J4 Disambiguation
|
|
|
|
This is critical:
|
|
|
|
| If the span is about... | Use |
|
|
|------------------------|-----|
|
|
| *What they did* to fix the problem | J4 |
|
|
| *How they took responsibility* (acknowledgment, apology, ownership) | R3 |
|
|
|
|
| Aspect | J4 (Resolution) | R3 (Recovery) |
|
|
|--------|-----------------|---------------|
|
|
| **Focus** | Mechanics of fixing | Accountability |
|
|
| **Question** | Was it fixed? | Did they own it? |
|
|
| **Owner** | Operations | Leadership |
|
|
|
|
##### R3.01 Acknowledgment
|
|
|
|
**Definition**: Admitting failures and wrongdoing.
|
|
|
|
**Include**:
|
|
- Owning mistakes
|
|
- Admitting fault
|
|
- Acknowledging wrongdoing
|
|
- Taking blame
|
|
|
|
**Exclude**:
|
|
- Problem acknowledgment (use J4.01)
|
|
- Apology (use R3.02)
|
|
- Ownership (use R3.05)
|
|
|
|
**Examples**:
|
|
- (+) "Immediately admitted their mistake"
|
|
- (+) "Owned up to the error"
|
|
- (-) "Denied any wrongdoing"
|
|
- (-) "Refused to admit fault"
|
|
|
|
**Common Errors**:
|
|
- **Key Distinction**: J4.01 = "Yes, there's a problem" (operational). R3.01 = "Yes, we were wrong" (accountability).
|
|
|
|
##### R3.02 Apology
|
|
|
|
**Definition**: Expression of regret and sorrow for issues.
|
|
|
|
**Include**:
|
|
- Saying sorry
|
|
- Expressing regret
|
|
- Apologizing
|
|
- Showing remorse
|
|
|
|
**Exclude**:
|
|
- Empathy (use P1.03)
|
|
- Acknowledgment (use R3.01)
|
|
- Compensation (use R3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Sincere, heartfelt apology"
|
|
- (+) "Genuinely apologized for the issue"
|
|
- (-) "Non-apology apology"
|
|
- (-) "Never said sorry"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.03 (Empathy): P1.03 = emotional understanding; R3.02 = formal apology
|
|
|
|
##### R3.03 Compensation
|
|
|
|
**Definition**: Making amends beyond just fixing the problem.
|
|
|
|
**Include**:
|
|
- Offering compensation
|
|
- Making up for issues
|
|
- Extra gestures
|
|
- Amends beyond the fix
|
|
|
|
**Exclude**:
|
|
- Resolution quality (use J4.04)
|
|
- Terms fairness (use V2.04)
|
|
- Overall value (use V4.01)
|
|
|
|
**Examples**:
|
|
- (+) "Refunded plus gave store credit"
|
|
- (+) "More than made up for the problem"
|
|
- (-) "Offered nothing for my trouble"
|
|
- (-) "Refused any compensation"
|
|
|
|
**Common Errors**:
|
|
- **Key Distinction**: J4.04 = "Was it fixed?" R3.03 = "Did they make amends?"
|
|
|
|
##### R3.04 Improvement
|
|
|
|
**Definition**: Actions demonstrating commitment to prevent recurrence.
|
|
|
|
**Include**:
|
|
- Organizational commitment to change
|
|
- Promised improvements
|
|
- Learning from mistakes
|
|
- Systemic changes announced
|
|
|
|
**Exclude**:
|
|
- Prevention actions (use J4.05)
|
|
- Track record (use R2.01)
|
|
- Consistency (use R2.02)
|
|
|
|
**Examples**:
|
|
- (+) "Committed to changing their processes"
|
|
- (+) "Showed they learned from the mistake"
|
|
- (-) "No indication anything will change"
|
|
- (-) "Same problems keep happening"
|
|
|
|
**Common Errors**:
|
|
- **Key Distinction**: J4.05 = process change made. R3.04 = organizational commitment to improve.
|
|
|
|
##### R3.05 Ownership
|
|
|
|
**Definition**: Taking full responsibility for issues.
|
|
|
|
**Include**:
|
|
- Taking responsibility
|
|
- Not blaming others
|
|
- Owning the problem
|
|
- Full accountability
|
|
|
|
**Exclude**:
|
|
- Problem-solving (use P2.03)
|
|
- Acknowledgment (use R3.01)
|
|
- Apology (use R3.02)
|
|
|
|
**Examples**:
|
|
- (+) "Took full responsibility"
|
|
- (+) "Didn't blame anyone else"
|
|
- (-) "Blamed me for the problem"
|
|
- (-) "Shifted responsibility to others"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P2.03 (Problem-Solving): P2.03 = ability to solve; R3.05 = willingness to own
|
|
|
|
---
|
|
|
|
#### R4: Loyalty
|
|
|
|
**Category Definition**: Investment in the ongoing customer relationship.
|
|
|
|
##### R4.01 Recognition
|
|
|
|
**Definition**: Acknowledging repeat customers.
|
|
|
|
**Include**:
|
|
- Remembering customers
|
|
- Recognizing regulars
|
|
- Knowing their history
|
|
- Personal acknowledgment
|
|
|
|
**Exclude**:
|
|
- Personalization (use O4.02)
|
|
- Warmth (use P1.01)
|
|
- Rewards (use R4.02)
|
|
|
|
**Examples**:
|
|
- (+) "They remember me every time I come in"
|
|
- (+) "Recognized as a valued regular"
|
|
- (-) "Treated like a stranger every time"
|
|
- (-) "No acknowledgment of my loyalty"
|
|
|
|
**Common Errors**:
|
|
- Confusing with O4.02 (Personalization): O4.02 = preferences remembered; R4.01 = personal recognition
|
|
|
|
##### R4.02 Rewards
|
|
|
|
**Definition**: Loyalty benefits and programs.
|
|
|
|
**Include**:
|
|
- Loyalty programs
|
|
- Points and rewards
|
|
- Member benefits
|
|
- Loyalty perks
|
|
|
|
**Exclude**:
|
|
- Price (use V1)
|
|
- Recognition (use R4.01)
|
|
- Compensation (use R3.03)
|
|
|
|
**Examples**:
|
|
- (+) "Great loyalty rewards program"
|
|
- (+) "Excellent perks for regulars"
|
|
- (-) "Worthless points system"
|
|
- (-) "No loyalty benefits at all"
|
|
|
|
**Common Errors**:
|
|
- Confusing with V1 (Price): R4.02 = loyalty programs; V1 = general pricing
|
|
|
|
##### R4.03 Relationship Building
|
|
|
|
**Definition**: Investment in building a personal connection.
|
|
|
|
**Include**:
|
|
- Personal relationship
|
|
- Connection beyond transaction
|
|
- Genuine interest in customer
|
|
- Long-term relationship focus
|
|
|
|
**Exclude**:
|
|
- Friendliness (use P1.01)
|
|
- Recognition (use R4.01)
|
|
- Community (use R4.05)
|
|
|
|
**Examples**:
|
|
- (+) "Feel like I have a personal relationship"
|
|
- (+) "Genuinely invest in customers"
|
|
- (-) "Purely transactional"
|
|
- (-) "No interest in relationship"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P1.01 (Friendliness): P1.01 = single-interaction warmth; R4.03 = ongoing relationship investment
|
|
|
|
##### R4.04 Communication
|
|
|
|
**Definition**: Quality of ongoing relationship communication.
|
|
|
|
**Include**:
|
|
- Newsletters and updates
|
|
- Ongoing communication quality
|
|
- Relationship communication
|
|
- Regular engagement
|
|
|
|
**Exclude**:
|
|
- Proactive updates (use P4.03)
|
|
- Contact options (use A4.05)
|
|
- Information accuracy (use P4.04)
|
|
|
|
**Examples**:
|
|
- (+) "Helpful, relevant newsletters"
|
|
- (+) "Great ongoing communication"
|
|
- (-) "Nothing but spam"
|
|
- (-) "No useful communication"
|
|
|
|
**Common Errors**:
|
|
- Confusing with P4.03 (Proactive Updates): P4.03 = transaction updates; R4.04 = ongoing relationship communication
|
|
|
|
##### R4.05 Community
|
|
|
|
**Definition**: Sense of belonging and connection with brand community.
|
|
|
|
**Include**:
|
|
- Feeling part of something
|
|
- Brand community
|
|
- Customer community
|
|
- Belonging
|
|
|
|
**Exclude**:
|
|
- Atmosphere (use E3.01)
|
|
- Relationship building (use R4.03)
|
|
- Family friendly (use A3.04)
|
|
|
|
**Examples**:
|
|
- (+) "Feel part of a community"
|
|
- (+) "Great sense of belonging"
|
|
- (-) "No sense of community"
|
|
- (-) "Just another number"
|
|
|
|
**Common Errors**:
|
|
- Confusing with E3.01 (Atmosphere): E3.01 = space vibe; R4.05 = community belonging
|
|
|
|
---
|
|
|
|
#### R Domain Common Errors Summary
|
|
|
|
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|
|
|--------------|----------------|--------------|-----------------|
|
|
| "This call they didn't follow up" | R1.02 | P3.04 | Specific = P |
|
|
| "Price is unfair" | R1.05 | V2.04 | Price = V |
|
|
| "They fixed it quickly" | R3.03 | J4.03 | Process = J |
|
|
| "Apologized nicely" | P1.03 | R3.02 | Apology = R |
|
|
| "Great every time I go" | R2.02 | J3.01 | Process level = J |
|
|
| "Rip-off prices" | R1.04 | V4.01 | Exchange = V |
|
|
|
|
---
|
|
|
|
## 4. Metadata Dimensions
|
|
|
|
Every span classification includes metadata dimensions. There are **7 dimensions with 24 total values**.
|
|
|
|
### 4.1 Valence (V) - ALWAYS REQUIRED
|
|
|
|
Valence captures the sentiment direction of the feedback.
|
|
|
|
| Code | Label | Definition | Linguistic Markers |
|
|
|------|-------|------------|-------------------|
|
|
| **V+** | Positive | Praise, satisfaction, approval | "great," "loved," "excellent," "perfect," "amazing" |
|
|
| **V-** | Negative | Complaint, dissatisfaction, criticism | "terrible," "hated," "worst," "awful," "disappointing" |
|
|
| **V0** | Neutral | Factual observation without judgment | "they have," "it was," "there are," descriptive only |
|
|
| **V+-** | Mixed | Both positive and negative in same span | "good but," "despite," "however," contrasting elements |
|
|
|
|
**V+- Usage Rule**: Prefer splitting over V+- unless truly inseparable.
|
|
|
|
| Feedback | Action | Rationale |
|
|
|----------|--------|-----------|
|
|
| "Great product, terrible onboarding" | SPLIT | Two different targets |
|
|
| "Good but overpriced" | KEEP with V+- | Same target, mixed assessment |
|
|
| "Nice staff despite the chaos" | SPLIT if chaos is separate | Different domains likely |
|
|
|
|
**Test**: If the positive and negative parts have different domain targets, split them.
|
|
|
|
---
|
|
|
|
### 4.2 Intensity (I) - REQUIRED FOR CORE+
|
|
|
|
Intensity captures how strongly the sentiment is expressed.
|
|
|
|
| Code | Label | Definition | Linguistic Markers |
|
|
|------|-------|------------|-------------------|
|
|
| **I1** | Mild | Slight preference/concern | "a bit," "somewhat," "could be better," "slightly," "minor" |
|
|
| **I2** | Moderate | Clear but not extreme | Standard adjectives, no intensifiers, normal language |
|
|
| **I3** | Strong | Emphatic, intense expression | "extremely," "absolutely," "worst ever," CAPS, !!!, profanity |
|
|
|
|
**I3 Indicators**:
|
|
- Intensifying adverbs: extremely, absolutely, totally, completely
|
|
- Superlatives: best ever, worst I've seen, most terrible
|
|
- ALL CAPS in review text
|
|
- Multiple exclamation marks (!!!)
|
|
- Profanity or extreme language
|
|
- Words like "unbelievable," "outrageous," "incredible"
|
|
|
|
**Default**: When in doubt, use I2 (moderate).
|
|
|
|
---
|
|
|
|
### 4.3 Specificity (S) - STANDARD+ ONLY
|
|
|
|
Specificity measures how much detail is provided in the feedback.
|
|
|
|
| Code | Label | Definition | Example |
|
|
|------|-------|------------|---------|
|
|
| **S1** | Vague | General impression only, no details | "Service was bad" |
|
|
| **S2** | Moderate | Some details or context | "Service was slow at dinner" |
|
|
| **S3** | Specific | Concrete details: names, times, amounts | "Waiter John took 40 mins for appetizers at 7pm Saturday" |
|
|
|
|
**S3 Indicators**:
|
|
- Named individuals
|
|
- Specific times or dates
|
|
- Exact amounts or quantities
|
|
- Precise locations within a space
|
|
- Specific product models or items
|
|
|
|
---
|
|
|
|
### 4.4 Actionability (A) - STANDARD+ ONLY
|
|
|
|
Actionability measures how clearly the feedback points to a specific action.
|
|
|
|
| Code | Label | Definition | Example |
|
|
|------|-------|------------|---------|
|
|
| **A1** | Low | Feeling with no clear action path | "I just didn't like it" |
|
|
| **A2** | Medium | Suggests improvement area | "Food could be warmer" |
|
|
| **A3** | High | Specific implementable fix possible | "West bathroom stall lock is broken" |
|
|
|
|
**Important**: Specificity and Actionability are correlated but NOT identical.
|
|
|
|
| Example | Specificity | Actionability | Why Different |
|
|
|---------|-------------|---------------|---------------|
|
|
| "John was rude" | S3 (named) | A2 (unclear action) | Specific but action not obvious |
|
|
| "Website is confusing" | S1 (vague) | A3 (triggers UX audit) | Vague but actionable category |
|
|
| "Bathroom stall lock broken" | S3 | A3 | High both - ideal feedback |
|
|
| "I didn't enjoy it" | S1 | A1 | Low both - least useful |
|
|
|
|
---
|
|
|
|
### 4.5 Temporal Reference (T) - STANDARD+ (OPTIONAL FOR CORE)
|
|
|
|
Temporal Reference indicates the time frame of the feedback.
|
|
|
|
| Code | Label | Definition | Examples |
|
|
|------|-------|------------|----------|
|
|
| **TC** | Current | This specific visit/experience | "Today's visit," "This time" (DEFAULT) |
|
|
| **TR** | Recent | Recent pattern of experiences | "Lately," "Last few visits," "Recently" |
|
|
| **TH** | Historical | Long-standing pattern | "For years," "Since I can remember," "Always been" |
|
|
| **TF** | Future | Expectations or predictions | "If they don't improve," "Will come back" |
|
|
|
|
**Default**: TC (Current) when no temporal language is present.
|
|
|
|
---
|
|
|
|
### 4.6 Evidence Type (E) - STANDARD+ ONLY
|
|
|
|
Evidence Type indicates how the classification is derived from the text.
|
|
|
|
| Code | Label | Definition | Constraint |
|
|
|------|-------|------------|------------|
|
|
| **ES** | Stated | Explicitly said by customer | Text directly says it (DEFAULT) |
|
|
| **EI** | Inferred | Logically entailed by text | Must be directly deducible, not speculative |
|
|
| **EC** | Contextual | Requires surrounding text | Span uses "that," "they," "it" referencing earlier content |
|
|
|
|
**EI Rules**:
|
|
- Use only when text logically entails the inference
|
|
- OK: "Took 3 weeks to reply" = EI for slow response time
|
|
- OK: "Fifth time calling about this" = EI for error rate pattern
|
|
- NOT OK: "Seemed tired" = Cannot infer fatigue without more evidence
|
|
|
|
**EC Rules**:
|
|
- Use when span depends on earlier referents
|
|
- "The same issue happened again" (depends on knowing what issue)
|
|
- "They did the same thing" (requires prior context)
|
|
- "That was disappointing" (references unstated subject)
|
|
|
|
---
|
|
|
|
### 4.7 Comparative Reference (CR) - STANDARD+ (OPTIONAL FOR CORE)
|
|
|
|
Comparative Reference captures when customers compare current experience to their past experience.
|
|
|
|
| Code | Label | Definition | Trigger Words |
|
|
|------|-------|------------|---------------|
|
|
| **CR-N** | None | No comparison to past | (default - ~90% of spans) |
|
|
| **CR-B** | Better | Explicit improvement | "better now," "improved," "finally fixed," "turned around" |
|
|
| **CR-W** | Worse | Explicit decline | "worse now," "used to be good," "gone downhill," "no longer" |
|
|
| **CR-S** | Same | Explicitly unchanged | "still," "as always," "same as before," "nothing changed" |
|
|
|
|
**CR Assignment Rules**:
|
|
|
|
1. **Only assign CR-B/W/S when the customer explicitly compares to their own past.**
|
|
2. **CR-N is the default.** Only change when comparison is explicit.
|
|
3. **Self-comparison only.** Competitor comparisons don't trigger CR.
|
|
4. **Implicit decline/improvement counts:**
|
|
- "used to be good" = CR-W
|
|
- "finally fixed" = CR-B
|
|
- "still broken" = CR-S
|
|
|
|
**CR Trigger Word Reference**:
|
|
|
|
| CR-B (Better) | CR-W (Worse) | CR-S (Same) |
|
|
|---------------|--------------|-------------|
|
|
| "better now" | "worse now" | "still" |
|
|
| "improved" | "used to be good" | "as always" |
|
|
| "finally fixed" | "gone downhill" | "same as before" |
|
|
| "turned it around" | "not what it used to be" | "nothing changed" |
|
|
| "much faster than before" | "has declined" | "yet again" |
|
|
| "not like last time" (positive) | "was great before" | "same old" |
|
|
|
|
**CR + Valence Combinations**:
|
|
|
|
| CR | V+ | V- | Interpretation |
|
|
|----|----|----|----------------|
|
|
| CR-B | Improvement praise | Recovery acknowledgment | Issue resolved/improving |
|
|
| CR-W | -- | Decline complaint | Quality deteriorating |
|
|
| CR-S | Consistent praise | Persistent complaint | Stable state |
|
|
| CR-N | General praise | General complaint | No temporal signal |
|
|
|
|
---
|
|
|
|
### 4.8 Metadata by Profile Summary
|
|
|
|
| Dimension | Lite | Core | Standard | Full |
|
|
|-----------|:----:|:----:|:--------:|:----:|
|
|
| Valence | Required | Required | Required | Required |
|
|
| Intensity | Optional | Required | Required | Required |
|
|
| Specificity | -- | -- | Required | Required |
|
|
| Actionability | -- | -- | Required | Required |
|
|
| Temporal | -- | Optional | Required | Required |
|
|
| Evidence | -- | -- | Required | Required |
|
|
| Comparative | -- | Optional | Required | Required |
|
|
|
|
---
|
|
|
|
## 5. Causal Codes
|
|
|
|
Causal codes provide optional root-cause analysis for Full profile implementations. There are **16 causal codes across 3 layers**.
|
|
|
|
### 5.1 Causal Depth Prohibition Rule
|
|
|
|
**CRITICAL**: Causal layers (CD/MG/SY) may ONLY be assigned when the review explicitly states or logically entails the condition. Otherwise, leave `causal_chain` empty.
|
|
|
|
This rule prevents analysts from inventing plausible-but-unsubstantiated causes.
|
|
|
|
| Review Text | Causal Code | Valid? | Why |
|
|
|-------------|-------------|--------|-----|
|
|
| "Long wait because they were short-staffed" | CD-O | YES | Explicitly stated |
|
|
| "The machine was broken" | CD-E | YES | Explicitly stated |
|
|
| "Fifth time I've reported this issue" | MG-O | YES | Logically entailed (EI) |
|
|
| "They seem understaffed" | -- | NO | "Seem" is speculation |
|
|
| "Probably a training issue" | -- | NO | Annotator speculation |
|
|
| "Management doesn't care" (stated) | SY-C | YES | Customer explicitly states |
|
|
|
|
**When in doubt, omit causal codes.** Better to have no causal chain than an invented one.
|
|
|
|
---
|
|
|
|
### 5.2 Conditions Layer (CD-)
|
|
|
|
Conditions are immediate factors that allowed the experience to happen.
|
|
|
|
| Code | Name | Definition | Example Text |
|
|
|------|------|------------|--------------|
|
|
| **CD-S** | Staff State | Fatigue, training gaps, motivation | "Server seemed exhausted," "Clearly new" |
|
|
| **CD-T** | Team Dynamics | Handoffs, coordination, communication | "Kept passing me around," "No one knew" |
|
|
| **CD-E** | Equipment | Malfunction, unavailable, outdated | "Machine was broken," "System was down" |
|
|
| **CD-F** | Facility | Maintenance, capacity, hazards | "Place was falling apart," "Too cramped" |
|
|
| **CD-O** | Operational | Understaffing, demand surge, time pressure | "Clearly understaffed," "Overwhelmed" |
|
|
|
|
---
|
|
|
|
### 5.3 Management Layer (MG-)
|
|
|
|
Management factors are decisions that allowed conditions to exist.
|
|
|
|
| Code | Name | Definition | Example Text |
|
|
|------|------|------------|--------------|
|
|
| **MG-P** | Planning | Scheduling, forecasting failure | "No one scheduled for weekend" |
|
|
| **MG-T** | Training | Training gaps, development failure | "Clearly not trained properly" |
|
|
| **MG-O** | Oversight | Supervision, monitoring failure | "Third time reporting this" (EI) |
|
|
| **MG-R** | Resources | Resource allocation issues | "No supplies available" |
|
|
| **MG-C** | Communication | Policy relay, expectation setting | "Staff didn't know the policy" |
|
|
|
|
**Repeated Complaints Rule**: Multiple unresolved complaints (e.g., "third time," "keep reporting") may justify MG-O (Oversight) via EI, as the pattern logically entails failure to monitor/correct.
|
|
|
|
---
|
|
|
|
### 5.4 Systemic Layer (SY-)
|
|
|
|
Systemic factors are organizational-level issues that create management failures.
|
|
|
|
| Code | Name | Definition | Example Text |
|
|
|------|------|------------|--------------|
|
|
| **SY-R** | Resource Decisions | Budget, investment, staffing | "Cheap owners," "Cutting corners" |
|
|
| **SY-P** | Policy/Procedure | Rules, bureaucracy | "Company policy is the problem" |
|
|
| **SY-C** | Culture | Values, priorities, norms | "Management doesn't care" |
|
|
| **SY-S** | Standards | Quality thresholds, expectations | "Lowered their standards" |
|
|
| **SY-H** | Human Capital | Compensation, hiring, retention | "Can't keep good employees" |
|
|
| **SY-X** | External | Market, regulatory, competition | "Ever since COVID," "New regulations" |
|
|
|
|
---
|
|
|
|
### 5.5 Causal Chain Structure
|
|
|
|
```
|
|
LAYER 4: SYSTEMIC (Why does the organization create these conditions?)
|
|
┌─────────────────────────────────────────────────────────────────┐
|
|
│ SY-R: Resources | SY-P: Policy | SY-C: Culture | SY-S: Standards│
|
|
│ SY-H: Human Capital | SY-X: External │
|
|
└─────────────────────────────────────────────────────────────────┘
|
|
↑ constrains
|
|
LAYER 3: MANAGEMENT (What decisions allowed enabling conditions?)
|
|
┌─────────────────────────────────────────────────────────────────┐
|
|
│ MG-P: Planning | MG-T: Training | MG-O: Oversight │
|
|
│ MG-R: Resources | MG-C: Communication │
|
|
└─────────────────────────────────────────────────────────────────┘
|
|
↑ creates
|
|
LAYER 2: CONDITIONS (What allowed the experience to happen?)
|
|
┌─────────────────────────────────────────────────────────────────┐
|
|
│ CD-S: Staff State | CD-T: Team | CD-E: Equipment │
|
|
│ CD-F: Facility | CD-O: Operational │
|
|
└─────────────────────────────────────────────────────────────────┘
|
|
↑ enables
|
|
LAYER 1: EXPERIENCE (What the customer directly perceived)
|
|
┌─────────────────────────────────────────────────────────────────┐
|
|
│ [Primary Domain/Category/Subcode Classification] │
|
|
└─────────────────────────────────────────────────────────────────┘
|
|
```
|
|
|
|
---
|
|
|
|
### 5.6 Causal Chain Examples
|
|
|
|
**Example 1: Explicit Cause**
|
|
> "Long wait because they were clearly understaffed"
|
|
|
|
| Layer | Code | Evidence |
|
|
|-------|------|----------|
|
|
| Experience | J1.01 (Wait Time) | ES |
|
|
| Conditions | CD-O (Understaffing) | ES |
|
|
|
|
**Example 2: Inferred Cause**
|
|
> "This is the fourth time I've reported this broken equipment"
|
|
|
|
| Layer | Code | Evidence |
|
|
|-------|------|----------|
|
|
| Experience | E1.02 (Maintenance) | ES |
|
|
| Management | MG-O (Oversight failure) | EI |
|
|
|
|
**Example 3: Multi-Layer**
|
|
> "Staff was exhausted - they've been working 12-hour shifts. Management clearly doesn't care about their employees."
|
|
|
|
| Layer | Code | Evidence |
|
|
|-------|------|----------|
|
|
| Experience | P1.05 (Enthusiasm) | ES |
|
|
| Conditions | CD-S (Staff State) | ES |
|
|
| Systemic | SY-C (Culture) | ES |
|
|
|
|
---
|
|
|
|
## 6. Span Boundary Rules
|
|
|
|
### 6.1 When to SPLIT
|
|
|
|
Split spans when you encounter:
|
|
|
|
1. **Contrasting conjunctions**: but, however, although, despite, yet
|
|
2. **Subject changes**: location → service → food
|
|
3. **Valence changes**: positive → negative
|
|
4. **Domain changes**: different aspect of experience
|
|
5. **Different sentences** (unless tightly linked cause-effect)
|
|
|
|
### 6.2 When to KEEP TOGETHER
|
|
|
|
Keep spans together when:
|
|
|
|
1. **Cause-effect in same clause**: "Long wait because understaffed"
|
|
- Primary = impact (J1.01 Wait Time)
|
|
- Secondary = cause (A1.04 Staffing)
|
|
|
|
2. **Same target, mixed assessment**: "Good but overpriced" (same product)
|
|
|
|
3. **Elaboration of same point**: "Service was slow. Had to wait 40 minutes."
|
|
|
|
### 6.3 Max Spans Guidance
|
|
|
|
| Sentence Type | Typical Spans |
|
|
|---------------|---------------|
|
|
| Simple sentence | 1-2 spans |
|
|
| Complex sentence | 2-3 spans |
|
|
| If tempted to create 4+ | Re-read; probably over-splitting |
|
|
|
|
### 6.4 Cause-Effect Rule
|
|
|
|
When a span describes both impact and cause, keep as one span:
|
|
- **Primary code** = the impact (what the customer experienced)
|
|
- **Secondary code** = the cause (what created the impact)
|
|
|
|
| Span | Primary | Secondary | Treatment |
|
|
|------|---------|-----------|-----------|
|
|
| "Long wait because understaffed" | J1.01 | A1.04 | Single span |
|
|
| "Food cold, had to send it back" | O2.05 | J4.02 | Single span |
|
|
| "App crashed so I lost my data" | E2.02 | E4.03 | Single span |
|
|
| "Rude waiter. Also food was cold." | P1.02 / O2.05 | -- | TWO spans |
|
|
|
|
### 6.5 V+- vs Split Decision
|
|
|
|
| Feedback | Action | Rationale |
|
|
|----------|--------|-----------|
|
|
| "Great product, terrible onboarding" | SPLIT | Different domain targets |
|
|
| "Good but overpriced" | KEEP with V+- | Same target |
|
|
| "Nice staff despite the chaos" | SPLIT if chaos is separate | Different domains |
|
|
|
|
**Test**: If positive and negative have *different domain targets*, split.
|
|
|
|
---
|
|
|
|
## 7. Disambiguation Guide
|
|
|
|
### 7.1 Top 10 Disambiguation Pitfalls
|
|
|
|
| # | Mistake | Correct Approach |
|
|
|---|---------|------------------|
|
|
| 1 | O1.01 vs J3.03 | O1.01 = product function. J3.03 = system uptime. "Car won't start" = O1.01. "Website down" = J3.03. |
|
|
| 2 | P3.04 vs R1.02 | P3.04 = specific interaction. R1.02 = trust pattern. "Said they'd call, didn't" = P3.04. "They never keep promises" = R1.02. |
|
|
| 3 | J2.01 vs E2.04 | J2.01 = process effort. E2.04 = interface navigation. "Too many steps" = J2.01. "Buried in menus" = E2.04. |
|
|
| 4 | J3.01 vs O1.04 | J3.01 = process consistency. O1.04 = product reliability. "Pizza always good" = J3.01. "Phone always connects" = O1.04. |
|
|
| 5 | E2.03 vs O1.02 | E2.03 = interface speed. O1.02 = product performance. "App slow" = E2.03. "Car sluggish" = O1.02. |
|
|
| 6 | A3.05 vs P1.02 | A3.05 = identity-based discrimination. P1.02 = general disrespect. "Treated differently because of X" = A3.05. |
|
|
| 7 | V2.xx vs R1.xx | V2 = pricing/terms specifically. R1 = trust/integrity framing. |
|
|
| 8 | Over-splitting | "Long wait because understaffed" = single span. Primary = J1.01, Secondary = A1.04. |
|
|
| 9 | CR assignment | CR-N is default. "Service is slow" = CR-N. "Service is *still* slow" = CR-S. |
|
|
| 10 | Invented causal | Only when explicitly stated or logically entailed. No speculation. |
|
|
|
|
### 7.2 V vs R: Scam vs Rip-off
|
|
|
|
| Word/Phrase | Domain | Reasoning |
|
|
|-------------|--------|-----------|
|
|
| "scam" | R1.04 | Character judgment |
|
|
| "fraud" | R1.04 | Character judgment |
|
|
| "crooks" | R1.04 | Character judgment |
|
|
| "rip-off" | V4.01 | Exchange complaint |
|
|
| "robbery" | V4.01 | Exchange complaint |
|
|
| "highway robbery" | V4.01 | Exchange complaint |
|
|
| "overpriced" | V1.01/V4.02 | Price/value complaint |
|
|
|
|
**Decision Rule**:
|
|
- About the exchange (what I got vs. what I paid)? → **V**
|
|
- About their intent to deceive/harm? → **R**
|
|
|
|
### 7.3 J4 vs R3: Process vs Ownership
|
|
|
|
| Aspect | J4 (Resolution) | R3 (Recovery) |
|
|
|--------|-----------------|---------------|
|
|
| Focus | What they DID to fix | How they took RESPONSIBILITY |
|
|
| Question | Was the fix adequate? | Did they own it and make amends? |
|
|
|
|
| Span | Code | Rationale |
|
|
|------|------|-----------|
|
|
| "They immediately sent a replacement" | J4.02 | Process focus |
|
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| "Took weeks to resolve" | J4.03 | Resolution speed |
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| "They owned their mistake" | R3.01 | Admitting fault |
|
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| "Sincere apology" | R3.02 | Expression of regret |
|
|
| "Offered nothing" | R3.03 | Compensation failure |
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| "Changed their process" | J4.05 | Prevention action |
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| "Blamed me instead" | R3.05 | Ownership failure |
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### 7.4 Quick Disambiguation Tests
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|
| Question | If YES | If NO |
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|
|----------|--------|-------|
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| About the product/service itself? | Likely O | Check P-R |
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| Names or describes a person? | Likely P | Check J-R |
|
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| Mentions time, steps, or waiting? | Likely J | Check E-R |
|
|
| Describes a place or interface? | Likely E | Check A-R |
|
|
| About accessibility or availability? | Likely A | Check V-R |
|
|
| About price, cost, or worth? | Likely V | Check R |
|
|
| About trust, patterns, or "always/never"? | Likely R | Re-read span |
|
|
|
|
---
|
|
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## 8. USN Notation
|
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|
|
URT String Notation (USN) provides compact tagging format.
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### 8.1 Format
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|
|
```
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|
URT:{Profile}:{codes}:{Valence}{Intensity}[:{metadata}][:{causal}]
|
|
```
|
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|
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### 8.2 Profile Codes
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|
|
|
| Code | Profile | Primary Code Level |
|
|
|------|---------|-------------------|
|
|
| L | Lite | Domain (O, P, J...) |
|
|
| C | Core | Category (O1, P2...) |
|
|
| S | Standard | Subcode (O1.01, P2.03...) |
|
|
| F | Full | Subcode + Causal |
|
|
|
|
### 8.3 Examples
|
|
|
|
| Review | Profile | USN |
|
|
|--------|---------|-----|
|
|
| "Food was cold" | Lite | `URT:L:O:-2` |
|
|
| "Food was cold" | Core | `URT:C:O2:-2` |
|
|
| "Food was cold, like last time" | Standard | `URT:S:O2.05:-2:22TR.ES.S` |
|
|
| "Rude staff and unfair policy" | Standard | `URT:S:P1.02+V2.04:-3:22TC.ES.N` |
|
|
| "Much better now!" | Standard | `URT:S:V4.01:+2:11TC.ES.B` |
|
|
|
|
### 8.4 Metadata Encoding (Standard+)
|
|
|
|
```
|
|
{Specificity}{Actionability}{Temporal}.{Evidence}.{Comparative}
|
|
|
|
Example: 22TR.ES.S
|
|
^^ = S2, A2
|
|
^^ = TR (recent)
|
|
^^ = ES (stated)
|
|
^ = CR-S (same/unchanged)
|
|
```
|
|
|
|
### 8.5 Multi-Code Notation
|
|
|
|
Use `+` to join primary and secondary codes:
|
|
- `P1.02+V2.04` = Primary P1.02 with secondary V2.04
|
|
|
|
---
|
|
|
|
## 9. Appendices
|
|
|
|
### 9.1 All 7 Domains Quick Reference
|
|
|
|
| Code | Domain | Core Question | Default Owner |
|
|
|------|--------|---------------|---------------|
|
|
| O | Offering | Does it work? | Product/Operations |
|
|
| P | People | How did they treat me? | HR/Training |
|
|
| J | Journey | Was it smooth? | Operations/Process |
|
|
| E | Environment | Is the space okay? | Facilities/IT |
|
|
| A | Access | Can I get it? | Compliance/Design |
|
|
| V | Value | Is it worth it? | Finance/Pricing |
|
|
| R | Relationship | Can I trust them? | Leadership/CX |
|
|
|
|
### 9.2 All 28 Categories Quick Reference
|
|
|
|
| Domain | Cat 1 | Cat 2 | Cat 3 | Cat 4 |
|
|
|--------|-------|-------|-------|-------|
|
|
| **O** | O1 Function | O2 Quality | O3 Completeness | O4 Fit |
|
|
| **P** | P1 Attitude | P2 Competence | P3 Responsiveness | P4 Communication |
|
|
| **J** | J1 Timing | J2 Ease | J3 Reliability | J4 Resolution |
|
|
| **E** | E1 Physical | E2 Digital | E3 Ambiance | E4 Safety |
|
|
| **A** | A1 Availability | A2 Accessibility | A3 Inclusivity | A4 Convenience |
|
|
| **V** | V1 Price | V2 Transparency | V3 Effort | V4 Worth |
|
|
| **R** | R1 Integrity | R2 Dependability | R3 Recovery | R4 Loyalty |
|
|
|
|
### 9.3 Metadata Quick Reference
|
|
|
|
| Dimension | Values | Default | Profile |
|
|
|-----------|--------|---------|---------|
|
|
| Valence | V+, V-, V0, V+- | -- | All |
|
|
| Intensity | I1, I2, I3 | -- | Core+ |
|
|
| Specificity | S1, S2, S3 | -- | Standard+ |
|
|
| Actionability | A1, A2, A3 | -- | Standard+ |
|
|
| Temporal | TC, TR, TH, TF | TC | Standard+ |
|
|
| Evidence | ES, EI, EC | ES | Standard+ |
|
|
| Comparative | CR-N, CR-B, CR-W, CR-S | CR-N | Standard+ |
|
|
|
|
### 9.4 Glossary
|
|
|
|
| Term | Definition |
|
|
|------|------------|
|
|
| **Domain** | Top-level classification (7 total): O, P, J, E, A, V, R |
|
|
| **Category** | Mid-level classification (28 total): O1, O2, P1, P2, etc. |
|
|
| **Subcode** | Detailed classification (140 total): O1.01, O1.02, etc. |
|
|
| **Primary Code** | The main classification for a span (required) |
|
|
| **Secondary Code** | Additional classification (max 2, optional) |
|
|
| **Span** | A segment of review text being classified |
|
|
| **Valence** | Sentiment direction: positive, negative, neutral, mixed |
|
|
| **Intensity** | Strength of sentiment: mild, moderate, strong |
|
|
| **Specificity** | Level of detail: vague, moderate, specific |
|
|
| **Actionability** | Clarity of action path: low, medium, high |
|
|
| **Temporal** | Time reference: current, recent, historical, future |
|
|
| **Evidence** | Source: stated, inferred, contextual |
|
|
| **Comparative Reference (CR)** | Change signal: none, better, worse, same |
|
|
| **Causal Code** | Root cause classification (16 codes across 3 layers) |
|
|
| **USN** | URT String Notation - compact tagging format |
|
|
|
|
### 9.5 Pre-Submission Checklist
|
|
|
|
Before submitting an annotation, verify:
|
|
|
|
1. [ ] **One primary code per span** (no exceptions)
|
|
2. [ ] **Max 2 secondary codes** (prevents over-tagging)
|
|
3. [ ] **Secondary codes are genuinely distinct** (different category preferred)
|
|
4. [ ] **Used decision tree** for domain selection
|
|
5. [ ] **Split at domain changes** (different aspects = different spans)
|
|
6. [ ] **CR-N unless explicit comparison** (default is no comparison)
|
|
7. [ ] **No invented causal codes** (only when text supports)
|
|
8. [ ] **Verified intensity markers** (I3 requires emphatic language)
|
|
9. [ ] **Cause-effect kept together** (impact = primary, cause = secondary)
|
|
10. [ ] **V vs R correctly applied** (exchange = V, character = R)
|
|
|
|
### 9.6 Document References
|
|
|
|
| Document | Location | Purpose |
|
|
|----------|----------|---------|
|
|
| URT-Specification-v5.1.md | `/urt-taxonomy/spec/` | Full specification |
|
|
| A1-Annotator-Quickstart.md | `/urt-taxonomy/track-a-training/` | Quick reference |
|
|
| A2-QA-Protocol.md | `/urt-taxonomy/track-a-training/` | QA procedures |
|
|
| A3-Calibration-Test-Set.md | `/urt-taxonomy/track-a-training/` | Gold standard tests |
|
|
|
|
---
|
|
|
|
*URT v5.1 Full Annotation Manual | Track A: Training Materials*
|
|
*Comprehensive Reference for Human Annotators*
|
|
|