feat: whyrating - initial project from turbostarter boilerplate

This commit is contained in:
Alejandro Gutiérrez
2026-02-04 01:54:52 +01:00
commit 5cdc07cd39
1618 changed files with 338230 additions and 0 deletions

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---
title: Installation
description: Find answers to common mobile installation issues.
url: /docs/mobile/troubleshooting/installation
---
# Installation
## Cannot clone the repository
Issues related to cloning the repository are usually related to a Git misconfiguration in your local machine. The commands displayed in this guide using SSH: these will work only if you have setup your SSH keys in Github.
If you run into issues, [please make sure you follow this guide to set up your SSH key in Github.](https://docs.github.com/en/authentication/connecting-to-github-with-ssh)
If this also fails, please use HTTPS instead. You will be able to see the commands in the repository's Github page under the "Clone" dropdown.
Please also make sure that the account that accepted the invite to TurboStarter, and the locally connected account are the same.
## Local database doesn't start
If you cannot run the local database container, it's likely you have not started [Docker](https://docs.docker.com/get-docker/) locally. Our local database requires Docker to be installed and running.
Please make sure you have installed Docker (or compatible software such as [Colima](https://github.com/abiosoft/colima), [Orbstack](https://github.com/orbstack/orbstack)) and that is running on your local machine.
Also, make sure that you have enough [memory and CPU allocated](https://docs.docker.com/engine/containers/resource_constraints/) to your Docker instance.
## I don't see my translations
If you don't see your translations appearing in the application, there are a few common causes:
1. Check that your translation `.json` files are properly formatted and located in the correct directory
2. Verify that the language codes in your configuration match your translation files
3. Enable debug mode (`debug: true`) in your i18next configuration to see detailed logs
[Read more about configuration for translations](/docs/mobile/internationalization#configuration)
## Expo cannot detect XCode
If you get the following error:
```bash
Expo cannot detect Xcode Xcode must be fully installed before you can continue
```
This is usually related to the Xcode CLI not being installed. You can fix this by running the following command:
```bash
sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
```
If you still face the issue, please make sure you have the latest version of Xcode installed.
## "Module not found" error
This issue is mostly related to either dependency installed in the wrong package or issues with the file system.
The most common cause is incorrect dependency installation. Here's how to fix it:
1. Clean the workspace:
```bash
pnpm clean
```
2. Reinstall the dependencies:
```bash
pnpm i
```
If you're adding new dependencies, make sure to install them in the correct package:
```bash
# For main app dependencies
pnpm install --filter mobile my-package
# For a specific package
pnpm install --filter @turbostarter/ui my-package
```
If the issue persists, please check the file system for any issues.
### Windows OneDrive
OneDrive can cause file system issues with Node.js projects due to its file syncing behavior. If you're using Windows with OneDrive, you have two options to resolve this:
1. Move your project to a location outside of OneDrive-synced folders (recommended)
2. Disable OneDrive sync specifically for your development folder
This prevents file watching and symlink issues that can occur when OneDrive tries to sync Node.js project files.

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---
title: Publishing
description: Find answers to common mobile publishing issues.
url: /docs/mobile/troubleshooting/publishing
---
# Publishing
## My app submission was rejected
If your app submission was rejected, you probably got an email with the reason. You'll need to fix the issues and upload a new build of your app to the store and send it for review again.
Make sure to follow the [guidelines](/docs/mobile/marketing) when submitting your app to ensure that everything is setup correctly.
## App Store screenshots don't match requirements
If your app submission was rejected due to screenshot issues, make sure:
1. Screenshots match the required dimensions for each device
2. Screenshots accurately represent your app's functionality
3. You have provided screenshots for all required device sizes
4. Screenshots don't contain device frames unless they match Apple's requirements
[See Apple's screenshot specifications](https://developer.apple.com/help/app-store-connect/reference/screenshot-specifications/)
## Version number conflicts
If you get version number conflicts when submitting:
1. Ensure your `app.json` version matches what's in the store
2. Increment the version number appropriately:
```bash
"version": "1.0.1",
"android.versionCode": 2,
"ios.buildNumber": "2"
```
3. Make sure both stores have unique version numbers
## Missing or incorrect environment variables
If your build succeeds but the binary is misconfigured (e.g., API URL shows as `undefined`, Sentry auth fails, or `app.config.*` settings dont apply), verify your EAS environment variables:
1. Define variables on EAS and assign them to the correct environment (`development`, `preview`, `production`).
2. For values used in app code, prefix with `EXPO_PUBLIC_` and read via `process.env.EXPO_PUBLIC_...`.
3. For config-time values (bundle identifiers, file paths), read `process.env.VARNAME` from your `app.config.*`.
4. Explicitly set `environment` in `eas.json` build profiles, or pass `--environment` to `eas update` so updates use the same variables as builds.
5. For local development, pull variables into a `.env` file:
```bash
eas env:pull --environment development
```
6. Use secret file variables (e.g., `GOOGLE_SERVICES_JSON`) and reference them in `app.config.*`.
7. Keep `.env` out of git; cloud builds dont rely on your local `.env`.
See: [Environment variables in EAS](https://docs.expo.dev/eas/environment-variables/).
## My app crashes on production build
If the app works in development but crashes in a production build, check these common causes:
1. **Missing or incorrect environment variables at build time**. EAS cloud jobs dont use your local `.env` by default. Ensure variables exist on EAS, are assigned to the correct environment, and use `EXPO_PUBLIC_` for values read in app code. See: [Environment variables in EAS](https://docs.expo.dev/eas/environment-variables/).
2. **Missing native config files**. Provide `google-services.json` / `GoogleService-Info.plist` via secret file variables (e.g., `GOOGLE_SERVICES_JSON`) and reference them in `app.config.*`.
3. **Production-only code paths**. Guard dev-only code with `__DEV__`, avoid importing dev tools in production, and ensure feature flags dont access undefined values.
4. **Misconfigured native modules or plugins**. Verify required plugins/babel config are present and rebuild after cache clears.
Try this:
1. Run the app with a production JS bundle locally to surface minification issues:
```bash
npx expo start --no-dev --minify
```
2. Inspect device logs when the crash occurs (Android: `adb logcat`, iOS: Console.app or Xcode Devices).
3. Rebuild with a clean cache if needed:
```bash
eas build --clear-cache
```