Universal Review Taxonomy v5.1 implementation with: - Track A (Training): A1 Quickstart, A2 QA Protocol, A3 Calibration Set, A4 Full Manual - Track B (Engineering): B1 Code Registry, B2 Database Schema, B3 Owner Routing, B4 API Contract - Track C (Analytics): C1 Issue Lifecycle, C2 KPI Mapping Guide - Track D (Integration): D1 Dashboard Specification Covers 7 domains, 28 categories, 138 subcodes, 16 causal codes, and 7 metadata dimensions. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
131 KiB
A4: Full Annotation Manual
Universal Review Taxonomy (URT) v5.1
Purpose: Comprehensive reference for human annotators with complete domain, subcode, and metadata documentation Version: 5.1 | Status: Production Ready | Date: 2026-01-24
Table of Contents
- Introduction
- URT Framework Overview
- Complete Domain Reference
- Metadata Dimensions
- Causal Codes
- Span Boundary Rules
- Disambiguation Guide
- USN Notation
- Appendices
1. Introduction
1.1 Purpose of This Manual
The A4 Full Annotation Manual provides comprehensive documentation for all URT v5.1 classification codes, metadata dimensions, and annotation rules. This manual serves as:
- Definitive reference for all 140 subcodes across 7 domains
- Training resource for annotators advancing beyond the A1 Quickstart Guide
- Disambiguation authority when codes appear similar or overlapping
- Quality standard aligned with A2 QA Protocol requirements
- Calibration source supporting A3 Calibration Test Set exercises
1.2 How to Use This Manual
| User Need | Recommended Approach |
|---|---|
| Quick code lookup | Use Section 3 domain tables with Ctrl+F |
| Understand a subcode | Read the inclusion/exclusion criteria and examples |
| Resolve confusion between codes | Check Section 7 Disambiguation Guide |
| Learn metadata assignment | Study Section 4 with worked examples |
| Understand causal analysis | Review Section 5 Causal Codes |
| Verify span boundaries | Consult Section 6 Span Boundary Rules |
1.3 Relationship to Other Training Documents
| Document | Relationship to A4 |
|---|---|
| A1-Annotator-Quickstart.md | A4 expands on A1's summary tables with full definitions |
| A2-QA-Protocol.md | A4 provides the standards A2 measures against |
| A3-Calibration-Test-Set.md | A4 explains the rationale behind A3's gold answers |
| URT-Specification-v5.1.md | A4 reformats the spec for annotator workflows |
1.4 Document Conventions
Throughout this manual:
- (+) indicates a positive example
- (-) indicates a negative example
- Include criteria define what belongs in a code
- Exclude criteria clarify what does NOT belong
- Common Errors highlight frequent mistakes
2. URT Framework Overview
2.1 Taxonomy Structure
URT organizes customer feedback into a three-tier hierarchy:
TIER 1: DOMAINS (7)
└── TIER 2: CATEGORIES (28 = 4 per domain)
└── TIER 3: SUBCODES (140 = 5 per category)
Canonical Counts:
- 7 experience domains
- 28 categories (4 per domain)
- 140 diagnostic subcodes (5 per category)
- 16 causal codes (optional root-cause layer)
- 7 metadata dimensions with 24 total values
2.2 The Seven Domains
| Code | Domain | Core Question | Default Owner |
|---|---|---|---|
| O | Offering | Does the core product/service deliver? | Product / Operations |
| P | People | How do personnel behave and perform? | HR / Training |
| J | Journey | Is the process smooth and timely? | Operations / Process |
| E | Environment | Is the space functional and pleasant? | Facilities / IT |
| A | Access | Can everyone participate fully? | Compliance / Design |
| V | Value | Is the exchange fair and transparent? | Finance / Pricing |
| R | Relationship | Is trust built and maintained? | Leadership / CX |
Memory Aid: O-P-J-E-A-V-R = "Offer People a Journey in an Environment with Access to Value and Relationship"
2.3 Quick Decision Tree
Use this flowchart for domain selection. Go top-to-bottom; first "YES" wins.
START: Read the span
|
v
+-----------------------------------------------+
| Is it about the THING they bought/received? |
| (product, service, treatment, outcome) |
+-----------------------------------------------+
| YES --> O (Offering)
| NO |
v
+-----------------------------------------------+
| Is it about HOW PEOPLE behaved? |
| (staff attitude, skill, communication) |
+-----------------------------------------------+
| YES --> P (People)
| NO |
v
+-----------------------------------------------+
| Is it about TIME, STEPS, or FRICTION? |
| (waiting, process, ease, resolution steps) |
+-----------------------------------------------+
| YES --> J (Journey)
| NO |
v
+-----------------------------------------------+
| Is it about the SPACE or INTERFACE? |
| (physical place, app/website, ambiance) |
+-----------------------------------------------+
| YES --> E (Environment)
| NO |
v
+-----------------------------------------------+
| Is it about ABILITY TO ACCESS or INCLUSION? |
| (availability, disability, language, bias) |
+-----------------------------------------------+
| YES --> A (Access)
| NO |
v
+-----------------------------------------------+
| Is it about PRICE, COST, or WORTH? |
| (money, effort, value, transparency) |
+-----------------------------------------------+
| YES --> V (Value)
| NO |
v
+-----------------------------------------------+
| Is it about TRUST, PATTERNS, or LOYALTY? |
| (honesty over time, brand, recovery, bond) |
+-----------------------------------------------+
| YES --> R (Relationship)
| NO |
v
RE-READ SPAN -- may need splitting
2.4 Implementation Profiles
URT supports four implementation profiles with increasing complexity:
| Profile | Primary Code Level | Metadata Required | Use Case |
|---|---|---|---|
| URT-Lite | Domain (O, P, J...) | Valence only | Micro-business, quick triage |
| URT-Core | Category (O1, P2...) | Valence + Intensity | Small business, dashboards |
| URT-Standard | Subcode (O1.01, P2.03...) | All 7 dimensions | Operations, routing, analytics |
| URT-Full | Subcode + Causal | All dimensions + Causal | Enterprise, root cause, audit |
2.5 Profile Requirements Matrix
| Field | Lite | Core | Standard | Full |
|---|---|---|---|---|
| primary_code | Domain | Category | Subcode | Subcode |
| secondary_codes | Forbidden | Max 2 (Cat) | Max 2 (Sub) | Max 2 (Sub) |
| valence | Required | Required | Required | Required |
| intensity | Optional | Required | Required | Required |
| specificity | -- | -- | Required | Required |
| actionability | -- | -- | Required | Required |
| temporal | -- | Optional | Required | Required |
| evidence | -- | -- | Required | Required |
| comparative | -- | Optional | Required | Required |
| causal_chain | -- | -- | Optional | Required* |
*Required when evidence supports
3. Complete Domain Reference
3.1 Domain O: Offering
Definition: The core product, service, or outcome delivered to the customer.
Core Question: Does what we provide actually work and meet expectations?
Default Owner: Product / Operations
Scope:
- The thing itself (product, service, treatment, meal, deliverable)
- Its functionality, quality, completeness, and fit
- Outcomes and results achieved (or not achieved)
NOT in Scope:
- How staff behaved during delivery (P domain)
- The process of obtaining it (J domain)
- The environment where it was delivered (E domain)
O1: Function
Category Definition: Does the product/service do what it's supposed to do?
O1.01 Works/Doesn't Work
Definition: Basic functionality success or failure - whether the product/service performs its fundamental purpose.
Include:
- Complete functional failure ("won't turn on," "doesn't work at all")
- Core functionality issues ("can't make calls," "won't connect")
- Binary working/not working assessments
Exclude:
- Performance quality issues (use O1.02)
- System/service availability (use J3.03)
- Interface/app functionality (use E2.02)
Examples:
- (+) "Software runs perfectly on my machine"
- (+) "Phone works exactly as expected"
- (-) "Car won't start at all"
- (-) "The blender doesn't turn on - completely dead"
Common Errors:
- Confusing with J3.03 (System Uptime): "Website was down" = J3.03; "Feature is broken" = O1.01
- Confusing with E2.02 (Digital Functionality): App features not working = E2.02; Core product functionality = O1.01
O1.02 Performance Level
Definition: How well the product/service operates when it does work.
Include:
- Speed of operation ("lightning fast," "sluggish")
- Efficiency metrics ("great battery life," "fuel efficient")
- Capability levels ("powerful," "weak")
Exclude:
- Interface/app speed (use E2.03)
- Basic functionality (use O1.01)
- Durability over time (use O1.03)
Examples:
- (+) "Incredibly fast processor - handles everything I throw at it"
- (+) "Best vacuum suction I've ever experienced"
- (-) "Sluggish and laggy even with simple tasks"
- (-) "Motor is weak - struggles with thick materials"
Common Errors:
- Confusing with E2.03 (Interface Performance): E2.03 is app/website speed; O1.02 is the core product's performance
O1.03 Durability
Definition: Longevity and resistance to wear over time.
Include:
- How long it lasted before failing
- Wear and tear assessments
- Build quality affecting lifespan
Exclude:
- Material quality itself (use O2.01)
- One-time damage at delivery (use O2.05)
- Consistency of function (use O1.04)
Examples:
- (+) "Still perfect after 5 years of daily use"
- (+) "Built like a tank - survived multiple drops"
- (-) "Fell apart in a month"
- (-) "Zipper broke after just two washes"
Common Errors:
- Confusing with O2.01 (Materials): O2.01 is about material quality observed; O1.03 is about how long it lasted
O1.04 Reliability
Definition: Consistency of function over time - whether it works dependably.
Include:
- Intermittent failures ("works sometimes")
- Consistency of performance over uses
- Dependability assessments
Exclude:
- Process reliability (use J3.01)
- Organizational dependability (use R2.02)
- Single instance failure (use O1.01)
Examples:
- (+) "Never fails me - works every single time"
- (+) "Reliable connection, never drops"
- (-) "Works sometimes, not others - frustrating"
- (-) "Intermittent issues - can't depend on it"
Common Errors:
- Confusing with J3.01 (Process Consistency): J3.01 = "They deliver the same quality each time"; O1.04 = "The product itself works consistently"
O1.05 Outcome Achievement
Definition: Whether the customer accomplished their intended goal through the product/service.
Include:
- Treatment/therapy results
- Learning/certification outcomes
- Problem resolution via product
- Goal attainment through service
Exclude:
- General satisfaction (use V4.03)
- Value judgment (use V4.01)
- Quality assessment (use O2)
Examples:
- (+) "Passed my certification exam on the first try!"
- (+) "Back pain is completely gone after treatment"
- (-) "Treatment didn't work - still in pain"
- (-) "Course was useless - didn't learn what I needed"
Common Errors:
- Confusing with V4.03 (Satisfaction): V4.03 is general contentment; O1.05 is specific goal achievement
O2: Quality
Category Definition: How well is the product/service made or executed?
O2.01 Materials/Inputs
Definition: Quality of the components, ingredients, or raw materials used.
Include:
- Material quality observations ("real leather," "cheap plastic")
- Ingredient quality ("fresh," "stale")
- Component quality ("premium parts")
Exclude:
- Durability over time (use O1.03)
- How it was assembled (use O2.02)
- Visual presentation (use O2.03)
Examples:
- (+) "Real leather, premium feel to the touch"
- (+) "Fresh ingredients - you can taste the quality"
- (-) "Cheap plastic parts that feel flimsy"
- (-) "Obviously low-grade materials"
Common Errors:
- Confusing with O1.03 (Durability): "Cheap materials" = O2.01; "Broke quickly" = O1.03
O2.02 Craftsmanship
Definition: Skill of construction, assembly, or execution.
Include:
- Build quality and assembly
- Skill of preparation or creation
- Attention to construction details
Exclude:
- Visual presentation (use O2.03)
- Staff technical skill (use P2.02)
- Finishing details only (use O2.04)
Examples:
- (+) "Beautifully sewn seams - masterful tailoring"
- (+) "Perfectly cooked - restaurant quality"
- (-) "Sloppy assembly - seams coming apart"
- (-) "Amateur hour - clearly unskilled preparation"
Common Errors:
- Confusing with P2.02 (Technical Skill): P2.02 is about the person's skill; O2.02 is about the result's quality
O2.03 Presentation
Definition: Visual and aesthetic quality of the product itself.
Include:
- How the product looks
- Plating and display of food
- Packaging aesthetics
- Visual appeal of deliverables
Exclude:
- Space/environment aesthetics (use E3.05)
- Interface design (use E2.01)
- Finishing details (use O2.04)
Examples:
- (+) "Gorgeous plating - almost too pretty to eat"
- (+) "Beautiful packaging - felt like a gift"
- (-) "Looked thrown together - no care taken"
- (-) "Presentation was awful - food slapped on plate"
Common Errors:
- Confusing with E3.05 (Space Aesthetics): E3.05 is the environment's beauty; O2.03 is the product's visual quality
O2.04 Attention to Detail
Definition: Finishing touches, refinement, and care in the small things.
Include:
- Polish and refinement
- Thoughtful small touches
- Thoroughness in details
Exclude:
- Missing components (use O3.01)
- Major quality issues (use O2.02)
- Presentation overall (use O2.03)
Examples:
- (+) "Every corner perfect - remarkable attention to detail"
- (+) "Little touches that show they care"
- (-) "Full of typos and errors - no proofreading"
- (-) "Rough edges and sloppy finishing"
Common Errors:
- Confusing with O3.01 (Components): O3.01 is about missing parts; O2.04 is about refinement of what's there
O2.05 Condition at Delivery
Definition: The state of the product when received by the customer.
Include:
- Damage during shipping
- Temperature of food upon arrival
- Freshness at time of receipt
- Physical condition at handoff
Exclude:
- Original manufacturing quality (use O2.02)
- Accuracy of delivery (use J3.02)
- Packaging quality (use O2.03)
Examples:
- (+) "Still warm from the oven when it arrived"
- (+) "Arrived in perfect condition, well-protected"
- (-) "Arrived damaged - box was crushed"
- (-) "Food was cold by the time it got here"
Common Errors:
- Confusing with J3.02 (Accuracy): J3.02 is "wrong item delivered"; O2.05 is "right item, wrong condition"
O3: Completeness
Category Definition: Is everything included that should be?
O3.01 All Components Present
Definition: Nothing missing from what was promised or expected.
Include:
- Missing parts or accessories
- Incomplete orders
- Missing pieces from sets
Exclude:
- Wrong item (use O4.01)
- Missing features (use O3.02)
- Incomplete work scope (use O3.03)
Examples:
- (+) "Everything in the box - all accessories included"
- (+) "Complete set, nothing missing"
- (-) "Missing the charger - had to buy separately"
- (-) "Several pieces missing from the kit"
Common Errors:
- Confusing with O4.01 (Specification Match): O4.01 is wrong item; O3.01 is incomplete item
O3.02 Feature Availability
Definition: Promised or expected features actually exist and work.
Include:
- Advertised features not available
- Menu items unavailable
- Promised capabilities missing
Exclude:
- Physical inventory (use A1.03)
- Features that are broken (use O1.01)
- Features not matching ads (use V2.03)
Examples:
- (+) "All menu items available as advertised"
- (+) "Every feature works as promised"
- (-) "Half the features are disabled"
- (-) "Feature has been 'coming soon' for 8 months"
Common Errors:
- Confusing with A1.03 (Inventory): A1.03 is physical stock; O3.02 is feature/capability availability
O3.03 Scope Delivery
Definition: Full scope of work or service completed as agreed.
Include:
- Incomplete service delivery
- Partial completion of work
- Unfinished portions
Exclude:
- Quality of completed work (use O2.02)
- Resolution completeness (use J4.04)
- Missing components (use O3.01)
Examples:
- (+) "Cleaned entire house top to bottom"
- (+) "Completed all the agreed-upon items"
- (-) "Left the bathrooms undone"
- (-) "Only finished half the project"
Common Errors:
- Confusing with J4.04 (Resolution Quality): J4.04 is about fixes; O3.03 is about initial scope
O3.04 Documentation
Definition: Supporting materials, instructions, and documentation provided.
Include:
- Manuals and instructions
- Documentation quality
- Reference materials provided
Exclude:
- Process simplicity (use J2.01 when docs affect onboarding)
- Staff explanations (use P4.01)
- Information accuracy (use P4.04)
Examples:
- (+) "Great user manual - very helpful"
- (+) "Comprehensive documentation included"
- (-) "No instructions at all"
- (-) "Documentation was outdated and useless"
Common Errors:
- Documentation Rule: Use O3.04 when docs are a product artifact ("manual was helpful"). Use J2.01 when docs affect onboarding friction ("couldn't figure out how to start").
O4: Fit
Category Definition: Does the product/service match the customer's specific needs?
O4.01 Specification Match
Definition: Whether the product matches what was ordered or specified.
Include:
- Wrong size, color, model delivered
- Not matching order specifications
- Different than what was requested
Exclude:
- Process accuracy errors (use J3.02)
- Missing parts (use O3.01)
- Not meeting needs (use O4.04)
Examples:
- (+) "Exactly what I ordered - perfect match"
- (+) "Right size, right color, exactly as specified"
- (-) "Wrong size delivered - ordered medium, got large"
- (-) "Ordered blue, received red"
Common Errors:
- Confusing with J3.02 (Process Accuracy): O4.01 = "This isn't what I need"; J3.02 = "They made a fulfillment error"
O4.02 Personalization
Definition: Adaptation to individual preferences and remembered settings.
Include:
- Remembering customer preferences
- Customization options
- Personal settings saved
Exclude:
- Staff attentiveness (use P3.01)
- Customer recognition (use R4.01)
- Flexibility in modifications (use O4.03)
Examples:
- (+) "Remembered my usual order"
- (+) "Saved my preferences perfectly"
- (-) "No way to save my settings"
- (-) "Had to explain my preferences every time"
Common Errors:
- Confusing with R4.01 (Recognition): R4.01 is "they remember me"; O4.02 is "they remember my preferences"
O4.03 Flexibility
Definition: Ability to modify or adjust the product/service to customer needs.
Include:
- Modification options
- Customization capability
- Willingness to adjust
Exclude:
- Policy flexibility (use V2.04)
- Staff accommodation attitude (use P1)
- Dietary accommodation (use A3.03)
Examples:
- (+) "Happy to substitute ingredients"
- (+) "Easily customizable to my needs"
- (-) "No modifications allowed - take it or leave it"
- (-) "Completely rigid - no flexibility at all"
Common Errors:
- Confusing with V2.04 (Terms Fairness): V2.04 is about policy reasonableness; O4.03 is about product flexibility
O4.04 Appropriateness
Definition: Whether the right solution was provided for the customer's need.
Include:
- Right recommendation for the problem
- Suitable solution selected
- Appropriate service chosen
Exclude:
- Staff knowledge (use P2.01)
- Specification match (use O4.01)
- Wrong item sent (use J3.02)
Examples:
- (+) "Perfect recommendation for my needs"
- (+) "Exactly the right solution"
- (-) "Sold me completely the wrong thing for my needs"
- (-) "Not appropriate for my use case at all"
Common Errors:
- Confusing with P2.01 (Knowledge): P2.01 is about staff knowing products; O4.04 is about the solution's appropriateness
O Domain Common Errors Summary
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|---|---|---|---|
| "App won't load" | O1.01 | E2.02 | App = digital interface |
| "Website was down" | O1.01 | J3.03 | Downtime = system availability |
| "App is slow" | O1.02 | E2.03 | App performance = digital interface |
| "Broke after a month" | O2.01 | O1.03 | Durability = time-based |
| "Wrong item sent" | O4.01 | J3.02 | Focus on process error vs product mismatch |
| "Feature doesn't exist" | O1.01 | O3.02 | Non-existence vs broken |
3.2 Domain P: People
Definition: Human interactions and personnel behavior during the customer experience.
Core Question: How do the people we interact with treat us and perform their roles?
Default Owner: HR / Training
Scope:
- Staff attitude, demeanor, and emotional tone
- Employee competence, knowledge, and skill
- Responsiveness, attentiveness, and follow-through
- Communication quality and style
NOT in Scope:
- Organizational trust patterns (R domain)
- Process/operational issues (J domain)
- Product quality outcomes (O domain)
P1: Attitude
Category Definition: Disposition, manner, and emotional tone of personnel.
P1.01 Warmth/Friendliness
Definition: Approachability, pleasantness, and welcoming demeanor.
Include:
- Friendly greetings and interactions
- Welcoming behavior
- Pleasant demeanor
- Kind and nice treatment
Exclude:
- Relationship building over time (use R4.03)
- Professional conduct (use P2.04)
- Respect for dignity (use P1.02)
Examples:
- (+) "So welcoming and kind from the moment I walked in"
- (+) "Sarah at the front desk was incredibly friendly"
- (-) "Cold and unfriendly - made me feel unwelcome"
- (-) "Staff seemed bothered by my presence"
Common Errors:
- Confusing with R4.03 (Relationship Building): R4.03 is ongoing investment in connection; P1.01 is single-interaction warmth
P1.02 Respect
Definition: Treating the customer with dignity and consideration.
Include:
- Making customer feel valued
- Treating with courtesy
- Not talking down or dismissing
- Showing consideration
Exclude:
- Identity-based discrimination (use A3.05)
- Communication tone (use P4.05)
- Professionalism violations (use P2.04)
Examples:
- (+) "Made me feel valued as a customer"
- (+) "Treated me with complete respect and dignity"
- (-) "Talked down to me like I was stupid"
- (-) "Dismissive and condescending attitude"
Common Errors:
- Confusing with A3.05 (Equal Treatment): Use A3.05 when identity-based discrimination is perceived ("treated differently because of X"). Use P1.02 for general disrespect without identity framing.
P1.03 Empathy
Definition: Understanding and acknowledging the customer's situation and feelings.
Include:
- Understanding frustration
- Showing they "get it"
- Emotional connection
- Acknowledging feelings
Exclude:
- Listening skills (use P4.02)
- Problem-solving ability (use P2.03)
- Apologies for issues (use R3.02)
Examples:
- (+) "Really understood my frustration and showed they cared"
- (+) "Could tell she genuinely felt for my situation"
- (-) "Couldn't care less about my problem"
- (-) "No understanding of what I was going through"
Common Errors:
- Confusing with P4.02 (Listening): P4.02 is cognitive processing; P1.03 is emotional understanding
P1.04 Patience
Definition: Tolerance, calm under pressure, and not rushing the customer.
Include:
- Taking time with customers
- Not showing frustration
- Staying calm when pressed
- Allowing customers to take their time
Exclude:
- Appropriate pacing of service (use J1.05)
- Professional conduct (use P2.04)
- Enthusiasm level (use P1.05)
Examples:
- (+) "Never rushed me, took all the time I needed"
- (+) "So patient with all my questions"
- (-) "Visibly annoyed that I was taking time"
- (-) "Kept sighing and checking the clock"
Common Errors:
- Confusing with J1.05 (Pacing): J1.05 is service timing; P1.04 is staff patience with customer
P1.05 Enthusiasm
Definition: Energy, genuine interest, and passion in helping.
Include:
- Showing excitement about helping
- Genuine interest in the work
- Energy and engagement
- Passion for service
Exclude:
- Staff experience level (use P2.05)
- Friendliness (use P1.01)
- Initiative (use P3.02)
Examples:
- (+) "Passionate about helping - you could tell he loved his job"
- (+) "Genuinely excited to help me find the right solution"
- (-) "Just going through the motions"
- (-) "Zero enthusiasm - felt like a burden to them"
Common Errors:
- Confusing with P1.01 (Warmth): P1.01 is friendly demeanor; P1.05 is energy and passion
P2: Competence
Category Definition: Knowledge, skill, and professional capability of personnel.
P2.01 Knowledge
Definition: Understanding of products, services, policies, and domain expertise.
Include:
- Product knowledge
- Policy understanding
- Technical knowledge
- Industry expertise
Exclude:
- Documentation availability (use O3.04)
- Problem-solving ability (use P2.03)
- Technical execution skill (use P2.02)
Examples:
- (+) "Knew every detail about the product line"
- (+) "Incredibly knowledgeable about the options"
- (-) "Couldn't answer basic questions"
- (-) "Had no idea what they were talking about"
Common Errors:
- Confusing with P2.03 (Problem-Solving): P2.01 is having knowledge; P2.03 is applying it to solve problems
P2.02 Technical Skill
Definition: Ability to perform required tasks competently.
Include:
- Execution quality
- Technical proficiency
- Skilled performance
- Task completion ability
Exclude:
- Product craftsmanship (use O2.02)
- Knowledge of products (use P2.01)
- Professional conduct (use P2.04)
Examples:
- (+) "Masterful technique - clearly an expert"
- (+) "Flawless execution of the procedure"
- (-) "Clearly undertrained - made multiple mistakes"
- (-) "Fumbled through the whole process"
Common Errors:
- Confusing with O2.02 (Craftsmanship): P2.02 is the person's skill; O2.02 is the resulting product's quality
P2.03 Problem-Solving
Definition: Ability to address issues, find solutions, and overcome obstacles.
Include:
- Finding creative solutions
- Overcoming obstacles
- Resolving issues effectively
- Troubleshooting ability
Exclude:
- Resolution process (use J4.02)
- Taking ownership (use R3.05)
- Following through (use P3.04)
Examples:
- (+) "Found a creative solution to my problem"
- (+) "Figured out a workaround when the first approach failed"
- (-) "Just said 'can't help you' and gave up"
- (-) "No ability to think outside the box"
Common Errors:
- Confusing with J4.02 (Resolution Process): J4.02 is the operational process; P2.03 is the individual's problem-solving ability
P2.04 Professionalism
Definition: Appropriate conduct, appearance, and adherence to professional standards.
Include:
- Professional behavior
- Appropriate appearance
- Following professional norms
- Proper conduct
Exclude:
- Respect for customers (use P1.02)
- Technical skill (use P2.02)
- Communication tone (use P4.05)
Examples:
- (+) "Very professional throughout the interaction"
- (+) "Impeccable professionalism - exactly what you'd expect"
- (-) "Inappropriate jokes that made me uncomfortable"
- (-) "Showed up in dirty clothes, on personal phone the whole time"
Common Errors:
- Confusing with P1.02 (Respect): P1.02 is treating customer with dignity; P2.04 is professional conduct standards
P2.05 Experience
Definition: Depth of expertise demonstrated through seasoned performance.
Include:
- Expert-level performance
- Seasoned professional feel
- Years of experience evident
- Depth of expertise
Exclude:
- Organizational track record (use R2.01)
- Technical skill (use P2.02)
- Knowledge breadth (use P2.01)
Examples:
- (+) "Clearly an expert with years of experience"
- (+) "You could tell this wasn't their first rodeo"
- (-) "Felt like talking to a complete beginner"
- (-) "Obvious they were new and unsure"
Common Errors:
- Confusing with R2.01 (Track Record): R2.01 is organizational history; P2.05 is individual experience
P3: Responsiveness
Category Definition: Attentiveness, initiative, and follow-through in meeting customer needs.
P3.01 Attentiveness
Definition: Awareness of customer needs and proactive checking in.
Include:
- Noticing customer needs
- Checking in regularly
- Being aware of situation
- Anticipating needs
Exclude:
- Personalization of product (use O4.02)
- Proactive information sharing (use P3.02)
- Staff availability (use P3.03)
Examples:
- (+) "Always checking in to see if we needed anything"
- (+) "Noticed I was looking for help before I even asked"
- (-) "Had to flag them down every time I needed something"
- (-) "Completely oblivious to our needs"
Common Errors:
- Confusing with O4.02 (Personalization): O4.02 is product customization; P3.01 is staff awareness
P3.02 Initiative
Definition: Proactive assistance without being asked.
Include:
- Offering help unprompted
- Going beyond asked duties
- Proactive suggestions
- Volunteering assistance
Exclude:
- Proactive communication (use P4.03)
- Urgency in handling (use P3.05)
- Attentiveness (use P3.01)
Examples:
- (+) "Offered help without me having to ask"
- (+) "Proactively suggested options I hadn't considered"
- (-) "Did the absolute bare minimum"
- (-) "Wouldn't lift a finger unless specifically asked"
Common Errors:
- Confusing with P4.03 (Proactive Updates): P4.03 is communication; P3.02 is action/assistance
P3.03 Availability
Definition: Presence and accessibility when the customer needs assistance.
Include:
- Being present when needed
- Easy to find or reach
- Accessible for help
- Available to assist
Exclude:
- Staffing levels (use A1.04)
- Operating hours (use A1.01)
- Response time (use J1.03)
Examples:
- (+) "Easy to find someone whenever I needed help"
- (+) "Staff was always available and accessible"
- (-) "Impossible to find anyone to help"
- (-) "Could never get anyone on the phone"
Common Errors:
- Confusing with A1.04 (Staffing Levels): A1.04 is organizational staffing; P3.03 is individual staff availability
P3.04 Follow-Through
Definition: Completing promised or implied actions from an interaction.
Include:
- Doing what they said they'd do
- Completing promised callbacks
- Following up as promised
- Delivering on stated commitments
Exclude:
- Organizational promise keeping (use R1.02)
- Resolution speed (use J4.03)
- Response time (use J1.03)
Examples:
- (+) "Did exactly what they promised - called back right on time"
- (+) "Followed through on every commitment"
- (-) "Said they'd call back within 24 hours - never did"
- (-) "Promised to email the quote - nothing came"
Common Errors:
- Critical Distinction: Use P3.04 for a specific interaction ("said they'd call back, didn't"). Use R1.02 when framed as trust/pattern ("they never keep their word").
P3.05 Urgency
Definition: Appropriate prioritization and sense of importance given to customer needs.
Include:
- Treating as priority
- Showing importance
- Acting with appropriate speed
- Prioritizing the issue
Exclude:
- Response time metrics (use J1.03)
- Service speed (use J1.02)
- Patience with customer (use P1.04)
Examples:
- (+) "Treated my issue as a priority"
- (+) "Could tell they understood the urgency"
- (-) "No sense of urgency at all"
- (-) "Acted like they had all the time in the world while I waited"
Common Errors:
- Confusing with J1.03 (Response Time): J1.03 is measured time; P3.05 is perceived prioritization
P4: Communication
Category Definition: Quality of information exchange with personnel.
P4.01 Clarity
Definition: Understandable, clear information delivery.
Include:
- Clear explanations
- Understandable language
- Well-communicated information
- Easy to follow
Exclude:
- Documentation quality (use O3.04)
- Listening skills (use P4.02)
- Information accuracy (use P4.04)
Examples:
- (+) "Explained everything clearly in plain language"
- (+) "Made complex topics easy to understand"
- (-) "Used confusing jargon I couldn't follow"
- (-) "Explanation made no sense at all"
Common Errors:
- Confusing with O3.04 (Documentation): O3.04 is written materials; P4.01 is verbal/personal communication
P4.02 Listening
Definition: Hearing, understanding, and processing what the customer says.
Include:
- Actually hearing what's said
- Understanding the message
- Not interrupting
- Processing customer input
Exclude:
- Empathy for feelings (use P1.03)
- Taking action on input (use P2.03)
- Proactive updates (use P4.03)
Examples:
- (+) "Really heard what I was saying"
- (+) "Listened carefully to my whole situation"
- (-) "Kept interrupting me"
- (-) "Just read from a script - didn't hear a word I said"
Common Errors:
- Confusing with P1.03 (Empathy): P4.02 is cognitive processing; P1.03 is emotional understanding
P4.03 Proactive Updates
Definition: Keeping the customer informed without being asked.
Include:
- Status updates
- Progress communication
- Information without prompting
- Keeping informed
Exclude:
- Problem acknowledgment (use J4.01)
- Initiative to help (use P3.02)
- Handoff communication (use J2.04)
Examples:
- (+) "Regular status updates throughout the process"
- (+) "Kept me informed every step of the way"
- (-) "Radio silence for weeks - had to chase them"
- (-) "Never heard anything until I called to ask"
Common Errors:
- Confusing with J4.01 (Problem Acknowledgment): J4.01 is recognizing an issue; P4.03 is ongoing communication
P4.04 Accuracy
Definition: Correctness of information provided by staff.
Include:
- Correct information given
- Accurate details shared
- Truthful in communication
- Reliable information
Exclude:
- Honest representation (use V2.05)
- Truthfulness as character (use R1.01)
- Process accuracy (use J3.02)
Examples:
- (+) "Everything they told me was completely accurate"
- (+) "Information was spot-on - no surprises"
- (-) "Given completely wrong information"
- (-) "What they said turned out to be false"
Common Errors:
- Confusing with R1.01 (Truthfulness): R1.01 is organizational honesty pattern; P4.04 is specific information accuracy
P4.05 Tone
Definition: Appropriate communication style and manner of delivery.
Include:
- Tone of voice
- Communication style
- Manner of speaking
- Delivery approach
Exclude:
- Respect for dignity (use P1.02)
- Clarity of message (use P4.01)
- Professionalism (use P2.04)
Examples:
- (+) "Professional but warm tone throughout"
- (+) "Perfect balance of friendly and businesslike"
- (-) "Condescending tone that made me feel small"
- (-) "Sarcastic and dismissive in how they spoke"
Common Errors:
- Confusing with P1.02 (Respect): P1.02 is about treating with dignity; P4.05 is about communication style
P Domain Common Errors Summary
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|---|---|---|---|
| "They never keep promises" | P3.04 | R1.02 | Pattern = R; Instance = P |
| "Felt discriminated against" | P1.02 | A3.05 | Identity-based = A3.05 |
| "Product was poorly made" | P2.02 | O2.02 | Product outcome = O |
| "Always friendly over years" | P1.01 | R4.03 | Long-term = R |
| "Understood my feelings" | P4.02 | P1.03 | Emotional = Empathy |
| "Took weeks to reply" | P3.04 | J1.03 | Time metric = J |
3.3 Domain J: Journey
Definition: The process, timing, and operational flow of the customer experience.
Core Question: Is the experience smooth, timely, and friction-free?
Default Owner: Operations / Process
Scope:
- Timing: waiting, speed, punctuality
- Ease: simplicity, friction, handoffs
- Reliability: consistency, accuracy, uptime
- Resolution: problem handling and fixes
NOT in Scope:
- Staff behavior during process (P domain)
- The product/service itself (O domain)
- Environmental factors (E domain)
J1: Timing
Category Definition: Speed, punctuality, and time management aspects of the experience.
J1.01 Wait Time
Definition: Time spent waiting for service to begin.
Include:
- Queue wait times
- Time past appointment
- Waiting to be served
- Delay before service starts
Exclude:
- Booking access difficulty (use A1.02)
- Service delivery speed (use J1.02)
- Resolution speed (use J4.03)
Examples:
- (+) "Seated immediately - no wait at all"
- (+) "Seen right at my appointment time"
- (-) "45 minutes past my appointment and still waiting"
- (-) "Hour-long wait just to be seen"
Common Errors:
- Confusing with A1.02 (Booking Access): A1.02 is getting the appointment; J1.01 is waiting at the appointment
J1.02 Service Speed
Definition: Time for delivery or completion of the service/product.
Include:
- Delivery speed
- How long the service took
- Production time
- Completion duration
Exclude:
- Resolution/fix speed (use J4.03)
- Wait before service (use J1.01)
- Response to inquiries (use J1.03)
Examples:
- (+) "Next day delivery - impressively fast"
- (+) "Completed the work in record time"
- (-) "Took three weeks to arrive"
- (-) "Service took way longer than quoted"
Common Errors:
- Confusing with J4.03 (Resolution Speed): J1.02 is initial delivery; J4.03 is fixing problems
J1.03 Response Time
Definition: Time to address inquiries, questions, or requests.
Include:
- Reply speed to messages
- Call back time
- Response to inquiries
- Time to answer questions
Exclude:
- Staff urgency demeanor (use P3.05)
- Service delivery (use J1.02)
- Wait at location (use J1.01)
Examples:
- (+) "Replied to my email in minutes"
- (+) "Called back within the hour as promised"
- (-) "Days to get any response"
- (-) "Waited on hold for an hour"
Common Errors:
- Confusing with P3.05 (Urgency): P3.05 is staff demeanor; J1.03 is actual time measurement
J1.04 Punctuality
Definition: Meeting scheduled times and appointments.
Include:
- Being on time
- Meeting schedules
- Arriving as promised
- Schedule adherence
Exclude:
- Consistency over time (use R2.02)
- Wait time (use J1.01)
- Service speed (use J1.02)
Examples:
- (+) "Always arrives exactly on time"
- (+) "Technician showed up at the scheduled time"
- (-) "Two hours late with no notice"
- (-) "Never on time - always running behind"
Common Errors:
- Confusing with R2.02 (Consistency): R2.02 is overall dependability pattern; J1.04 is schedule adherence
J1.05 Pacing
Definition: Appropriate speed of service - not too rushed or too slow.
Include:
- Service feels appropriately timed
- Not being rushed through
- Not dragging on
- Natural flow of timing
Exclude:
- Staff patience (use P1.04)
- Wait times (use J1.01)
- Service speed (use J1.02)
Examples:
- (+) "Perfect timing - never felt rushed"
- (+) "Let us enjoy our meal without hovering"
- (-) "Rushed us out like they needed the table"
- (-) "Dragged on forever - felt like it would never end"
Common Errors:
- Confusing with P1.04 (Patience): P1.04 is staff's patience with customer; J1.05 is timing of service delivery
J2: Ease
Category Definition: Effort required and friction encountered in the process.
J2.01 Simplicity
Definition: Straightforward, uncomplicated processes.
Include:
- Easy processes
- Simple procedures
- Uncomplicated steps
- Streamlined experience
Exclude:
- Interface navigation (use E2.04)
- Physical layout (use E1.03)
- Mental effort (use V3.02)
Examples:
- (+) "So easy to do - couldn't be simpler"
- (+) "Straightforward process from start to finish"
- (-) "Needlessly complicated - way too many steps"
- (-) "Why do they make it so hard?"
Common Errors:
- J2 vs E2 Rule: J2.01 = effort/friction in the process itself ("too many steps"). E2.04 = qualities of the digital interface ("buttons don't work").
J2.02 Navigation
Definition: Finding what's needed within a process or location.
Include:
- Finding things easily
- Locating information
- Following the process
- Getting to the right place
Exclude:
- Physical layout (use E1.03)
- Interface navigation (use E2.04)
- Signage quality (use E1.05)
Examples:
- (+) "Found exactly what I needed right away"
- (+) "Easy to navigate through the options"
- (-) "Couldn't find anything - totally lost"
- (-) "Took forever to figure out where to go"
Common Errors:
- Confusing with E2.04 (Interface Navigation): E2.04 is digital interface; J2.02 is process/location finding
J2.03 Paperwork/Forms
Definition: Documentation burden and form-filling requirements.
Include:
- Amount of paperwork
- Form complexity
- Documentation requirements
- Bureaucratic burden
Exclude:
- Mental effort (use V3.02)
- Process simplicity (use J2.01)
- Documentation provided (use O3.04)
Examples:
- (+) "Minimal paperwork - just a few fields"
- (+) "Quick online form took 2 minutes"
- (-) "Endless paperwork - filled out the same info five times"
- (-) "Mountains of forms to complete"
Common Errors:
- Confusing with V3.02 (Mental Effort): V3.02 is cognitive load; J2.03 is specifically paperwork burden
J2.04 Handoffs
Definition: Transitions between steps, people, or departments.
Include:
- Transfers between departments
- Handoff quality
- Transition smoothness
- Information passing between staff
Exclude:
- Proactive updates (use P4.03)
- Team dynamics issues (use CD-T causal)
- Resolution process (use J4.02)
Examples:
- (+) "Seamless transfer between departments"
- (+) "Next person knew exactly what was going on"
- (-) "Transferred to 4 departments - explained from scratch each time"
- (-) "Every handoff lost my information"
Common Errors:
- Confusing with J4.02 (Resolution Process): J4.02 is problem-fixing process; J2.04 is general handoff quality
J2.05 Self-Service
Definition: Customer autonomy and self-service options available.
Include:
- Online portals
- Self-checkout options
- DIY capabilities
- Autonomous options
Exclude:
- Digital functionality (use E2.02)
- Contact options (use A4.05)
- Staff availability (use P3.03)
Examples:
- (+) "Great online portal - did everything myself"
- (+) "Easy self-service kiosk"
- (-) "Forced to call for everything"
- (-) "No way to do anything online"
Common Errors:
- Confusing with E2.02 (Digital Functionality): E2.02 is whether features work; J2.05 is whether self-service exists
J3: Reliability
Category Definition: Consistency and predictability of the process.
J3.01 Consistency
Definition: Same result delivered each time - process-level consistency.
Include:
- Reliable outcomes each visit
- Consistent experience
- Same quality repeatedly
- Predictable results
Exclude:
- Product reliability (use O1.04)
- Organizational dependability (use R2.02)
- Order accuracy (use J3.02)
Examples:
- (+) "Always reliable - same great experience every time"
- (+) "Consistently excellent across many visits"
- (-) "Hit or miss quality - never know what you'll get"
- (-) "Totally inconsistent - varies wildly"
Common Errors:
- Key Distinction: J3.01 = process delivers same result each time. O1.04 = the product itself works consistently. "Pizza is always good" = J3.01. "Phone always connects" = O1.04.
J3.02 Accuracy
Definition: Correct execution of requests and orders.
Include:
- Order accuracy
- Correct fulfillment
- Request execution
- Right item/service delivered
Exclude:
- Specification match (use O4.01)
- Information accuracy (use P4.04)
- Error frequency (use J3.05)
Examples:
- (+) "Order exactly right - everything perfect"
- (+) "Got exactly what I asked for"
- (-) "Wrong items delivered"
- (-) "They messed up my order completely"
Common Errors:
- Confusing with O4.01 (Specification Match): J3.02 = "They made a mistake"; O4.01 = "This isn't right for me"
J3.03 Availability
Definition: System and service uptime - whether the service is accessible.
Include:
- System uptime
- Service availability
- Outages and downtime
- Platform accessibility
Exclude:
- Product functionality (use O1.01)
- Inventory availability (use A1.03)
- Staff availability (use P3.03)
Examples:
- (+) "Never goes down - always available"
- (+) "System is rock solid - never experienced an outage"
- (-) "Constant outages - can never access when I need it"
- (-) "Website was down for maintenance all weekend"
Common Errors:
- Confusing with O1.01 (Works/Doesn't Work): O1.01 = product is broken; J3.03 = service is unavailable
J3.04 Predictability
Definition: Expectations being matched - knowing what to expect.
Include:
- No surprises
- Expected outcomes
- Clear expectations met
- Known experience
Exclude:
- Pricing clarity (use V2.01)
- Process consistency (use J3.01)
- Communication clarity (use P4.01)
Examples:
- (+) "No surprises - exactly what I expected"
- (+) "Predictable experience every time"
- (-) "Never know what to expect"
- (-) "Completely different from what I was told"
Common Errors:
- Confusing with V2.01 (Pricing Clarity): V2.01 is about understanding costs; J3.04 is general predictability
J3.05 Error Rate
Definition: Frequency of mistakes and problems.
Include:
- How often mistakes happen
- Pattern of errors
- Frequency of issues
- Recurring problems
Exclude:
- Dependability pattern (use R2.02)
- Single accuracy issue (use J3.02)
- Consistency of quality (use J3.01)
Examples:
- (+) "Rarely makes mistakes - highly reliable"
- (+) "In dozens of orders, never a single error"
- (-) "Something wrong every single time"
- (-) "Constant mistakes - can't get it right"
Common Errors:
- Confusing with R2.02 (Consistency): R2.02 is overall dependability; J3.05 is specifically error frequency
J4: Resolution
Category Definition: How problems are handled when they arise.
J4.01 Problem Acknowledgment
Definition: Recognition that an issue exists - operational acknowledgment.
Include:
- Recognizing the problem
- Accepting there's an issue
- Confirming the complaint
- Noting the problem exists
Exclude:
- Admitting fault (use R3.01)
- Taking responsibility (use R3.05)
- Apology (use R3.02)
Examples:
- (+) "Immediately recognized there was a problem"
- (+) "Confirmed the issue right away"
- (-) "Denied there was any problem"
- (-) "Wouldn't even acknowledge the issue"
Common Errors:
- Critical Distinction: J4.01 = "Yes, there's a problem" (operational). R3.01 = "Yes, we were wrong" (accountability).
J4.02 Resolution Process
Definition: How problems are handled operationally.
Include:
- Steps to resolve
- Escalation process
- Handling procedures
- Fix workflow
Exclude:
- Staff problem-solving ability (use P2.03)
- Compensation offered (use R3.03)
- Resolution speed (use J4.03)
Examples:
- (+) "Clear escalation path to resolution"
- (+) "Smooth process to get it fixed"
- (-) "Transferred in circles - nobody could help"
- (-) "No process at all - just chaos"
Common Errors:
- Confusing with P2.03 (Problem-Solving): P2.03 is individual ability; J4.02 is organizational process
J4.03 Resolution Speed
Definition: Time taken to fix problems.
Include:
- Speed of fix
- How long to resolve
- Time to solution
- Fix turnaround
Exclude:
- Initial service speed (use J1.02)
- Response time (use J1.03)
- Resolution quality (use J4.04)
Examples:
- (+) "Fixed the same day"
- (+) "Problem resolved within hours"
- (-) "Took weeks to resolve"
- (-) "Still waiting after a month"
Common Errors:
- Confusing with J1.02 (Service Speed): J1.02 is initial delivery; J4.03 is problem-fixing speed
J4.04 Resolution Quality
Definition: Adequacy and completeness of the solution provided.
Include:
- Quality of the fix
- Completeness of resolution
- Whether issue is truly resolved
- Adequacy of solution
Exclude:
- Compensation (use R3.03)
- Prevention of recurrence (use J4.05)
- Scope completion (use O3.03)
Examples:
- (+) "Completely fixed - problem gone"
- (+) "Perfect solution that addressed everything"
- (-) "Band-aid fix that didn't last"
- (-) "Issue wasn't really resolved"
Common Errors:
- Confusing with R3.03 (Compensation): J4.04 = was it fixed? R3.03 = did they make amends?
J4.05 Prevention
Definition: Efforts to prevent the problem from recurring.
Include:
- Process changes made
- Steps to prevent recurrence
- Systemic fixes implemented
- Learning from issues
Exclude:
- Organizational improvement commitment (use R3.04)
- Resolution quality (use J4.04)
- Problem acknowledgment (use J4.01)
Examples:
- (+) "Changed their process so it won't happen again"
- (+) "Implemented safeguards to prevent future issues"
- (-) "Same issue happened again next visit"
- (-) "No effort to prevent recurrence"
Common Errors:
- Confusing with R3.04 (Improvement): J4.05 = process change made; R3.04 = organizational commitment to improve
J4 vs R3: Process vs Ownership
This is one of the most critical disambiguations in URT:
| Aspect | J4 (Resolution) | R3 (Recovery) |
|---|---|---|
| Focus | What they did to fix it | How they took responsibility |
| Question | Was the fix adequate? | Did they own it and make amends? |
| Owner | Operations | Leadership |
Decision Guide:
- Mechanics of fixing → J4
- Accountability and relationship repair → R3
| Example Span | Primary Code | Rationale |
|---|---|---|
| "They sent a replacement quickly" | J4.02/J4.03 | Process focus |
| "They sincerely apologized" | R3.02 | Accountability focus |
| "Owned their mistake" | R3.01 | Admitting fault |
| "Transferred me 4 times" | J4.02 | Process dysfunction |
| "Offered nothing for my trouble" | R3.03 | Compensation failure |
J Domain Common Errors Summary
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|---|---|---|---|
| "Booking was hard to get" | J1.01 | A1.02 | Getting appointment = A |
| "Interface was confusing" | J2.01 | E2.04 | Digital interface = E |
| "Product sometimes fails" | J3.01 | O1.04 | Product = O |
| "Website was down" | O1.01 | J3.03 | System availability = J |
| "They apologized" | J4.01 | R3.02 | Apology = R |
| "Never keeps promises" | J4 | R1.02 | Pattern = R |
Billing/Returns/Refunds Decision Table
| Feedback Type | Primary Code | Secondary | Rationale |
|---|---|---|---|
| "Returns process was easy" | J4.02 | -- | Resolution process ease |
| "Returns process was a nightmare" | J4.02 | -- | Resolution process friction |
| "Refund took too long" | J4.03 | -- | Resolution speed |
| "Refund policy is unfair" | V2.04 | -- | Terms fairness |
| "They refused to refund me" (trust framing) | R3.03 | V2.04 | Compensation failure |
| "Wrong amount refunded" | J3.02 | V1.04 | Accuracy + hidden costs |
| "They honored the warranty" | R2.05 | -- | Guarantee honor |
| "Charged me twice" | J3.02 | -- | Process accuracy |
3.4 Domain E: Environment
Definition: Physical, digital, and ambient context where the experience occurs.
Core Question: Is the space where the experience occurs functional, safe, and pleasant?
Default Owner: Facilities / IT
Scope:
- Physical spaces: cleanliness, maintenance, layout
- Digital spaces: interface design, functionality, performance
- Ambiance: atmosphere, noise, temperature
- Safety: physical safety, health, security
NOT in Scope:
- Staff behavior in the space (P domain)
- The product itself (O domain)
- Process friction (J domain)
E1: Physical Space
Category Definition: Tangible environment attributes of the physical space.
E1.01 Cleanliness
Definition: Hygiene, tidiness, and general cleanliness of the space.
Include:
- General cleanliness
- Tidiness of space
- Hygiene appearance
- Clean facilities
Exclude:
- Sanitation protocols (use E4.02)
- Maintenance issues (use E1.02)
- Staff appearance (use P2.04)
Examples:
- (+) "Spotless facilities - incredibly clean"
- (+) "Immaculately maintained space"
- (-) "Filthy bathrooms - disgusting"
- (-) "Dirty tables and floors everywhere"
Common Errors:
- Confusing with E4.02 (Health/Hygiene): E1.01 = general tidiness; E4.02 = sanitation protocols and food safety
E1.02 Maintenance
Definition: Condition and upkeep of equipment and facilities.
Include:
- Working equipment
- Maintained facilities
- Repairs needed/done
- Functional amenities
Exclude:
- Product functionality (use O1.01)
- Equipment quality (use E1.04)
- Cleanliness (use E1.01)
Examples:
- (+) "Everything works perfectly - well maintained"
- (+) "Clearly take pride in upkeep"
- (-) "Broken equipment everywhere"
- (-) "Half the machines don't work"
Common Errors:
- Confusing with O1.01 (Product Function): E1.02 = facility equipment; O1.01 = the product you're buying
E1.03 Layout/Design
Definition: Functional arrangement and design of the physical space.
Include:
- Space arrangement
- Functional design
- Layout effectiveness
- Space organization
Exclude:
- Process navigation (use J2.02)
- Signage (use E1.05)
- Aesthetics (use E3.05)
Examples:
- (+) "Well-designed layout - easy to navigate"
- (+) "Thoughtful space arrangement"
- (-) "Confusing layout - got lost immediately"
- (-) "Poorly designed space - awkward flow"
Common Errors:
- Confusing with J2.02 (Navigation): J2.02 = finding things in a process; E1.03 = physical space design
E1.04 Equipment
Definition: Tools, machines, and amenities available in the space.
Include:
- Quality of equipment
- Modernity of machines
- Available amenities
- Tool condition
Exclude:
- Product performance (use O1.02)
- Equipment maintenance (use E1.02)
- Digital interface (use E2)
Examples:
- (+) "Modern, high-quality equipment throughout"
- (+) "State-of-the-art machines"
- (-) "Outdated equipment from the 90s"
- (-) "Cheap, worn-out machines"
Common Errors:
- Confusing with O1.02 (Product Performance): E1.04 = facility equipment quality; O1.02 = product performance
E1.05 Signage
Definition: Navigation aids, signs, and directional information.
Include:
- Directional signs
- Information displays
- Wayfinding aids
- Posted instructions
Exclude:
- Location accessibility (use A4.01)
- Emergency signage (use E4.05)
- Interface navigation (use E2.04)
Examples:
- (+) "Clear signs everywhere - easy to find anything"
- (+) "Excellent wayfinding throughout"
- (-) "No signs anywhere - completely lost"
- (-) "Confusing and contradictory signage"
Common Errors:
- Confusing with A4.01 (Location): A4.01 = where the business is; E1.05 = signage within the space
E2: Digital Space
Category Definition: Online and application interface characteristics.
E2.01 Interface Design
Definition: Visual and interaction quality of digital interfaces.
Include:
- Visual design quality
- UI appearance
- Layout of interface
- Aesthetic appeal of digital
Exclude:
- Product presentation (use O2.03)
- Interface functionality (use E2.02)
- Interface speed (use E2.03)
Examples:
- (+) "Beautiful app design - clean and modern"
- (+) "Gorgeous interface - pleasure to use"
- (-) "Cluttered mess - ugly design"
- (-) "Looks like it was made in 2005"
Common Errors:
- Confusing with O2.03 (Product Presentation): O2.03 = product aesthetics; E2.01 = interface aesthetics
E2.02 Functionality
Definition: Whether digital features work correctly.
Include:
- Buttons working
- Features functioning
- App capabilities working
- Website features operational
Exclude:
- Product functionality (use O1.01)
- Interface speed (use E2.03)
- System availability (use J3.03)
Examples:
- (+) "Everything works perfectly - no bugs"
- (+) "All features function as expected"
- (-) "Buttons don't work - totally broken"
- (-) "Half the features are buggy"
Common Errors:
- Confusing with O1.01 (Works/Doesn't Work): O1.01 = core product; E2.02 = app/interface features
E2.03 Performance
Definition: Speed and responsiveness of digital interfaces.
Include:
- App/website speed
- Loading times
- Responsiveness
- Interface lag
Exclude:
- Product performance (use O1.02)
- System uptime (use J3.03)
- Interface design (use E2.01)
Examples:
- (+) "Lightning fast - pages load instantly"
- (+) "Incredibly responsive interface"
- (-) "Painfully slow - takes forever to load"
- (-) "Laggy and unresponsive"
Common Errors:
- Key Rule: E2.03 = the interface/app is slow. O1.02 = the core product performs poorly ("car accelerates slowly").
E2.04 Navigation
Definition: Ease of finding things within digital interfaces.
Include:
- Menu structure
- Finding features
- Digital wayfinding
- Information architecture
Exclude:
- Process simplicity (use J2.01)
- Physical navigation (use E1.03)
- Interface design (use E2.01)
Examples:
- (+) "Intuitive menus - found everything easily"
- (+) "Excellent navigation - nothing is hidden"
- (-) "Buried 5 menus deep"
- (-) "Impossible to find basic features"
Common Errors:
- J2 vs E2 Rule: E2.04 = interface navigation specifically. J2.01 = process simplicity generally.
E2.05 Mobile Experience
Definition: Smartphone optimization and mobile usability.
Include:
- Mobile-specific issues
- Phone optimization
- Responsive design
- Mobile app quality
Exclude:
- Digital accessibility (use A2.05)
- General functionality (use E2.02)
- Interface design (use E2.01)
Examples:
- (+) "Works great on my phone"
- (+) "Perfect mobile experience"
- (-) "Completely unusable on mobile"
- (-) "Buttons are tiny, text overlaps on phone"
Common Errors:
- Confusing with A2.05 (Digital Accessibility): A2.05 = assistive technology support; E2.05 = mobile optimization
E3: Ambiance
Category Definition: Intangible environmental qualities affecting mood and comfort.
E3.01 Atmosphere/Vibe
Definition: Overall mood and feel of the space.
Include:
- Overall vibe
- Mood of space
- General atmosphere
- Feel of the environment
Exclude:
- Staff attitude (use P1)
- Aesthetics (use E3.05)
- Specific elements like noise (use E3.02)
Examples:
- (+) "Calm and relaxing atmosphere"
- (+) "Great vibe - felt welcoming"
- (-) "Stressful, chaotic environment"
- (-) "Depressing atmosphere"
Common Errors:
- Confusing with P1 (Attitude): P1 is staff demeanor; E3.01 is the overall space vibe
E3.02 Noise Level
Definition: Sound environment and acoustic qualities.
Include:
- Volume levels
- Background noise
- Acoustic quality
- Sound environment
Exclude:
- Comfort in general (use E4.04)
- Atmosphere overall (use E3.01)
- Equipment noise (use E1.02)
Examples:
- (+) "Pleasantly quiet - could have conversations"
- (+) "Great acoustics, not too loud"
- (-) "Deafening noise - couldn't hear ourselves"
- (-) "Music was way too loud"
Common Errors:
- Confusing with E3.01 (Atmosphere): E3.01 is general vibe; E3.02 is specifically about sound
E3.03 Temperature/Climate
Definition: Thermal comfort and climate control.
Include:
- Temperature
- Heating/cooling
- Climate comfort
- Thermal environment
Exclude:
- General comfort (use E4.04)
- Atmosphere (use E3.01)
- Equipment (use E1.02)
Examples:
- (+) "Perfect temperature - very comfortable"
- (+) "Great climate control"
- (-) "Freezing cold - couldn't enjoy the meal"
- (-) "Way too hot - no AC"
Common Errors:
- Confusing with E4.04 (Comfort): E4.04 is general physical comfort; E3.03 is specifically temperature
E3.04 Crowding
Definition: Density, personal space, and capacity management.
Include:
- How crowded it feels
- Personal space
- Density of people
- Capacity relative to crowd
Exclude:
- Capacity availability (use A1.03)
- Layout design (use E1.03)
- Atmosphere (use E3.01)
Examples:
- (+) "Plenty of room - never felt crowded"
- (+) "Well-spaced, comfortable density"
- (-) "Packed like sardines"
- (-) "So crowded you couldn't move"
Common Errors:
- Confusing with A1.03 (Capacity): A1.03 = availability of spots; E3.04 = feeling of crowdedness
E3.05 Aesthetics
Definition: Beauty and visual appeal of the space.
Include:
- Decor and design
- Visual beauty
- Artistic elements
- Space attractiveness
Exclude:
- Product presentation (use O2.03)
- Interface design (use E2.01)
- Layout function (use E1.03)
Examples:
- (+) "Beautiful decor - stunning space"
- (+) "Gorgeous restaurant - Instagram-worthy"
- (-) "Depressing, ugly space"
- (-) "Tired decor - needs updating"
Common Errors:
- Confusing with O2.03 (Product Presentation): O2.03 = product aesthetics; E3.05 = space aesthetics
E4: Safety
Category Definition: Security and wellbeing factors in the environment.
E4.01 Physical Safety
Definition: Protection from physical harm.
Include:
- Feeling safe from harm
- Hazard-free environment
- Physical protection
- Danger prevention
Exclude:
- Physical accessibility (use A2.01)
- Security of property (use E4.03)
- Health/sanitation (use E4.02)
Examples:
- (+) "Felt completely safe the entire time"
- (+) "No safety hazards - well managed"
- (-) "Dangerous conditions - felt unsafe"
- (-) "Tripping hazards everywhere"
Common Errors:
- Confusing with A2.01 (Physical Accessibility): A2.01 = disability accommodation; E4.01 = safety from harm
E4.02 Health/Hygiene
Definition: Sanitation standards and health protocols.
Include:
- Food safety protocols
- Sanitation standards
- Health measures
- Hygiene practices
Exclude:
- General cleanliness (use E1.01)
- Staff professionalism (use P2.04)
- Physical safety (use E4.01)
Examples:
- (+) "Strict hygiene protocols - very reassuring"
- (+) "Impeccable food safety standards"
- (-) "Staff not wearing gloves handling food"
- (-) "Questionable hygiene practices"
Common Errors:
- Confusing with E1.01 (Cleanliness): E1.01 = general tidiness; E4.02 = health/sanitation protocols
E4.03 Security
Definition: Protection of person and property.
Include:
- Property security
- Personal security
- Data security (physical)
- Theft prevention
Exclude:
- Physical safety (use E4.01)
- Trust in organization (use R1)
- Privacy policies (use V2.04)
Examples:
- (+) "Secure facility - felt protected"
- (+) "Great security measures in place"
- (-) "Things were stolen from my car"
- (-) "No security - felt vulnerable"
Common Errors:
- Data Privacy/Security Rule: Security incident = E4.03. "I don't trust them with my data" = R1.03/R1.04. Privacy policy = V2.04.
E4.04 Comfort
Definition: Physical ease and wellbeing in the space.
Include:
- Seating comfort
- Physical comfort
- Ergonomic quality
- Bodily ease
Exclude:
- Temperature (use E3.03)
- Atmosphere (use E3.01)
- Crowding (use E3.04)
Examples:
- (+) "Comfortable seating - could sit for hours"
- (+) "Ergonomic and supportive"
- (-) "Torture chairs - my back hurt"
- (-) "Incredibly uncomfortable seating"
Common Errors:
- Confusing with E3 (Ambiance): E4.04 = physical comfort of furniture/seating; E3 = environmental qualities
E4.05 Emergency Readiness
Definition: Preparedness for incidents and emergencies.
Include:
- Emergency exits
- Safety equipment
- Emergency procedures
- Preparedness measures
Exclude:
- Signage (use E1.05)
- Physical safety (use E4.01)
- Security (use E4.03)
Examples:
- (+) "Clear emergency exits marked"
- (+) "Fire extinguishers and first aid visible"
- (-) "No visible safety measures"
- (-) "Emergency exits blocked"
Common Errors:
- Confusing with E1.05 (Signage): E1.05 = general signage; E4.05 = emergency preparedness specifically
E Domain Common Errors Summary
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|---|---|---|---|
| "Product was ugly" | E3.05 | O2.03 | Product = O |
| "App crashed" | E1.02 | E2.02 | Digital = E2 |
| "Website slow" | O1.02 | E2.03 | Interface = E2 |
| "Staff wasn't wearing gloves" | E1.01 | E4.02 | Sanitation = E4.02 |
| "Screen reader doesn't work" | E2.05 | A2.05 | Accessibility = A |
| "Too many steps online" | E2.04 | J2.01 | Process = J |
Data Privacy/Security Decision Table
| Feedback Type | Primary Code | Secondary | Rationale |
|---|---|---|---|
| "Security incident occurred" | E4.03 | -- | Security breach |
| "I don't trust them with my data" | R1.03 or R1.04 | E4.03 | Trust + security |
| "Data breach notification" | E4.03 | R1.03 | Security + transparency |
| "Privacy policy concerns" | V2.04 | R1.04 | Terms + ethics |
| "Account was hacked" | E4.03 | -- | Security failure |
| "They sell my data" | R1.04 | V2.04 | Ethics + terms |
3.5 Domain A: Access
Definition: Availability, accessibility, and inclusivity - whether everyone can participate fully.
Core Question: Can everyone who wants to participate do so fully and fairly?
Default Owner: Compliance / Design
Scope:
- Availability: hours, booking, inventory, staffing
- Accessibility: disability accommodations (physical, visual, hearing, cognitive, digital)
- Inclusivity: language, culture, dietary, family, equal treatment
- Convenience: location, parking, transit, payment, contact options
NOT in Scope:
- Wait times at appointment (J domain)
- Staff behavior (P domain)
- Digital interface design (E domain)
A Domain Disambiguation
The Access domain covers three distinct concerns:
| Category | Focus | Key Question | Example |
|---|---|---|---|
| A1/A4 | Operational convenience | Can I get there, book it, reach it? | "Hard to park," "Never in stock" |
| A2 | Disability/ability barriers | Can people with disabilities use it? | "No wheelchair ramp" |
| A3 | Cultural/social inclusion | Does it work for diverse backgrounds? | "English only," "Felt discriminated against" |
A1: Availability
Category Definition: Can you get the service when you need it?
A1.01 Operating Hours
Definition: When the service is accessible.
Include:
- Business hours
- Hours of operation
- When they're open
- Schedule availability
Exclude:
- Staff availability during hours (use P3.03)
- Booking access (use A1.02)
- System uptime (use J3.03)
Examples:
- (+) "Open 24/7 - perfect for my schedule"
- (+) "Great extended hours on weekends"
- (-) "Banker's hours only - impossible for working people"
- (-) "Only open 9-5 when everyone's at work"
Common Errors:
- Confusing with P3.03 (Staff Availability): A1.01 = business hours; P3.03 = staff present during hours
A1.02 Booking Access
Definition: Ability to schedule appointments or reservations.
Include:
- Appointment availability
- Reservation ability
- Scheduling ease
- Getting an appointment
Exclude:
- Wait time at appointment (use J1.01)
- Online booking interface (use E2.02)
- Response time (use J1.03)
Examples:
- (+) "Easy online booking - got an appointment quickly"
- (+) "Plenty of availability when I needed it"
- (-) "3-month wait just to get an appointment"
- (-) "Impossible to book - always full"
Common Errors:
- Key Distinction: A1.02 = getting the appointment. J1.01 = waiting at the appointment.
A1.03 Inventory/Capacity
Definition: Product or service availability - whether it's in stock.
Include:
- Stock availability
- Capacity availability
- Service slots available
- Product in stock
Exclude:
- Feature availability (use O3.02)
- Crowding feeling (use E3.04)
- Staffing levels (use A1.04)
Examples:
- (+) "Always in stock - never disappointed"
- (+) "Plenty of capacity - got in immediately"
- (-) "Perpetually sold out"
- (-) "Never have what I'm looking for"
Common Errors:
- Confusing with O3.02 (Feature Availability): O3.02 = features exist but unavailable; A1.03 = physical stock
A1.04 Staffing Levels
Definition: Adequate personnel available to serve customers.
Include:
- Number of staff
- Staffing adequacy
- Personnel availability
- Team size
Exclude:
- Individual staff availability (use P3.03)
- Wait time caused by understaffing (use J1.01 primary)
- Staff quality (use P2)
Examples:
- (+) "Plenty of staff - well-staffed operation"
- (+) "Always enough people to help"
- (-) "Severely understaffed - one person for everything"
- (-) "Not enough staff to handle the crowd"
Common Errors:
- Causal Relationship: If "long wait because understaffed," primary = J1.01 (Wait), secondary = A1.04 (Staffing)
A1.05 Geographic Reach
Definition: Service area coverage - whether they serve your location.
Include:
- Delivery area
- Service coverage
- Geographic availability
- Area served
Exclude:
- Location convenience (use A4.01)
- Availability of service (use A1.03)
- Hours of operation (use A1.01)
Examples:
- (+) "Serves my area - convenient coverage"
- (+) "Wide delivery range"
- (-) "Doesn't serve my neighborhood"
- (-) "Outside their coverage area"
Common Errors:
- Confusing with A4.01 (Location): A4.01 = how convenient to reach; A1.05 = whether they serve the area
A2: Accessibility (Ability-Based)
Category Definition: Can everyone use it regardless of ability or disability?
A2.01 Physical Accessibility
Definition: Mobility accommodations for people with physical disabilities.
Include:
- Wheelchair access
- Ramps and elevators
- Mobility accommodations
- Physical barrier removal
Exclude:
- Physical safety (use E4.01)
- Layout design (use E1.03)
- Comfort (use E4.04)
Examples:
- (+) "Fully wheelchair accessible - ramps and elevators"
- (+) "Great mobility accommodations throughout"
- (-) "No ramps or elevators - stairs only"
- (-) "Not accessible for wheelchair users"
Common Errors:
- Confusing with E4.01 (Physical Safety): E4.01 = safety from harm; A2.01 = disability access
A2.02 Visual Accessibility
Definition: Accommodations for people with visual impairments.
Include:
- Braille signage
- Large print options
- High contrast
- Visual accommodation
Exclude:
- Interface design (use E2.01)
- Digital accessibility (use A2.05)
- Signage quality (use E1.05)
Examples:
- (+) "Braille menus available"
- (+) "Large print options for everything"
- (-) "No accommodations for visually impaired"
- (-) "Impossible to read for low vision"
Common Errors:
- Confusing with A2.05 (Digital Accessibility): A2.02 = physical visual aids; A2.05 = screen readers etc.
A2.03 Hearing Accessibility
Definition: Accommodations for people with hearing impairments.
Include:
- Captions
- Sign language
- Hearing loop
- Audio accommodations
Exclude:
- Digital functionality (use E2.02)
- Noise levels (use E3.02)
- Communication clarity (use P4.01)
Examples:
- (+) "Captions available on all videos"
- (+) "Sign language interpreter provided"
- (-) "No transcripts available"
- (-) "Videos without captions"
Common Errors:
- Confusing with E3.02 (Noise Level): E3.02 = ambient noise; A2.03 = hearing accessibility features
A2.04 Cognitive Accessibility
Definition: Accommodations for people with cognitive or learning differences.
Include:
- Plain language
- Simple instructions
- Clear communication
- Cognitive accommodations
Exclude:
- Process simplicity (use J2.01)
- Communication clarity (use P4.01)
- Interface navigation (use E2.04)
Examples:
- (+) "Clear, simple language throughout"
- (+) "Easy to understand instructions"
- (-) "Unnecessarily complex - not accessible"
- (-) "Confusing for people with learning differences"
Common Errors:
- Confusing with J2.01 (Simplicity): J2.01 = general process ease; A2.04 = cognitive accessibility specifically
A2.05 Digital Accessibility
Definition: Assistive technology support in digital interfaces.
Include:
- Screen reader compatibility
- WCAG compliance
- Assistive technology support
- Alt text quality
Exclude:
- Mobile experience (use E2.05)
- Interface functionality (use E2.02)
- Interface design (use E2.01)
Examples:
- (+) "Works perfectly with my screen reader"
- (+) "WCAG compliant - fully accessible"
- (-) "Screen reader can't interpret the buttons"
- (-) "Completely inaccessible for blind users"
Common Errors:
- Key Distinction: A2.05 = assistive technology (screen readers, etc.). E2.05 = mobile phone optimization.
A3: Inclusivity (Culture/Identity-Based)
Category Definition: Does it work for people from diverse backgrounds?
A3.01 Language Support
Definition: Multiple language options and language accessibility.
Include:
- Staff language ability
- Translated materials
- Language options
- Multilingual support
Exclude:
- Staff knowledge (use P2.01)
- Communication clarity (use P4.01)
- Cultural sensitivity (use A3.02)
Examples:
- (+) "Staff spoke my language fluently"
- (+) "Materials available in multiple languages"
- (-) "English only - no help for non-English speakers"
- (-) "No signs or menus in my language"
Common Errors:
- Confusing with P2.01 (Knowledge): P2.01 = product knowledge; A3.01 = language capability
A3.02 Cultural Sensitivity
Definition: Respect for cultural backgrounds and customs.
Include:
- Understanding customs
- Cultural awareness
- Respecting traditions
- Cultural accommodation
Exclude:
- General respect (use P1.02)
- Discrimination (use A3.05)
- Religious accommodations (use A3.03)
Examples:
- (+) "Understood and respected our customs"
- (+) "Culturally aware and sensitive"
- (-) "Insensitive comments about my culture"
- (-) "No awareness of cultural differences"
Common Errors:
- Confusing with P1.02 (Respect): P1.02 = general respect; A3.02 = cultural awareness specifically
A3.03 Dietary/Medical
Definition: Accommodations for dietary restrictions and medical needs.
Include:
- Food allergies
- Dietary restrictions
- Medical accommodations
- Health-related needs
Exclude:
- Product flexibility (use O4.03)
- Menu options (use O3.02)
- Health safety (use E4.02)
Examples:
- (+) "Handled my allergies perfectly"
- (+) "Great vegetarian options"
- (-) "No options for dietary restrictions"
- (-) "Couldn't accommodate my allergy"
Common Errors:
- Confusing with O4.03 (Flexibility): O4.03 = general modifications; A3.03 = dietary/medical specifically
A3.04 Family Friendly
Definition: Accommodation for children and families.
Include:
- Kid-friendly options
- Family accommodations
- Children's needs
- Family facilities
Exclude:
- Atmosphere (use E3.01)
- Safety (use E4.01)
- Noise (use E3.02)
Examples:
- (+) "Great for kids - family-friendly"
- (+) "Excellent children's facilities"
- (-) "Not child-friendly at all"
- (-) "No accommodations for families"
Common Errors:
- Confusing with E3.01 (Atmosphere): E3.01 = general vibe; A3.04 = family-specific accommodation
A3.05 Equal Treatment
Definition: Non-discrimination and equal treatment regardless of identity.
Include:
- Discrimination experiences
- Equal treatment
- Bias-based treatment
- Identity-based differential treatment
Exclude:
- General respect (use P1.02)
- Cultural sensitivity (use A3.02)
- Fair dealing (use R1.05)
Examples:
- (+) "Treated exactly the same as everyone else"
- (+) "No differential treatment - felt welcome"
- (-) "Felt discriminated against because of how I looked"
- (-) "Clearly treated differently than other customers"
Common Errors:
- Key Distinction: Use A3.05 when identity-based discrimination is perceived ("treated differently because of X"). Use P1.02 for general disrespect without identity framing.
A4: Convenience
Category Definition: Is it easy to reach and engage with?
A4.01 Location
Definition: Physical accessibility and convenience of location.
Include:
- Location convenience
- Easy to get to
- Geographic convenience
- Physical location
Exclude:
- Geographic reach (use A1.05)
- Parking (use A4.02)
- Transit (use A4.03)
Examples:
- (+) "Convenient location - easy to get to"
- (+) "Right in the center of town"
- (-) "Middle of nowhere - hard to find"
- (-) "Terrible location - not convenient"
Common Errors:
- Confusing with A1.05 (Geographic Reach): A1.05 = whether they serve your area; A4.01 = how convenient the location is
A4.02 Parking
Definition: Vehicle accommodation and parking availability.
Include:
- Parking availability
- Parking convenience
- Parking cost
- Parking ease
Exclude:
- Security of parking (use E4.03)
- Location (use A4.01)
- Transit (use A4.03)
Examples:
- (+) "Easy free parking right in front"
- (+) "Plenty of parking spaces"
- (-) "Parking nightmare - impossible to find spots"
- (-) "Expensive parking adds to cost"
Common Errors:
- Confusing with E4.03 (Security): E4.03 = safety of parked car; A4.02 = availability of parking
A4.03 Transit Access
Definition: Public transportation options for accessing the business.
Include:
- Public transit access
- Bus/train proximity
- Transportation options
- Transit convenience
Exclude:
- Location (use A4.01)
- Parking (use A4.02)
- Geographic reach (use A1.05)
Examples:
- (+) "Right by the subway - easy transit access"
- (+) "Multiple bus lines stop here"
- (-) "No transit options - car required"
- (-) "Far from any public transportation"
Common Errors:
- Confusing with A4.01 (Location): A4.01 = general location convenience; A4.03 = transit specifically
A4.04 Payment Options
Definition: Available methods for payment.
Include:
- Payment methods accepted
- Credit card options
- Digital payment
- Payment flexibility
Exclude:
- Payment flexibility terms (use V1.05)
- Contact options (use A4.05)
- Self-service (use J2.05)
Examples:
- (+) "Takes all payment methods"
- (+) "Apple Pay, cards, everything accepted"
- (-) "Cash only - no cards"
- (-) "Limited payment options"
Common Errors:
- Confusing with V1.05 (Payment Flexibility): V1.05 = payment terms/financing; A4.04 = payment methods
A4.05 Contact Options
Definition: Ways to reach and communicate with the business.
Include:
- Contact methods available
- Communication channels
- Ways to reach them
- Multi-channel options
Exclude:
- Self-service (use J2.05)
- Response time (use J1.03)
- Staff availability (use P3.03)
Examples:
- (+) "Chat, phone, email - all options available"
- (+) "Easy to reach through multiple channels"
- (-) "Phone only - and always on hold"
- (-) "No way to contact them online"
Common Errors:
- Confusing with J2.05 (Self-Service): J2.05 = doing things yourself; A4.05 = reaching the business
A Domain Common Errors Summary
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|---|---|---|---|
| "Waited an hour at appointment" | A1.02 | J1.01 | Waiting there = J |
| "App doesn't work with screen reader" | E2.02 | A2.05 | Accessibility = A |
| "Staff didn't speak English" | P2.01 | A3.01 | Language = A |
| "Rude to me specifically" | A3.05 | P1.02 | No identity = P |
| "Crowded and uncomfortable" | A1.03 | E3.04 | Feeling crowded = E |
| "Good vegetarian options" | O4.03 | A3.03 | Dietary = A |
3.6 Domain V: Value
Definition: Cost, pricing, worth, and the fairness of the exchange.
Core Question: Is what I'm giving up fair for what I'm getting?
Default Owner: Finance / Pricing
Scope:
- Price: absolute cost, expectations, market comparison, hidden costs
- Transparency: pricing clarity, fee disclosure, advertising accuracy, terms
- Effort: time, mental load, physical effort, hassle, opportunity cost
- Worth: overall value, quality-price ratio, satisfaction, recommendation
NOT in Scope:
- Organizational ethics/trust patterns (R domain)
- Process friction (J domain)
- Product quality itself (O domain)
V vs R: The Critical Distinction
This is one of the most important disambiguations in URT:
| If the complaint is about... | Use Domain |
|---|---|
| The exchange itself (what I got vs. what I paid) | V (Value) |
| Their intent to deceive or organizational character | R (Relationship) |
Criminal metaphor mapping:
| Word/Phrase | Domain | Reasoning |
|---|---|---|
| "scam," "fraud," "crooks" | R1.04 | Character judgment |
| "rip-off," "robbery," "highway robbery" | V4.01 | Exchange complaint |
| "overpriced" | V1.01 or V4.02 | Price/value complaint |
V1: Price
Category Definition: The monetary cost of the product or service.
V1.01 Absolute Price
Definition: The actual cost itself - is it expensive or cheap?
Include:
- Raw price level
- Cost magnitude
- Expensive/affordable assessments
- Price itself
Exclude:
- Quality-price ratio (use V4.02)
- Comparison to competitors (use V1.03)
- Hidden costs (use V1.04)
Examples:
- (+) "Very affordable prices"
- (+) "Reasonable cost for the area"
- (-) "Outrageously expensive"
- (-) "$25 for a basic salad is ridiculous"
Common Errors:
- Confusing with V4.02 (Quality-Price Ratio): V4.02 includes quality assessment; V1.01 is price alone
V1.02 Price vs Expectation
Definition: How the price compared to what was anticipated.
Include:
- Sticker shock
- Better than expected
- Surprising price
- Expectation vs reality
Exclude:
- Pricing clarity (use V2.01)
- Market comparison (use V1.03)
- Hidden costs (use V1.04)
Examples:
- (+) "Cheaper than I expected"
- (+) "Pleasant surprise on the bill"
- (-) "Major sticker shock"
- (-) "Way more expensive than I thought"
Common Errors:
- Confusing with V2.01 (Pricing Clarity): V2.01 = understanding the price; V1.02 = price vs expectations
V1.03 Price vs Market
Definition: Comparison to competitor pricing.
Include:
- Competitor comparison
- Market positioning
- Relative pricing
- Industry comparison
Exclude:
- Overall value (use V4.01)
- Absolute price (use V1.01)
- Quality-price ratio (use V4.02)
Examples:
- (+) "Best prices in the area"
- (+) "Much cheaper than competitors"
- (-) "Way overpriced compared to alternatives"
- (-) "Competitors charge half as much"
Common Errors:
- Confusing with V4.01 (Overall Value): V1.03 = competitor price comparison; V4.01 = total value assessment
V1.04 Hidden Costs
Definition: Unexpected or undisclosed charges.
Include:
- Surprise fees
- Undisclosed charges
- Unexpected costs
- Add-on fees
Exclude:
- Fee disclosure (use V2.02)
- Terms fairness (use V2.04)
- Absolute price (use V1.01)
Examples:
- (+) "No hidden fees - price as quoted"
- (+) "Transparent pricing, no surprises"
- (-) "Surprise $50 charge at checkout"
- (-) "$15 'service fee' that wasn't mentioned"
Common Errors:
- Distinction: V1.04 = the charge itself. V2.02 = the disclosure failure.
V1.05 Payment Flexibility
Definition: Terms and options for payment.
Include:
- Financing options
- Payment plans
- Payment terms
- Credit options
Exclude:
- Payment methods (use A4.04)
- Pricing clarity (use V2.01)
- Terms fairness (use V2.04)
Examples:
- (+) "Great financing options available"
- (+) "Flexible payment plans"
- (-) "All upfront required - no payment plans"
- (-) "Rigid payment terms"
Common Errors:
- Confusing with A4.04 (Payment Options): A4.04 = what methods accepted; V1.05 = payment terms/financing
V2: Transparency
Category Definition: Clarity and honesty about costs and terms.
V2.01 Pricing Clarity
Definition: Understanding what costs what.
Include:
- Clear pricing
- Easy to understand costs
- Price transparency
- Clear price list
Exclude:
- Predictability (use J3.04)
- Hidden costs (use V1.04)
- Fee disclosure (use V2.02)
Examples:
- (+) "Clear price list - easy to understand"
- (+) "Transparent pricing structure"
- (-) "Impossible to understand the pricing"
- (-) "Confusing cost structure"
Common Errors:
- Confusing with J3.04 (Predictability): J3.04 = general predictability; V2.01 = pricing clarity specifically
V2.02 Fee Disclosure
Definition: Upfront disclosure of all charges and fees.
Include:
- Disclosing all fees
- Transparency about charges
- Upfront about costs
- Full disclosure
Exclude:
- Hidden costs (use V1.04)
- Pricing clarity (use V2.01)
- Terms fairness (use V2.04)
Examples:
- (+) "Full disclosure of all fees upfront"
- (+) "Every charge explained in advance"
- (-) "Fees hidden in fine print"
- (-) "Didn't tell me about extra charges"
Common Errors:
- Distinction: V2.02 = the disclosure (or lack thereof). V1.04 = the surprise cost itself.
V2.03 Advertising Accuracy
Definition: Whether marketing matches reality.
Include:
- Advertising vs reality
- Marketing accuracy
- Promotional honesty
- Ads matching product
Exclude:
- Truthfulness as character (use R1.01)
- Honest representation (use V2.05)
- Terms fairness (use V2.04)
Examples:
- (+) "Exactly as advertised"
- (+) "Marketing matched the experience"
- (-) "Total bait and switch"
- (-) "Photos nothing like reality"
Common Errors:
- Confusing with R1.01 (Truthfulness): V2.03 = advertising specifically; R1.01 = organizational honesty pattern
V2.04 Terms Fairness
Definition: Reasonableness of contracts, policies, and terms.
Include:
- Policy fairness
- Contract terms
- Return policies
- Cancellation policies
Exclude:
- Fair dealing (use R1.05)
- Fee disclosure (use V2.02)
- Ethics (use R1.04)
Examples:
- (+) "Fair cancellation policy"
- (+) "Reasonable terms and conditions"
- (-) "Predatory contract terms"
- (-) "Criminal cancellation policy - lose 50% for any reason"
Common Errors:
- Confusing with R1.05 (Fair Dealing): V2.04 = specific policy terms; R1.05 = equitable treatment pattern
V2.05 Honest Representation
Definition: Truthful claims and representations about the product/service.
Include:
- Accurate descriptions
- Truthful claims
- Honest representation
- Not misleading
Exclude:
- Truthfulness as character (use R1.01)
- Advertising (use V2.03)
- Information accuracy (use P4.04)
Examples:
- (+) "Accurate description of the product"
- (+) "What they said matched what I got"
- (-) "Totally misleading description"
- (-) "Not at all what they claimed"
Common Errors:
- V2 vs R1 Rule: Use V2 for pricing/terms/advertising specifically. Use R1 for trust/integrity/organizational character framing.
V3: Effort
Category Definition: Non-monetary costs - time, hassle, mental and physical effort.
V3.01 Time Investment
Definition: Hours required for the experience.
Include:
- Total time required
- Hours spent
- Time commitment
- Duration of engagement
Exclude:
- Wait time (use J1.01)
- Service speed (use J1.02)
- Hassle factor (use V3.04)
Examples:
- (+) "Quick 10 minutes - in and out"
- (+) "Didn't take much time at all"
- (-) "Wasted my whole day"
- (-) "Hours of my life I won't get back"
Common Errors:
- Confusing with J1 (Timing): J1 = wait/service/response times; V3.01 = overall time investment value
V3.02 Mental Effort
Definition: Cognitive load and mental energy required.
Include:
- Thinking required
- Mental energy
- Cognitive load
- Figuring things out
Exclude:
- Process simplicity (use J2.01)
- Paperwork (use J2.03)
- Cognitive accessibility (use A2.04)
Examples:
- (+) "Effortless experience - no thinking required"
- (+) "Easy and stress-free"
- (-) "Exhausting to figure out"
- (-) "Mental gymnastics required"
Common Errors:
- Confusing with J2.01 (Simplicity): J2.01 = process complexity; V3.02 = mental effort as cost
V3.03 Physical Effort
Definition: Bodily exertion required.
Include:
- Physical labor required
- Bodily effort
- Physical demands
- Exertion needed
Exclude:
- Convenience (use A4)
- Location (use A4.01)
- Physical accessibility (use A2.01)
Examples:
- (+) "Delivered right to my door"
- (+) "No heavy lifting required"
- (-) "Had to lug it upstairs myself"
- (-) "Physically exhausting experience"
Common Errors:
- Confusing with A4 (Convenience): A4 = access convenience; V3.03 = physical effort as cost
V3.04 Hassle Factor
Definition: Cumulative frustration and friction.
Include:
- Overall hassle
- Cumulative frustration
- Death by thousand cuts
- Total friction
Exclude:
- Process ease (use J2)
- Mental effort (use V3.02)
- Time investment (use V3.01)
Examples:
- (+) "Smooth, hassle-free experience"
- (+) "So easy - no friction at all"
- (-) "Death by a thousand cuts"
- (-) "Everything was a hassle"
Common Errors:
- Confusing with J2 (Ease): J2 = process ease; V3.04 = cumulative hassle as cost
V3.05 Opportunity Cost
Definition: What else could have been done with the time/resources.
Include:
- Worth the trip
- Could have done something else
- Trade-off assessment
- Alternative use of time
Exclude:
- Overall value (use V4.01)
- Time investment (use V3.01)
- Satisfaction (use V4.03)
Examples:
- (+) "Worth every minute of the drive"
- (+) "Glad I made the trip"
- (-) "Not worth the drive"
- (-) "Could have done better things with my time"
Common Errors:
- Confusing with V4.01 (Overall Value): V4.01 = total value; V3.05 = opportunity cost specifically
V4: Worth
Category Definition: Overall value assessment of the exchange.
V4.01 Overall Value
Definition: Total assessment of value received.
Include:
- Worth it or not
- Value received
- Overall value judgment
- "Rip-off" language
Exclude:
- Absolute price (use V1.01)
- Quality-price ratio (use V4.02)
- Ethics judgment (use R1.04 for "scam")
Examples:
- (+) "Excellent value - totally worth it"
- (+) "Great value for what you get"
- (-) "Total rip-off"
- (-) "Not worth the money"
Common Errors:
- Critical Rule: "Rip-off" = V4.01 (exchange complaint). "Scam" = R1.04 (character judgment).
V4.02 Quality-Price Ratio
Definition: What you get for what you pay.
Include:
- Quality relative to price
- Value for money
- What you get vs. cost
- Price-quality balance
Exclude:
- Product quality (use O2)
- Absolute price (use V1.01)
- Overall value (use V4.01)
Examples:
- (+) "Great quality for the price"
- (+) "Excellent value for money"
- (-) "Pay more, get less"
- (-) "Overpriced for the quality"
Common Errors:
- Confusing with O2 (Quality): V4.02 includes price comparison; O2 is quality alone
V4.03 Satisfaction
Definition: Contentment with the overall exchange.
Include:
- General satisfaction
- Happy with experience
- Content with outcome
- Pleased overall
Exclude:
- Outcome achievement (use O1.05)
- Overall value (use V4.01)
- Recommendation (use V4.04)
Examples:
- (+) "Very satisfied with my purchase"
- (+) "Completely happy with the experience"
- (-) "Deeply regret this purchase"
- (-) "Left unsatisfied"
Common Errors:
- Confusing with O1.05 (Outcome Achievement): O1.05 = specific goal met; V4.03 = general satisfaction
V4.04 Recommendation
Definition: Willingness to suggest to others.
Include:
- Would recommend
- Tell others about it
- Suggest to friends
- Advocate for
Exclude:
- Relationship building (use R4.03)
- Return intent (use V4.05)
- Loyalty (use R4)
Examples:
- (+) "Highly recommend to everyone"
- (+) "Told all my friends about it"
- (-) "Would warn everyone to avoid"
- (-) "Don't recommend at all"
Common Errors:
- Confusing with R4 (Loyalty): V4.04 = recommending to others; R4 = ongoing relationship
V4.05 Return Intent
Definition: Willingness to come back.
Include:
- Would return
- Coming back
- Future visits
- Repeat business intent
Exclude:
- Loyalty (use R4)
- Recommendation (use V4.04)
- Overall value (use V4.01)
Examples:
- (+) "Definitely coming back"
- (+) "Will return for sure"
- (-) "Never coming back"
- (-) "Won't return"
Common Errors:
- Confusing with R4 (Loyalty): V4.05 = simple return intent; R4 = ongoing relationship and trust
V Domain Common Errors Summary
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|---|---|---|---|
| "Total scam" | V4.01 | R1.04 | Character = R |
| "Product was bad quality" | V4.02 | O2 | Quality alone = O |
| "Waited forever" | V3.01 | J1.01 | Wait = J |
| "Policy is unfair" | R1.05 | V2.04 | Policy = V |
| "Hidden fees" (the fee) | V2.02 | V1.04 | Fee = V1.04 |
| "They lied about features" | V2.03 | R1.01 | Pattern = R |
3.7 Domain R: Relationship
Definition: Trust, reliability, and the ongoing connection between customer and business.
Core Question: Can I trust this business and do they value our relationship?
Default Owner: Leadership / CX
Scope:
- Integrity: truthfulness, promise keeping, transparency, ethics, fair dealing
- Dependability: track record, consistency, stability, trustworthiness, guarantees
- Recovery: acknowledging failures, apology, compensation, improvement, ownership
- Loyalty: recognition, rewards, relationship building, communication, community
NOT in Scope:
- Specific interaction issues (P domain)
- Specific process issues (J domain)
- Specific pricing issues (V domain)
When to Use R Domain
Use R when feedback is about:
- Trust/commitment over time ("They always/never...")
- Organizational intent ("They don't care about customers")
- Pattern of behavior ("This is the third time...")
- Character judgment ("Shady company," "Stand behind their product")
- Moral assessment of the business ("They're crooks," "Ethical company")
Use P/J/V when feedback is about:
- A specific interaction ("The cashier was rude today")
- A specific process ("This refund took too long")
- A specific price/term ("This fee is unfair")
R1: Integrity
Category Definition: Honesty and ethical behavior of the organization.
R1.01 Truthfulness
Definition: Accurate, honest representations by the organization.
Include:
- Organizational honesty
- Lying accusations (pattern)
- Truthful communications
- Honest dealings
Exclude:
- Advertising accuracy (use V2.03)
- Staff information accuracy (use P4.04)
- Honest representation (use V2.05)
Examples:
- (+) "Everything they say is accurate and true"
- (+) "Completely honest company"
- (-) "They flat out lied to me"
- (-) "Nothing they say is true"
Common Errors:
- Confusing with V2.03 (Advertising): V2.03 = advertising specifically; R1.01 = organizational honesty pattern
R1.02 Promise Keeping
Definition: Honoring commitments and keeping promises.
Include:
- Keeping word over time
- Organizational commitments
- Pattern of promises
- Delivering on commitments
Exclude:
- Specific follow-through (use P3.04)
- Resolution speed (use J4.03)
- Guarantees (use R2.05)
Examples:
- (+) "Always deliver on their word"
- (+) "Keep every promise they make"
- (-) "Never keep their promises"
- (-) "Every commitment is an empty word"
Common Errors:
- Critical Distinction: R1.02 = pattern ("they never keep promises"). P3.04 = specific instance ("said they'd call back, didn't").
R1.03 Transparency
Definition: Openness about practices, policies, and operations.
Include:
- Organizational transparency
- Openness about operations
- Hidden agendas
- Disclosure patterns
Exclude:
- Fee disclosure (use V2.02)
- Pricing clarity (use V2.01)
- Data security (use E4.03)
Examples:
- (+) "Completely transparent about everything"
- (+) "Full disclosure, no secrets"
- (-) "Hidden agendas everywhere"
- (-) "Never know what's really going on"
Common Errors:
- Confusing with V2.02 (Fee Disclosure): V2.02 = pricing transparency; R1.03 = organizational transparency
R1.04 Ethics
Definition: Moral and ethical business conduct.
Include:
- "Scam" language
- Ethical/unethical judgment
- Moral business character
- Predatory behavior
Exclude:
- Terms fairness (use V2.04)
- Fair dealing (use R1.05)
- Overall value (use V4.01 for "rip-off")
Examples:
- (+) "Ethical company - do the right thing"
- (+) "Stand-up organization with integrity"
- (-) "Total scam company"
- (-) "Shady business practices"
Common Errors:
- Critical Rule: "Scam" = R1.04 (moral judgment). "Rip-off" = V4.01 (value complaint).
R1.05 Fair Dealing
Definition: Equitable treatment and fair practices.
Include:
- Fair treatment overall
- Equitable practices
- Not taking advantage
- Fair business practices
Exclude:
- Equal treatment (use A3.05)
- Terms fairness (use V2.04)
- Respect (use P1.02)
Examples:
- (+) "Always treated fairly"
- (+) "Fair and square dealings"
- (-) "Felt taken advantage of"
- (-) "Completely unfair treatment"
Common Errors:
- Confusing with A3.05 (Equal Treatment): A3.05 = identity-based discrimination; R1.05 = general fair dealing
R2: Dependability
Category Definition: Consistency and reliability over time.
R2.01 Track Record
Definition: Historical performance and reliability.
Include:
- History of performance
- Long-term reliability
- Past experiences
- Overall record
Exclude:
- Staff experience (use P2.05)
- Process consistency (use J3.01)
- Product reliability (use O1.04)
Examples:
- (+) "Never let me down in 10 years"
- (+) "Impeccable track record"
- (-) "History of problems"
- (-) "Long record of failures"
Common Errors:
- Confusing with P2.05 (Experience): P2.05 = individual expertise; R2.01 = organizational track record
R2.02 Consistency
Definition: Same experience delivered over time.
Include:
- Consistent quality over visits
- Same experience each time
- Reliability of experience
- Dependable outcomes
Exclude:
- Process consistency (use J3.01)
- Product reliability (use O1.04)
- Error rate (use J3.05)
Examples:
- (+) "Always great - consistent quality"
- (+) "Same excellent experience every time"
- (-) "Varies wildly - never know what you'll get"
- (-) "Completely inconsistent"
Common Errors:
- Confusing with J3.01 (Process Consistency): J3.01 = process level; R2.02 = organizational/relationship level
R2.03 Stability
Definition: Organizational continuity and stability.
Include:
- Company stability
- Organizational continuity
- Business changes
- Management stability
Exclude:
- System uptime (use J3.03)
- Track record (use R2.01)
- Trustworthiness (use R2.04)
Examples:
- (+) "Stable company - been around for years"
- (+) "Consistent ownership and leadership"
- (-) "Constant changes - nothing stable"
- (-) "Different management every month"
Common Errors:
- Confusing with J3.03 (System Availability): J3.03 = system uptime; R2.03 = organizational stability
R2.04 Trustworthiness
Definition: Warranting confidence and trust.
Include:
- Can count on them
- Trust in organization
- Confidence in business
- Reliable partner
Exclude:
- Integrity specifics (use R1)
- Track record (use R2.01)
- Consistency (use R2.02)
Examples:
- (+) "Can absolutely count on them"
- (+) "Completely trustworthy organization"
- (-) "Don't trust them at all"
- (-) "Lost all confidence in them"
Common Errors:
- Confusing with R1 (Integrity): R1 = specific integrity aspects; R2.04 = overall trustworthiness assessment
R2.05 Guarantee Honor
Definition: Standing behind products and honoring guarantees.
Include:
- Warranty honor
- Guarantee fulfillment
- Standing behind product
- Promise of quality upheld
Exclude:
- Resolution quality (use J4.04)
- Promise keeping (use R1.02)
- Compensation (use R3.03)
Examples:
- (+) "Honored the warranty without question"
- (+) "Stand behind their products 100%"
- (-) "Worthless guarantee - wouldn't honor it"
- (-) "Warranty is meaningless"
Common Errors:
- Confusing with J4.04 (Resolution Quality): J4.04 = fix quality; R2.05 = guarantee/warranty honor
R3: Recovery
Category Definition: Response to failures and making things right.
R3 vs J4 Disambiguation
This is critical:
| If the span is about... | Use |
|---|---|
| What they did to fix the problem | J4 |
| How they took responsibility (acknowledgment, apology, ownership) | R3 |
| Aspect | J4 (Resolution) | R3 (Recovery) |
|---|---|---|
| Focus | Mechanics of fixing | Accountability |
| Question | Was it fixed? | Did they own it? |
| Owner | Operations | Leadership |
R3.01 Acknowledgment
Definition: Admitting failures and wrongdoing.
Include:
- Owning mistakes
- Admitting fault
- Acknowledging wrongdoing
- Taking blame
Exclude:
- Problem acknowledgment (use J4.01)
- Apology (use R3.02)
- Ownership (use R3.05)
Examples:
- (+) "Immediately admitted their mistake"
- (+) "Owned up to the error"
- (-) "Denied any wrongdoing"
- (-) "Refused to admit fault"
Common Errors:
- Key Distinction: J4.01 = "Yes, there's a problem" (operational). R3.01 = "Yes, we were wrong" (accountability).
R3.02 Apology
Definition: Expression of regret and sorrow for issues.
Include:
- Saying sorry
- Expressing regret
- Apologizing
- Showing remorse
Exclude:
- Empathy (use P1.03)
- Acknowledgment (use R3.01)
- Compensation (use R3.03)
Examples:
- (+) "Sincere, heartfelt apology"
- (+) "Genuinely apologized for the issue"
- (-) "Non-apology apology"
- (-) "Never said sorry"
Common Errors:
- Confusing with P1.03 (Empathy): P1.03 = emotional understanding; R3.02 = formal apology
R3.03 Compensation
Definition: Making amends beyond just fixing the problem.
Include:
- Offering compensation
- Making up for issues
- Extra gestures
- Amends beyond the fix
Exclude:
- Resolution quality (use J4.04)
- Terms fairness (use V2.04)
- Overall value (use V4.01)
Examples:
- (+) "Refunded plus gave store credit"
- (+) "More than made up for the problem"
- (-) "Offered nothing for my trouble"
- (-) "Refused any compensation"
Common Errors:
- Key Distinction: J4.04 = "Was it fixed?" R3.03 = "Did they make amends?"
R3.04 Improvement
Definition: Actions demonstrating commitment to prevent recurrence.
Include:
- Organizational commitment to change
- Promised improvements
- Learning from mistakes
- Systemic changes announced
Exclude:
- Prevention actions (use J4.05)
- Track record (use R2.01)
- Consistency (use R2.02)
Examples:
- (+) "Committed to changing their processes"
- (+) "Showed they learned from the mistake"
- (-) "No indication anything will change"
- (-) "Same problems keep happening"
Common Errors:
- Key Distinction: J4.05 = process change made. R3.04 = organizational commitment to improve.
R3.05 Ownership
Definition: Taking full responsibility for issues.
Include:
- Taking responsibility
- Not blaming others
- Owning the problem
- Full accountability
Exclude:
- Problem-solving (use P2.03)
- Acknowledgment (use R3.01)
- Apology (use R3.02)
Examples:
- (+) "Took full responsibility"
- (+) "Didn't blame anyone else"
- (-) "Blamed me for the problem"
- (-) "Shifted responsibility to others"
Common Errors:
- Confusing with P2.03 (Problem-Solving): P2.03 = ability to solve; R3.05 = willingness to own
R4: Loyalty
Category Definition: Investment in the ongoing customer relationship.
R4.01 Recognition
Definition: Acknowledging repeat customers.
Include:
- Remembering customers
- Recognizing regulars
- Knowing their history
- Personal acknowledgment
Exclude:
- Personalization (use O4.02)
- Warmth (use P1.01)
- Rewards (use R4.02)
Examples:
- (+) "They remember me every time I come in"
- (+) "Recognized as a valued regular"
- (-) "Treated like a stranger every time"
- (-) "No acknowledgment of my loyalty"
Common Errors:
- Confusing with O4.02 (Personalization): O4.02 = preferences remembered; R4.01 = personal recognition
R4.02 Rewards
Definition: Loyalty benefits and programs.
Include:
- Loyalty programs
- Points and rewards
- Member benefits
- Loyalty perks
Exclude:
- Price (use V1)
- Recognition (use R4.01)
- Compensation (use R3.03)
Examples:
- (+) "Great loyalty rewards program"
- (+) "Excellent perks for regulars"
- (-) "Worthless points system"
- (-) "No loyalty benefits at all"
Common Errors:
- Confusing with V1 (Price): R4.02 = loyalty programs; V1 = general pricing
R4.03 Relationship Building
Definition: Investment in building a personal connection.
Include:
- Personal relationship
- Connection beyond transaction
- Genuine interest in customer
- Long-term relationship focus
Exclude:
- Friendliness (use P1.01)
- Recognition (use R4.01)
- Community (use R4.05)
Examples:
- (+) "Feel like I have a personal relationship"
- (+) "Genuinely invest in customers"
- (-) "Purely transactional"
- (-) "No interest in relationship"
Common Errors:
- Confusing with P1.01 (Friendliness): P1.01 = single-interaction warmth; R4.03 = ongoing relationship investment
R4.04 Communication
Definition: Quality of ongoing relationship communication.
Include:
- Newsletters and updates
- Ongoing communication quality
- Relationship communication
- Regular engagement
Exclude:
- Proactive updates (use P4.03)
- Contact options (use A4.05)
- Information accuracy (use P4.04)
Examples:
- (+) "Helpful, relevant newsletters"
- (+) "Great ongoing communication"
- (-) "Nothing but spam"
- (-) "No useful communication"
Common Errors:
- Confusing with P4.03 (Proactive Updates): P4.03 = transaction updates; R4.04 = ongoing relationship communication
R4.05 Community
Definition: Sense of belonging and connection with brand community.
Include:
- Feeling part of something
- Brand community
- Customer community
- Belonging
Exclude:
- Atmosphere (use E3.01)
- Relationship building (use R4.03)
- Family friendly (use A3.04)
Examples:
- (+) "Feel part of a community"
- (+) "Great sense of belonging"
- (-) "No sense of community"
- (-) "Just another number"
Common Errors:
- Confusing with E3.01 (Atmosphere): E3.01 = space vibe; R4.05 = community belonging
R Domain Common Errors Summary
| Error Pattern | Incorrect Code | Correct Code | Key Distinction |
|---|---|---|---|
| "This call they didn't follow up" | R1.02 | P3.04 | Specific = P |
| "Price is unfair" | R1.05 | V2.04 | Price = V |
| "They fixed it quickly" | R3.03 | J4.03 | Process = J |
| "Apologized nicely" | P1.03 | R3.02 | Apology = R |
| "Great every time I go" | R2.02 | J3.01 | Process level = J |
| "Rip-off prices" | R1.04 | V4.01 | Exchange = V |
4. Metadata Dimensions
Every span classification includes metadata dimensions. There are 7 dimensions with 24 total values.
4.1 Valence (V) - ALWAYS REQUIRED
Valence captures the sentiment direction of the feedback.
| Code | Label | Definition | Linguistic Markers |
|---|---|---|---|
| V+ | Positive | Praise, satisfaction, approval | "great," "loved," "excellent," "perfect," "amazing" |
| V- | Negative | Complaint, dissatisfaction, criticism | "terrible," "hated," "worst," "awful," "disappointing" |
| V0 | Neutral | Factual observation without judgment | "they have," "it was," "there are," descriptive only |
| V+- | Mixed | Both positive and negative in same span | "good but," "despite," "however," contrasting elements |
V+- Usage Rule: Prefer splitting over V+- unless truly inseparable.
| Feedback | Action | Rationale |
|---|---|---|
| "Great product, terrible onboarding" | SPLIT | Two different targets |
| "Good but overpriced" | KEEP with V+- | Same target, mixed assessment |
| "Nice staff despite the chaos" | SPLIT if chaos is separate | Different domains likely |
Test: If the positive and negative parts have different domain targets, split them.
4.2 Intensity (I) - REQUIRED FOR CORE+
Intensity captures how strongly the sentiment is expressed.
| Code | Label | Definition | Linguistic Markers |
|---|---|---|---|
| I1 | Mild | Slight preference/concern | "a bit," "somewhat," "could be better," "slightly," "minor" |
| I2 | Moderate | Clear but not extreme | Standard adjectives, no intensifiers, normal language |
| I3 | Strong | Emphatic, intense expression | "extremely," "absolutely," "worst ever," CAPS, !!!, profanity |
I3 Indicators:
- Intensifying adverbs: extremely, absolutely, totally, completely
- Superlatives: best ever, worst I've seen, most terrible
- ALL CAPS in review text
- Multiple exclamation marks (!!!)
- Profanity or extreme language
- Words like "unbelievable," "outrageous," "incredible"
Default: When in doubt, use I2 (moderate).
4.3 Specificity (S) - STANDARD+ ONLY
Specificity measures how much detail is provided in the feedback.
| Code | Label | Definition | Example |
|---|---|---|---|
| S1 | Vague | General impression only, no details | "Service was bad" |
| S2 | Moderate | Some details or context | "Service was slow at dinner" |
| S3 | Specific | Concrete details: names, times, amounts | "Waiter John took 40 mins for appetizers at 7pm Saturday" |
S3 Indicators:
- Named individuals
- Specific times or dates
- Exact amounts or quantities
- Precise locations within a space
- Specific product models or items
4.4 Actionability (A) - STANDARD+ ONLY
Actionability measures how clearly the feedback points to a specific action.
| Code | Label | Definition | Example |
|---|---|---|---|
| A1 | Low | Feeling with no clear action path | "I just didn't like it" |
| A2 | Medium | Suggests improvement area | "Food could be warmer" |
| A3 | High | Specific implementable fix possible | "West bathroom stall lock is broken" |
Important: Specificity and Actionability are correlated but NOT identical.
| Example | Specificity | Actionability | Why Different |
|---|---|---|---|
| "John was rude" | S3 (named) | A2 (unclear action) | Specific but action not obvious |
| "Website is confusing" | S1 (vague) | A3 (triggers UX audit) | Vague but actionable category |
| "Bathroom stall lock broken" | S3 | A3 | High both - ideal feedback |
| "I didn't enjoy it" | S1 | A1 | Low both - least useful |
4.5 Temporal Reference (T) - STANDARD+ (OPTIONAL FOR CORE)
Temporal Reference indicates the time frame of the feedback.
| Code | Label | Definition | Examples |
|---|---|---|---|
| TC | Current | This specific visit/experience | "Today's visit," "This time" (DEFAULT) |
| TR | Recent | Recent pattern of experiences | "Lately," "Last few visits," "Recently" |
| TH | Historical | Long-standing pattern | "For years," "Since I can remember," "Always been" |
| TF | Future | Expectations or predictions | "If they don't improve," "Will come back" |
Default: TC (Current) when no temporal language is present.
4.6 Evidence Type (E) - STANDARD+ ONLY
Evidence Type indicates how the classification is derived from the text.
| Code | Label | Definition | Constraint |
|---|---|---|---|
| ES | Stated | Explicitly said by customer | Text directly says it (DEFAULT) |
| EI | Inferred | Logically entailed by text | Must be directly deducible, not speculative |
| EC | Contextual | Requires surrounding text | Span uses "that," "they," "it" referencing earlier content |
EI Rules:
- Use only when text logically entails the inference
- OK: "Took 3 weeks to reply" = EI for slow response time
- OK: "Fifth time calling about this" = EI for error rate pattern
- NOT OK: "Seemed tired" = Cannot infer fatigue without more evidence
EC Rules:
- Use when span depends on earlier referents
- "The same issue happened again" (depends on knowing what issue)
- "They did the same thing" (requires prior context)
- "That was disappointing" (references unstated subject)
4.7 Comparative Reference (CR) - STANDARD+ (OPTIONAL FOR CORE)
Comparative Reference captures when customers compare current experience to their past experience.
| Code | Label | Definition | Trigger Words |
|---|---|---|---|
| CR-N | None | No comparison to past | (default - ~90% of spans) |
| CR-B | Better | Explicit improvement | "better now," "improved," "finally fixed," "turned around" |
| CR-W | Worse | Explicit decline | "worse now," "used to be good," "gone downhill," "no longer" |
| CR-S | Same | Explicitly unchanged | "still," "as always," "same as before," "nothing changed" |
CR Assignment Rules:
- Only assign CR-B/W/S when the customer explicitly compares to their own past.
- CR-N is the default. Only change when comparison is explicit.
- Self-comparison only. Competitor comparisons don't trigger CR.
- Implicit decline/improvement counts:
- "used to be good" = CR-W
- "finally fixed" = CR-B
- "still broken" = CR-S
CR Trigger Word Reference:
| CR-B (Better) | CR-W (Worse) | CR-S (Same) |
|---|---|---|
| "better now" | "worse now" | "still" |
| "improved" | "used to be good" | "as always" |
| "finally fixed" | "gone downhill" | "same as before" |
| "turned it around" | "not what it used to be" | "nothing changed" |
| "much faster than before" | "has declined" | "yet again" |
| "not like last time" (positive) | "was great before" | "same old" |
CR + Valence Combinations:
| CR | V+ | V- | Interpretation |
|---|---|---|---|
| CR-B | Improvement praise | Recovery acknowledgment | Issue resolved/improving |
| CR-W | -- | Decline complaint | Quality deteriorating |
| CR-S | Consistent praise | Persistent complaint | Stable state |
| CR-N | General praise | General complaint | No temporal signal |
4.8 Metadata by Profile Summary
| Dimension | Lite | Core | Standard | Full |
|---|---|---|---|---|
| Valence | Required | Required | Required | Required |
| Intensity | Optional | Required | Required | Required |
| Specificity | -- | -- | Required | Required |
| Actionability | -- | -- | Required | Required |
| Temporal | -- | Optional | Required | Required |
| Evidence | -- | -- | Required | Required |
| Comparative | -- | Optional | Required | Required |
5. Causal Codes
Causal codes provide optional root-cause analysis for Full profile implementations. There are 16 causal codes across 3 layers.
5.1 Causal Depth Prohibition Rule
CRITICAL: Causal layers (CD/MG/SY) may ONLY be assigned when the review explicitly states or logically entails the condition. Otherwise, leave causal_chain empty.
This rule prevents analysts from inventing plausible-but-unsubstantiated causes.
| Review Text | Causal Code | Valid? | Why |
|---|---|---|---|
| "Long wait because they were short-staffed" | CD-O | YES | Explicitly stated |
| "The machine was broken" | CD-E | YES | Explicitly stated |
| "Fifth time I've reported this issue" | MG-O | YES | Logically entailed (EI) |
| "They seem understaffed" | -- | NO | "Seem" is speculation |
| "Probably a training issue" | -- | NO | Annotator speculation |
| "Management doesn't care" (stated) | SY-C | YES | Customer explicitly states |
When in doubt, omit causal codes. Better to have no causal chain than an invented one.
5.2 Conditions Layer (CD-)
Conditions are immediate factors that allowed the experience to happen.
| Code | Name | Definition | Example Text |
|---|---|---|---|
| CD-S | Staff State | Fatigue, training gaps, motivation | "Server seemed exhausted," "Clearly new" |
| CD-T | Team Dynamics | Handoffs, coordination, communication | "Kept passing me around," "No one knew" |
| CD-E | Equipment | Malfunction, unavailable, outdated | "Machine was broken," "System was down" |
| CD-F | Facility | Maintenance, capacity, hazards | "Place was falling apart," "Too cramped" |
| CD-O | Operational | Understaffing, demand surge, time pressure | "Clearly understaffed," "Overwhelmed" |
5.3 Management Layer (MG-)
Management factors are decisions that allowed conditions to exist.
| Code | Name | Definition | Example Text |
|---|---|---|---|
| MG-P | Planning | Scheduling, forecasting failure | "No one scheduled for weekend" |
| MG-T | Training | Training gaps, development failure | "Clearly not trained properly" |
| MG-O | Oversight | Supervision, monitoring failure | "Third time reporting this" (EI) |
| MG-R | Resources | Resource allocation issues | "No supplies available" |
| MG-C | Communication | Policy relay, expectation setting | "Staff didn't know the policy" |
Repeated Complaints Rule: Multiple unresolved complaints (e.g., "third time," "keep reporting") may justify MG-O (Oversight) via EI, as the pattern logically entails failure to monitor/correct.
5.4 Systemic Layer (SY-)
Systemic factors are organizational-level issues that create management failures.
| Code | Name | Definition | Example Text |
|---|---|---|---|
| SY-R | Resource Decisions | Budget, investment, staffing | "Cheap owners," "Cutting corners" |
| SY-P | Policy/Procedure | Rules, bureaucracy | "Company policy is the problem" |
| SY-C | Culture | Values, priorities, norms | "Management doesn't care" |
| SY-S | Standards | Quality thresholds, expectations | "Lowered their standards" |
| SY-H | Human Capital | Compensation, hiring, retention | "Can't keep good employees" |
| SY-X | External | Market, regulatory, competition | "Ever since COVID," "New regulations" |
5.5 Causal Chain Structure
LAYER 4: SYSTEMIC (Why does the organization create these conditions?)
┌─────────────────────────────────────────────────────────────────┐
│ SY-R: Resources | SY-P: Policy | SY-C: Culture | SY-S: Standards│
│ SY-H: Human Capital | SY-X: External │
└─────────────────────────────────────────────────────────────────┘
↑ constrains
LAYER 3: MANAGEMENT (What decisions allowed enabling conditions?)
┌─────────────────────────────────────────────────────────────────┐
│ MG-P: Planning | MG-T: Training | MG-O: Oversight │
│ MG-R: Resources | MG-C: Communication │
└─────────────────────────────────────────────────────────────────┘
↑ creates
LAYER 2: CONDITIONS (What allowed the experience to happen?)
┌─────────────────────────────────────────────────────────────────┐
│ CD-S: Staff State | CD-T: Team | CD-E: Equipment │
│ CD-F: Facility | CD-O: Operational │
└─────────────────────────────────────────────────────────────────┘
↑ enables
LAYER 1: EXPERIENCE (What the customer directly perceived)
┌─────────────────────────────────────────────────────────────────┐
│ [Primary Domain/Category/Subcode Classification] │
└─────────────────────────────────────────────────────────────────┘
5.6 Causal Chain Examples
Example 1: Explicit Cause
"Long wait because they were clearly understaffed"
| Layer | Code | Evidence |
|---|---|---|
| Experience | J1.01 (Wait Time) | ES |
| Conditions | CD-O (Understaffing) | ES |
Example 2: Inferred Cause
"This is the fourth time I've reported this broken equipment"
| Layer | Code | Evidence |
|---|---|---|
| Experience | E1.02 (Maintenance) | ES |
| Management | MG-O (Oversight failure) | EI |
Example 3: Multi-Layer
"Staff was exhausted - they've been working 12-hour shifts. Management clearly doesn't care about their employees."
| Layer | Code | Evidence |
|---|---|---|
| Experience | P1.05 (Enthusiasm) | ES |
| Conditions | CD-S (Staff State) | ES |
| Systemic | SY-C (Culture) | ES |
6. Span Boundary Rules
6.1 When to SPLIT
Split spans when you encounter:
- Contrasting conjunctions: but, however, although, despite, yet
- Subject changes: location → service → food
- Valence changes: positive → negative
- Domain changes: different aspect of experience
- Different sentences (unless tightly linked cause-effect)
6.2 When to KEEP TOGETHER
Keep spans together when:
-
Cause-effect in same clause: "Long wait because understaffed"
- Primary = impact (J1.01 Wait Time)
- Secondary = cause (A1.04 Staffing)
-
Same target, mixed assessment: "Good but overpriced" (same product)
-
Elaboration of same point: "Service was slow. Had to wait 40 minutes."
6.3 Max Spans Guidance
| Sentence Type | Typical Spans |
|---|---|
| Simple sentence | 1-2 spans |
| Complex sentence | 2-3 spans |
| If tempted to create 4+ | Re-read; probably over-splitting |
6.4 Cause-Effect Rule
When a span describes both impact and cause, keep as one span:
- Primary code = the impact (what the customer experienced)
- Secondary code = the cause (what created the impact)
| Span | Primary | Secondary | Treatment |
|---|---|---|---|
| "Long wait because understaffed" | J1.01 | A1.04 | Single span |
| "Food cold, had to send it back" | O2.05 | J4.02 | Single span |
| "App crashed so I lost my data" | E2.02 | E4.03 | Single span |
| "Rude waiter. Also food was cold." | P1.02 / O2.05 | -- | TWO spans |
6.5 V+- vs Split Decision
| Feedback | Action | Rationale |
|---|---|---|
| "Great product, terrible onboarding" | SPLIT | Different domain targets |
| "Good but overpriced" | KEEP with V+- | Same target |
| "Nice staff despite the chaos" | SPLIT if chaos is separate | Different domains |
Test: If positive and negative have different domain targets, split.
7. Disambiguation Guide
7.1 Top 10 Disambiguation Pitfalls
| # | Mistake | Correct Approach |
|---|---|---|
| 1 | O1.01 vs J3.03 | O1.01 = product function. J3.03 = system uptime. "Car won't start" = O1.01. "Website down" = J3.03. |
| 2 | P3.04 vs R1.02 | P3.04 = specific interaction. R1.02 = trust pattern. "Said they'd call, didn't" = P3.04. "They never keep promises" = R1.02. |
| 3 | J2.01 vs E2.04 | J2.01 = process effort. E2.04 = interface navigation. "Too many steps" = J2.01. "Buried in menus" = E2.04. |
| 4 | J3.01 vs O1.04 | J3.01 = process consistency. O1.04 = product reliability. "Pizza always good" = J3.01. "Phone always connects" = O1.04. |
| 5 | E2.03 vs O1.02 | E2.03 = interface speed. O1.02 = product performance. "App slow" = E2.03. "Car sluggish" = O1.02. |
| 6 | A3.05 vs P1.02 | A3.05 = identity-based discrimination. P1.02 = general disrespect. "Treated differently because of X" = A3.05. |
| 7 | V2.xx vs R1.xx | V2 = pricing/terms specifically. R1 = trust/integrity framing. |
| 8 | Over-splitting | "Long wait because understaffed" = single span. Primary = J1.01, Secondary = A1.04. |
| 9 | CR assignment | CR-N is default. "Service is slow" = CR-N. "Service is still slow" = CR-S. |
| 10 | Invented causal | Only when explicitly stated or logically entailed. No speculation. |
7.2 V vs R: Scam vs Rip-off
| Word/Phrase | Domain | Reasoning |
|---|---|---|
| "scam" | R1.04 | Character judgment |
| "fraud" | R1.04 | Character judgment |
| "crooks" | R1.04 | Character judgment |
| "rip-off" | V4.01 | Exchange complaint |
| "robbery" | V4.01 | Exchange complaint |
| "highway robbery" | V4.01 | Exchange complaint |
| "overpriced" | V1.01/V4.02 | Price/value complaint |
Decision Rule:
- About the exchange (what I got vs. what I paid)? → V
- About their intent to deceive/harm? → R
7.3 J4 vs R3: Process vs Ownership
| Aspect | J4 (Resolution) | R3 (Recovery) |
|---|---|---|
| Focus | What they DID to fix | How they took RESPONSIBILITY |
| Question | Was the fix adequate? | Did they own it and make amends? |
| Span | Code | Rationale |
|---|---|---|
| "They immediately sent a replacement" | J4.02 | Process focus |
| "Took weeks to resolve" | J4.03 | Resolution speed |
| "They owned their mistake" | R3.01 | Admitting fault |
| "Sincere apology" | R3.02 | Expression of regret |
| "Offered nothing" | R3.03 | Compensation failure |
| "Changed their process" | J4.05 | Prevention action |
| "Blamed me instead" | R3.05 | Ownership failure |
7.4 Quick Disambiguation Tests
| Question | If YES | If NO |
|---|---|---|
| About the product/service itself? | Likely O | Check P-R |
| Names or describes a person? | Likely P | Check J-R |
| Mentions time, steps, or waiting? | Likely J | Check E-R |
| Describes a place or interface? | Likely E | Check A-R |
| About accessibility or availability? | Likely A | Check V-R |
| About price, cost, or worth? | Likely V | Check R |
| About trust, patterns, or "always/never"? | Likely R | Re-read span |
8. USN Notation
URT String Notation (USN) provides compact tagging format.
8.1 Format
URT:{Profile}:{codes}:{Valence}{Intensity}[:{metadata}][:{causal}]
8.2 Profile Codes
| Code | Profile | Primary Code Level |
|---|---|---|
| L | Lite | Domain (O, P, J...) |
| C | Core | Category (O1, P2...) |
| S | Standard | Subcode (O1.01, P2.03...) |
| F | Full | Subcode + Causal |
8.3 Examples
| Review | Profile | USN |
|---|---|---|
| "Food was cold" | Lite | URT:L:O:-2 |
| "Food was cold" | Core | URT:C:O2:-2 |
| "Food was cold, like last time" | Standard | URT:S:O2.05:-2:22TR.ES.S |
| "Rude staff and unfair policy" | Standard | URT:S:P1.02+V2.04:-3:22TC.ES.N |
| "Much better now!" | Standard | URT:S:V4.01:+2:11TC.ES.B |
8.4 Metadata Encoding (Standard+)
{Specificity}{Actionability}{Temporal}.{Evidence}.{Comparative}
Example: 22TR.ES.S
^^ = S2, A2
^^ = TR (recent)
^^ = ES (stated)
^ = CR-S (same/unchanged)
8.5 Multi-Code Notation
Use + to join primary and secondary codes:
P1.02+V2.04= Primary P1.02 with secondary V2.04
9. Appendices
9.1 All 7 Domains Quick Reference
| Code | Domain | Core Question | Default Owner |
|---|---|---|---|
| O | Offering | Does it work? | Product/Operations |
| P | People | How did they treat me? | HR/Training |
| J | Journey | Was it smooth? | Operations/Process |
| E | Environment | Is the space okay? | Facilities/IT |
| A | Access | Can I get it? | Compliance/Design |
| V | Value | Is it worth it? | Finance/Pricing |
| R | Relationship | Can I trust them? | Leadership/CX |
9.2 All 28 Categories Quick Reference
| Domain | Cat 1 | Cat 2 | Cat 3 | Cat 4 |
|---|---|---|---|---|
| O | O1 Function | O2 Quality | O3 Completeness | O4 Fit |
| P | P1 Attitude | P2 Competence | P3 Responsiveness | P4 Communication |
| J | J1 Timing | J2 Ease | J3 Reliability | J4 Resolution |
| E | E1 Physical | E2 Digital | E3 Ambiance | E4 Safety |
| A | A1 Availability | A2 Accessibility | A3 Inclusivity | A4 Convenience |
| V | V1 Price | V2 Transparency | V3 Effort | V4 Worth |
| R | R1 Integrity | R2 Dependability | R3 Recovery | R4 Loyalty |
9.3 Metadata Quick Reference
| Dimension | Values | Default | Profile |
|---|---|---|---|
| Valence | V+, V-, V0, V+- | -- | All |
| Intensity | I1, I2, I3 | -- | Core+ |
| Specificity | S1, S2, S3 | -- | Standard+ |
| Actionability | A1, A2, A3 | -- | Standard+ |
| Temporal | TC, TR, TH, TF | TC | Standard+ |
| Evidence | ES, EI, EC | ES | Standard+ |
| Comparative | CR-N, CR-B, CR-W, CR-S | CR-N | Standard+ |
9.4 Glossary
| Term | Definition |
|---|---|
| Domain | Top-level classification (7 total): O, P, J, E, A, V, R |
| Category | Mid-level classification (28 total): O1, O2, P1, P2, etc. |
| Subcode | Detailed classification (140 total): O1.01, O1.02, etc. |
| Primary Code | The main classification for a span (required) |
| Secondary Code | Additional classification (max 2, optional) |
| Span | A segment of review text being classified |
| Valence | Sentiment direction: positive, negative, neutral, mixed |
| Intensity | Strength of sentiment: mild, moderate, strong |
| Specificity | Level of detail: vague, moderate, specific |
| Actionability | Clarity of action path: low, medium, high |
| Temporal | Time reference: current, recent, historical, future |
| Evidence | Source: stated, inferred, contextual |
| Comparative Reference (CR) | Change signal: none, better, worse, same |
| Causal Code | Root cause classification (16 codes across 3 layers) |
| USN | URT String Notation - compact tagging format |
9.5 Pre-Submission Checklist
Before submitting an annotation, verify:
- One primary code per span (no exceptions)
- Max 2 secondary codes (prevents over-tagging)
- Secondary codes are genuinely distinct (different category preferred)
- Used decision tree for domain selection
- Split at domain changes (different aspects = different spans)
- CR-N unless explicit comparison (default is no comparison)
- No invented causal codes (only when text supports)
- Verified intensity markers (I3 requires emphatic language)
- Cause-effect kept together (impact = primary, cause = secondary)
- V vs R correctly applied (exchange = V, character = R)
9.6 Document References
| Document | Location | Purpose |
|---|---|---|
| URT-Specification-v5.1.md | /urt-taxonomy/spec/ |
Full specification |
| A1-Annotator-Quickstart.md | /urt-taxonomy/track-a-training/ |
Quick reference |
| A2-QA-Protocol.md | /urt-taxonomy/track-a-training/ |
QA procedures |
| A3-Calibration-Test-Set.md | /urt-taxonomy/track-a-training/ |
Gold standard tests |
URT v5.1 Full Annotation Manual | Track A: Training Materials Comprehensive Reference for Human Annotators