Files
claudemesh/apps/web/src/app/[locale]/dashboard/(user)/meshes/page.tsx
Alejandro Gutiérrez c5138beb25 feat(web): user dashboard — my meshes, detail view, invites list
Four new routes under /dashboard/(user)/*:

- /dashboard/meshes — card grid of user's meshes with myRole badge,
  memberCount, tier, archived state. Empty state with "Create first mesh"
  CTA.
- /dashboard/meshes/[id] — mesh detail (members list + active invites)
  with "Generate invite link" CTA in header.
- /dashboard/meshes/new — placeholder route for create form (form lands
  in next commit).
- /dashboard/meshes/[id]/invite — placeholder route for invite generator
  (generator lands in next commit).
- /dashboard/invites — table of invites the user has issued across all
  meshes, with derived status (active/revoked/expired/exhausted).

Sidebar nav (user group) extended with Meshes + Invites entries. paths
config extended with dashboard.user.meshes.{index,new,mesh,invite} and
dashboard.user.invites.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 22:56:40 +01:00

101 lines
3.4 KiB
TypeScript

import Link from "next/link";
import { getMyMeshesResponseSchema } from "@turbostarter/api/schema";
import { handle } from "@turbostarter/api/utils";
import { Badge } from "@turbostarter/ui-web/badge";
import { buttonVariants } from "@turbostarter/ui-web/button";
import { pathsConfig } from "~/config/paths";
import { api } from "~/lib/api/server";
import { getMetadata } from "~/lib/metadata";
import {
DashboardHeader,
DashboardHeaderDescription,
DashboardHeaderTitle,
} from "~/modules/common/layout/dashboard/header";
export const generateMetadata = getMetadata({
title: "Meshes",
description: "Meshes you own or belong to.",
});
export default async function MeshesPage() {
const { data } = await handle(api.my.meshes.$get, {
schema: getMyMeshesResponseSchema,
})({
query: { page: "1", perPage: "50", sort: JSON.stringify([]) },
});
return (
<>
<DashboardHeader>
<div className="flex w-full items-start justify-between gap-4">
<div>
<DashboardHeaderTitle>Meshes</DashboardHeaderTitle>
<DashboardHeaderDescription>
Meshes you own or have joined. Click any to open.
</DashboardHeaderDescription>
</div>
<Link
href={pathsConfig.dashboard.user.meshes.new}
className={buttonVariants({ variant: "default" })}
>
New mesh
</Link>
</div>
</DashboardHeader>
{data.length === 0 ? (
<div className="rounded-lg border border-dashed p-10 text-center">
<p className="text-muted-foreground mb-4">
You haven&apos;t joined any meshes yet.
</p>
<Link
href={pathsConfig.dashboard.user.meshes.new}
className={buttonVariants({ variant: "default" })}
>
Create your first mesh
</Link>
</div>
) : (
<div className="grid gap-3 md:grid-cols-2 lg:grid-cols-3">
{data.map((m) => (
<Link
key={m.id}
href={pathsConfig.dashboard.user.meshes.mesh(m.id)}
className="group rounded-lg border p-5 transition-colors hover:border-primary hover:bg-muted/30"
>
<div className="mb-3 flex items-start justify-between gap-2">
<div className="min-w-0 flex-1">
<h3 className="group-hover:text-primary truncate font-medium">
{m.name}
</h3>
<p className="text-muted-foreground truncate font-mono text-xs">
{m.slug}
</p>
</div>
<Badge variant="outline" className="flex-shrink-0 text-xs">
{m.isOwner ? "owner" : m.myRole}
</Badge>
</div>
<div className="flex items-center gap-3 text-xs">
<Badge variant="secondary" className="text-xs">
{m.tier}
</Badge>
<span className="text-muted-foreground">
{m.memberCount} {m.memberCount === 1 ? "member" : "members"}
</span>
{m.archivedAt && (
<Badge variant="outline" className="text-xs">
archived
</Badge>
)}
</div>
</Link>
))}
</div>
)}
</>
);
}