Four new routes under /dashboard/(user)/*:
- /dashboard/meshes — card grid of user's meshes with myRole badge,
memberCount, tier, archived state. Empty state with "Create first mesh"
CTA.
- /dashboard/meshes/[id] — mesh detail (members list + active invites)
with "Generate invite link" CTA in header.
- /dashboard/meshes/new — placeholder route for create form (form lands
in next commit).
- /dashboard/meshes/[id]/invite — placeholder route for invite generator
(generator lands in next commit).
- /dashboard/invites — table of invites the user has issued across all
meshes, with derived status (active/revoked/expired/exhausted).
Sidebar nav (user group) extended with Meshes + Invites entries. paths
config extended with dashboard.user.meshes.{index,new,mesh,invite} and
dashboard.user.invites.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
101 lines
3.4 KiB
TypeScript
101 lines
3.4 KiB
TypeScript
import Link from "next/link";
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import { getMyMeshesResponseSchema } from "@turbostarter/api/schema";
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import { handle } from "@turbostarter/api/utils";
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import { Badge } from "@turbostarter/ui-web/badge";
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import { buttonVariants } from "@turbostarter/ui-web/button";
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import { pathsConfig } from "~/config/paths";
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import { api } from "~/lib/api/server";
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import { getMetadata } from "~/lib/metadata";
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import {
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DashboardHeader,
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DashboardHeaderDescription,
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DashboardHeaderTitle,
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} from "~/modules/common/layout/dashboard/header";
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export const generateMetadata = getMetadata({
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title: "Meshes",
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description: "Meshes you own or belong to.",
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});
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export default async function MeshesPage() {
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const { data } = await handle(api.my.meshes.$get, {
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schema: getMyMeshesResponseSchema,
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})({
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query: { page: "1", perPage: "50", sort: JSON.stringify([]) },
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});
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return (
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<>
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<DashboardHeader>
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<div className="flex w-full items-start justify-between gap-4">
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<div>
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<DashboardHeaderTitle>Meshes</DashboardHeaderTitle>
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<DashboardHeaderDescription>
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Meshes you own or have joined. Click any to open.
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</DashboardHeaderDescription>
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</div>
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<Link
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href={pathsConfig.dashboard.user.meshes.new}
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className={buttonVariants({ variant: "default" })}
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>
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New mesh
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</Link>
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</div>
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</DashboardHeader>
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{data.length === 0 ? (
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<div className="rounded-lg border border-dashed p-10 text-center">
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<p className="text-muted-foreground mb-4">
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You haven't joined any meshes yet.
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</p>
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<Link
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href={pathsConfig.dashboard.user.meshes.new}
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className={buttonVariants({ variant: "default" })}
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>
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Create your first mesh
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</Link>
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</div>
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) : (
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<div className="grid gap-3 md:grid-cols-2 lg:grid-cols-3">
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{data.map((m) => (
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<Link
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key={m.id}
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href={pathsConfig.dashboard.user.meshes.mesh(m.id)}
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className="group rounded-lg border p-5 transition-colors hover:border-primary hover:bg-muted/30"
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>
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<div className="mb-3 flex items-start justify-between gap-2">
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<div className="min-w-0 flex-1">
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<h3 className="group-hover:text-primary truncate font-medium">
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{m.name}
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</h3>
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<p className="text-muted-foreground truncate font-mono text-xs">
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{m.slug}
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</p>
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</div>
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<Badge variant="outline" className="flex-shrink-0 text-xs">
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{m.isOwner ? "owner" : m.myRole}
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</Badge>
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</div>
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<div className="flex items-center gap-3 text-xs">
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<Badge variant="secondary" className="text-xs">
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{m.tier}
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</Badge>
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<span className="text-muted-foreground">
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{m.memberCount} {m.memberCount === 1 ? "member" : "members"}
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</span>
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{m.archivedAt && (
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<Badge variant="outline" className="text-xs">
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archived
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</Badge>
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)}
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</div>
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</Link>
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))}
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</div>
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)}
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</>
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);
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}
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