Files
claudemesh/apps/cli-v2/src/commands/new.ts
Alejandro Gutiérrez d37516213a
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chore(cli-v2): un-ignore CLI source tree for binary release workflow
The CLI source (242 files, ~14k lines) was gitignored during the
earlier cli→cli-v2 reorg so only the published npm package carried it.
That blocks the GitHub Actions release workflow (release-cli.yml),
which clones the repo fresh on each runner and needs the source to
compile binaries via `bun build --compile`.

Moves the gitignore from root-level to `apps/cli-v2/.gitignore` with
only the usual build artefacts excluded (node_modules, dist, .turbo,
.cache). Source is now in git at apps/cli-v2/src/.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-15 02:45:44 +01:00

49 lines
1.6 KiB
TypeScript

import { create as createMesh } from "~/services/mesh/facade.js";
import { getStoredToken } from "~/services/auth/facade.js";
import { green, dim, icons } from "~/ui/styles.js";
import { EXIT } from "~/constants/exit-codes.js";
export async function newMesh(
name: string,
opts: { template?: string; description?: string; json?: boolean },
): Promise<number> {
if (!name) {
console.error(" Usage: claudemesh mesh create <name>");
return EXIT.INVALID_ARGS;
}
if (!getStoredToken()) {
console.log(dim(" Not signed in — starting login…\n"));
const { login } = await import("./login.js");
const loginResult = await login();
if (loginResult !== EXIT.SUCCESS) return loginResult;
console.log("");
}
try {
const result = await createMesh(name, {
template: opts.template,
description: opts.description,
});
if (opts.json) {
console.log(JSON.stringify({ schema_version: "1.0", ...result }, null, 2));
} else {
console.log(`\n ${green(icons.check)} Created "${result.slug}" (id: ${result.id})`);
console.log(` ${green(icons.check)} You're the owner`);
console.log(` ${green(icons.check)} Joined locally`);
console.log(`\n Share with: claudemesh mesh share\n`);
}
return EXIT.SUCCESS;
} catch (err) {
const msg = err instanceof Error ? err.message : String(err);
if (msg.includes("409") || msg.includes("already exists")) {
console.error(` ${icons.cross} A mesh with this name already exists. Try a different name.`);
} else {
console.error(` ${icons.cross} Failed: ${msg}`);
}
return EXIT.INTERNAL_ERROR;
}
}