chore(cli-v2): un-ignore CLI source tree for binary release workflow
The CLI source (242 files, ~14k lines) was gitignored during the earlier cli→cli-v2 reorg so only the published npm package carried it. That blocks the GitHub Actions release workflow (release-cli.yml), which clones the repo fresh on each runner and needs the source to compile binaries via `bun build --compile`. Moves the gitignore from root-level to `apps/cli-v2/.gitignore` with only the usual build artefacts excluded (node_modules, dist, .turbo, .cache). Source is now in git at apps/cli-v2/src/. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
104
apps/cli-v2/src/commands/list.ts
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104
apps/cli-v2/src/commands/list.ts
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/**
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* `claudemesh mesh list` — merged view of server + local meshes.
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*/
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import { readConfig, getConfigPath } from "~/services/config/facade.js";
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import { getStoredToken } from "~/services/auth/facade.js";
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import { request } from "~/services/api/facade.js";
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import { URLS } from "~/constants/urls.js";
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import { bold, dim, green, yellow, red } from "~/ui/styles.js";
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const BROKER_HTTP = URLS.BROKER.replace("wss://", "https://").replace("ws://", "http://").replace("/ws", "");
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interface ServerMesh {
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id: string;
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slug: string;
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name: string;
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role: string;
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is_owner: boolean;
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member_count: number;
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active_peers: number;
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joined_at: string;
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}
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export async function runList(): Promise<void> {
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const config = readConfig();
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const auth = getStoredToken();
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// Try to fetch from server
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let serverMeshes: ServerMesh[] = [];
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if (auth) {
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try {
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let userId = "";
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try {
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const payload = JSON.parse(Buffer.from(auth.session_token.split(".")[1]!, "base64url").toString()) as { sub?: string };
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userId = payload.sub ?? "";
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} catch {}
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if (userId) {
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const res = await request<{ meshes: ServerMesh[] }>({
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path: `/cli/meshes?user_id=${userId}`,
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baseUrl: BROKER_HTTP,
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});
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serverMeshes = res.meshes ?? [];
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}
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} catch {}
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}
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// Merge: server meshes + local-only meshes
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const localSlugs = new Set(config.meshes.map(m => m.slug));
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const serverSlugs = new Set(serverMeshes.map(m => m.slug));
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const allSlugs = new Set([...localSlugs, ...serverSlugs]);
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if (allSlugs.size === 0) {
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console.log("\n No meshes yet.\n");
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console.log(" Create one: claudemesh mesh create <name>");
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console.log(" Join one: claudemesh mesh add <invite-url>\n");
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return;
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}
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console.log("\n Your meshes:\n");
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for (const slug of allSlugs) {
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const local = config.meshes.find(m => m.slug === slug);
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const server = serverMeshes.find(m => m.slug === slug);
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const name = server?.name ?? local?.name ?? slug;
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const role = server?.role ?? "member";
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const isOwner = server?.is_owner ?? false;
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const roleLabel = isOwner ? "owner" : role;
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const memberCount = server?.member_count;
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const activePeers = server?.active_peers ?? 0;
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// Status indicator
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const inLocal = localSlugs.has(slug);
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const inServer = serverSlugs.has(slug);
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let status: string;
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let icon: string;
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if (inLocal && inServer) {
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icon = green("●");
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status = activePeers > 0 ? green(`${activePeers} online`) : dim("synced");
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} else if (inLocal && !inServer) {
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icon = yellow("●");
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status = yellow("local only");
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} else {
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icon = dim("○");
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status = dim("not added locally");
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}
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const memberInfo = memberCount ? dim(`${memberCount} member${memberCount !== 1 ? "s" : ""}`) : "";
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const parts = [roleLabel, memberInfo, status].filter(Boolean);
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console.log(` ${icon} ${bold(name)} ${dim(slug)}`);
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console.log(` ${parts.join(" · ")}`);
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}
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console.log("");
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if (serverMeshes.some(m => !localSlugs.has(m.slug))) {
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console.log(dim(" ○ = server only — run `claudemesh mesh add` to use locally"));
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}
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console.log(dim(` Config: ${getConfigPath()}`));
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console.log("");
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}
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