feat: v0.3.0 — State, Memory, message_status, MCP instructions
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Phase B + C + message delivery status.

State: shared key-value store per mesh. set_state pushes changes
to all peers. get_state/list_state for reads. Peers coordinate
through shared facts instead of messages.

Memory: persistent knowledge with full-text search (tsvector).
remember/recall/forget. New peers recall context from past sessions.

message_status: check delivery status with per-recipient detail
(delivered/held/disconnected).

Multicast fix: broadcast and @group messages now push directly to
all connected peers instead of racing through queue drain.

MCP instructions: dynamic identity injection (name, groups, role),
comprehensive tool reference, group coordination guide.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Alejandro Gutiérrez
2026-04-06 13:29:45 +01:00
parent 02b1e5695f
commit 888078876a
12 changed files with 4419 additions and 249 deletions

View File

@@ -33,6 +33,8 @@ import {
invite as inviteTable,
mesh,
meshMember as memberTable,
meshMemory,
meshState,
messageQueue,
pendingStatus,
presence,
@@ -489,6 +491,210 @@ export async function leaveGroup(
return groups;
}
// --- Shared state ---
/**
* Upsert a key-value pair in the mesh's shared state.
* Returns the upserted row.
*/
export async function setState(
meshId: string,
key: string,
value: unknown,
presenceId?: string,
presenceName?: string,
): Promise<{
key: string;
value: unknown;
updatedBy: string;
updatedAt: Date;
}> {
const now = new Date();
const [row] = await db
.insert(meshState)
.values({
meshId,
key,
value,
updatedByPresence: presenceId ?? null,
updatedByName: presenceName ?? null,
updatedAt: now,
})
.onConflictDoUpdate({
target: [meshState.meshId, meshState.key],
set: {
value,
updatedByPresence: presenceId ?? null,
updatedByName: presenceName ?? null,
updatedAt: now,
},
})
.returning({
key: meshState.key,
value: meshState.value,
updatedByName: meshState.updatedByName,
updatedAt: meshState.updatedAt,
});
return {
key: row!.key,
value: row!.value,
updatedBy: row!.updatedByName ?? "unknown",
updatedAt: row!.updatedAt,
};
}
/**
* Read a single state key for a mesh. Returns null if not found.
*/
export async function getState(
meshId: string,
key: string,
): Promise<{
key: string;
value: unknown;
updatedBy: string;
updatedAt: Date;
} | null> {
const [row] = await db
.select({
key: meshState.key,
value: meshState.value,
updatedByName: meshState.updatedByName,
updatedAt: meshState.updatedAt,
})
.from(meshState)
.where(and(eq(meshState.meshId, meshId), eq(meshState.key, key)))
.limit(1);
if (!row) return null;
return {
key: row.key,
value: row.value,
updatedBy: row.updatedByName ?? "unknown",
updatedAt: row.updatedAt,
};
}
/**
* List all state entries for a mesh.
*/
export async function listState(
meshId: string,
): Promise<
Array<{ key: string; value: unknown; updatedBy: string; updatedAt: Date }>
> {
const rows = await db
.select({
key: meshState.key,
value: meshState.value,
updatedByName: meshState.updatedByName,
updatedAt: meshState.updatedAt,
})
.from(meshState)
.where(eq(meshState.meshId, meshId))
.orderBy(asc(meshState.key));
return rows.map((r) => ({
key: r.key,
value: r.value,
updatedBy: r.updatedByName ?? "unknown",
updatedAt: r.updatedAt,
}));
}
// --- Memory ---
/**
* Store a new memory for a mesh. Returns the generated id.
*/
export async function rememberMemory(
meshId: string,
content: string,
tags: string[],
memberId?: string,
memberName?: string,
): Promise<string> {
const [row] = await db
.insert(meshMemory)
.values({
meshId,
content,
tags,
rememberedBy: memberId ?? null,
rememberedByName: memberName ?? null,
})
.returning({ id: meshMemory.id });
if (!row) throw new Error("failed to insert memory");
return row.id;
}
/**
* Full-text search memories in a mesh. Uses the search_vector tsvector
* column with plainto_tsquery for ranked results.
*/
export async function recallMemory(
meshId: string,
query: string,
): Promise<
Array<{
id: string;
content: string;
tags: string[];
rememberedBy: string;
rememberedAt: Date;
}>
> {
const result = await db.execute<{
id: string;
content: string;
tags: string[];
remembered_by_name: string | null;
remembered_at: string | Date;
}>(sql`
SELECT id, content, tags, remembered_by_name, remembered_at
FROM mesh.memory
WHERE mesh_id = ${meshId}
AND forgotten_at IS NULL
AND search_vector @@ plainto_tsquery('english', ${query})
ORDER BY ts_rank(search_vector, plainto_tsquery('english', ${query})) DESC
LIMIT 20
`);
const rows = (result.rows ?? result) as Array<{
id: string;
content: string;
tags: string[];
remembered_by_name: string | null;
remembered_at: string | Date;
}>;
return rows.map((r) => ({
id: r.id,
content: r.content,
tags: r.tags ?? [],
rememberedBy: r.remembered_by_name ?? "unknown",
rememberedAt:
r.remembered_at instanceof Date
? r.remembered_at
: new Date(r.remembered_at),
}));
}
/**
* Soft-delete a memory by setting forgotten_at.
*/
export async function forgetMemory(
meshId: string,
memoryId: string,
): Promise<void> {
await db
.update(meshMemory)
.set({ forgottenAt: new Date() })
.where(
and(
eq(meshMemory.id, memoryId),
eq(meshMemory.meshId, meshId),
isNull(meshMemory.forgottenAt),
),
);
}
// --- Message queueing + delivery ---
export interface QueueParams {