feat: collapse mesh.name and mesh.slug into one identifier (v1.21.0)
Pre-launch fix: every visible surface already keyed on slug, so
"name" was a parallel string that only existed to confuse users
on rename ("I renamed but nothing visible changed").
Now slug IS the identifier. claudemesh rename <old> <new> is the
whole rename surface. PATCH /api/cli/meshes/:slug body becomes
{ slug } and the route writes both columns to keep them in sync.
Mesh create derives slug from input.name and stores name = slug.
Pickers drop the (parens). The claudemesh slug verb shipped 30
min ago is removed — merged into rename.
The mesh.name DB column stays for now to avoid touching ~25
reader sites; a follow-up migration drops it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,10 +1,10 @@
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import type { JoinedMesh } from "~/services/config/facade.js";
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import { bold, dim } from "../styles.js";
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import { bold } from "../styles.js";
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export function renderMeshPicker(meshes: JoinedMesh[]): void {
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console.log("\n Select a mesh:\n");
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meshes.forEach((m, i) => {
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console.log(" " + bold((i + 1) + ")") + " " + m.slug + " " + dim("(" + m.name + ")"));
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console.log(" " + bold((i + 1) + ")") + " " + m.slug);
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});
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console.log("");
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}
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