feat: collapse mesh.name and mesh.slug into one identifier (v1.21.0)
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Pre-launch fix: every visible surface already keyed on slug, so
"name" was a parallel string that only existed to confuse users
on rename ("I renamed but nothing visible changed").

Now slug IS the identifier. claudemesh rename <old> <new> is the
whole rename surface. PATCH /api/cli/meshes/:slug body becomes
{ slug } and the route writes both columns to keep them in sync.
Mesh create derives slug from input.name and stores name = slug.
Pickers drop the (parens). The claudemesh slug verb shipped 30
min ago is removed — merged into rename.

The mesh.name DB column stays for now to avoid touching ~25
reader sites; a follow-up migration drops it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Alejandro Gutiérrez
2026-05-03 15:23:04 +01:00
parent 03cff156e2
commit 5785454ac9
15 changed files with 94 additions and 160 deletions

View File

@@ -49,8 +49,7 @@ async function pickMesh(meshes: JoinedMesh[]): Promise<JoinedMesh> {
console.log("\n Select mesh:");
meshes.forEach((m, i) => {
const label = m.name && m.name !== m.slug ? `${m.name} \x1b[2m(${m.slug})\x1b[0m` : m.slug;
console.log(` ${i + 1}) ${label}`);
console.log(` ${i + 1}) ${m.slug}`);
});
console.log("");
@@ -219,9 +218,7 @@ async function runLaunchWizard(opts: {
spinner.stop();
const choice = await menuSelect({
title: "Select mesh",
items: opts.meshes.map((m) =>
m.name && m.name !== m.slug ? `${m.name} \x1b[2m(${m.slug})\x1b[0m` : m.slug,
),
items: opts.meshes.map((m) => m.slug),
row,
});
mesh = opts.meshes[choice]!;
@@ -229,8 +226,7 @@ async function runLaunchWizard(opts: {
for (let i = 0; i < opts.meshes.length + 1; i++) {
writeCentered(row + i, " ");
}
const meshLabel = mesh.name && mesh.name !== mesh.slug ? `${mesh.name} (${mesh.slug})` : mesh.slug;
writeCentered(row, `Mesh ${tGreen("✓")} ${meshLabel}`);
writeCentered(row, `Mesh ${tGreen("✓")} ${mesh.slug}`);
spinner.start();
row++;
}