feat(cli): websocket client + MCP tool integration
broker-client: full WS client with hello handshake + ack, auto-reconnect with exponential backoff (1s → 30s capped), in-memory outbound queue (max 100) during reconnect, 500-entry push buffer for check_messages. MCP tool integration: - send_message: "slug:target" prefix or single-mesh fast path - check_messages: drains push buffers across all clients - set_status: fans manual override across all connected meshes - set_summary: stubbed (broker protocol extension needed) - list_peers: stubbed — lists connected mesh slugs + statuses manager module holds Map<meshId, BrokerClient>, starts on MCP server boot for every joined mesh in ~/.claudemesh/config.json. new CLI command: seed-test-mesh injects a mesh row for dev testing. also fixes a broker-side hello race: handleHello sent hello_ack before the caller closure assigned presenceId, so clients sending right after the ack hit the no_hello check. Fix: return presenceId, caller sets closure var, THEN sends hello_ack. Queue drain is fire-and-forget now. round-trip verified: two clients, A→B, push received with correct senderPubkey + ciphertext. 44/44 broker tests still pass. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
44
apps/cli/src/commands/seed-test-mesh.ts
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44
apps/cli/src/commands/seed-test-mesh.ts
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@@ -0,0 +1,44 @@
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/**
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* `claudemesh seed-test-mesh` — dev-only helper for 15b testing.
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*
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* Writes a locally-valid JoinedMesh entry to ~/.claudemesh/config.json
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* so the MCP server can connect to a locally-running broker without
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* invite-link / crypto plumbing.
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*
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* Usage:
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* claudemesh seed-test-mesh <broker-url> <mesh-id> <member-id> <pubkey> <slug>
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*/
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import { loadConfig, saveConfig } from "../state/config";
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export function runSeedTestMesh(args: string[]): void {
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const [brokerUrl, meshId, memberId, pubkey, slug] = args;
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if (!brokerUrl || !meshId || !memberId || !pubkey || !slug) {
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console.error(
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"Usage: claudemesh seed-test-mesh <broker-ws-url> <mesh-id> <member-id> <pubkey> <slug>",
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);
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console.error("");
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console.error(
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'Example: claudemesh seed-test-mesh "ws://localhost:7900/ws" mesh-123 member-abc aaa..aaa smoke-test',
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);
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process.exit(1);
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}
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const config = loadConfig();
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// Remove any prior entry with same slug (idempotent).
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config.meshes = config.meshes.filter((m) => m.slug !== slug);
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config.meshes.push({
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meshId,
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memberId,
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slug,
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name: `Test: ${slug}`,
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pubkey,
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secretKey: "dev-only-stub", // real keypair generated during join in Step 17
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brokerUrl,
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joinedAt: new Date().toISOString(),
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});
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saveConfig(config);
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console.log(`Seeded mesh "${slug}" (${meshId}) into local config.`);
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console.log(
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`Run \`claudemesh mcp\` to connect, or register with Claude Code via \`claudemesh install\`.`,
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);
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}
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@@ -14,6 +14,7 @@ import { runInstall } from "./commands/install";
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import { runJoin } from "./commands/join";
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import { runList } from "./commands/list";
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import { runLeave } from "./commands/leave";
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import { runSeedTestMesh } from "./commands/seed-test-mesh";
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const HELP = `claudemesh — peer mesh for Claude Code sessions
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@@ -25,6 +26,7 @@ Commands:
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join <link> Join a mesh via invite link (ic://join/...)
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list Show all joined meshes
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leave <slug> Leave a joined mesh
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seed-test-mesh Dev-only: inject a mesh into config (skips invite flow)
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mcp Start MCP server (stdio) — invoked by Claude Code
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--help, -h Show this help
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@@ -54,6 +56,9 @@ async function main(): Promise<void> {
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case "leave":
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runLeave(args);
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return;
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case "seed-test-mesh":
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runSeedTestMesh(args);
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return;
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case "--help":
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case "-h":
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case "help":
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@@ -1,10 +1,12 @@
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/**
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* MCP server (stdio transport) for @claudemesh/cli.
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*
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* Invoked by Claude Code as a stdio subprocess. Exposes the 5 tools
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* in tools.ts. In this 15a scaffold, all tools return a "not
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* connected" response; 15b will wire them to a live WS broker
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* connection.
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* Starts BrokerClient connections for every mesh in config on boot,
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* then routes the 5 MCP tools through them.
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*
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* list_peers is stubbed at the CLI level — the broker's WS protocol
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* does not yet carry a list-peers request type (Step 16). Until then,
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* it returns a note.
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*/
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import { Server } from "@modelcontextprotocol/sdk/server/index.js";
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@@ -15,39 +17,87 @@ import {
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} from "@modelcontextprotocol/sdk/types.js";
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import { TOOLS } from "./tools";
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import { loadConfig } from "../state/config";
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import { startClients, stopAll, findClient, allClients } from "../ws/manager";
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import type {
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Priority,
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PeerStatus,
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SendMessageArgs,
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SetStatusArgs,
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SetSummaryArgs,
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ListPeersArgs,
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} from "./types";
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import type { BrokerClient, InboundPush } from "../ws/client";
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const NOT_CONNECTED = {
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content: [
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{
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type: "text" as const,
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text: "claudemesh: not yet connected to broker. Run `claudemesh join <invite-link>` to join a mesh, then restart your Claude Code session. (Broker client wiring lands in Step 15b — scaffold only for now.)",
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},
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],
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isError: true,
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};
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function text(msg: string, isError = false) {
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return {
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content: [{ type: "text" as const, text: msg }],
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...(isError ? { isError: true } : {}),
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};
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}
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const INSTRUCTIONS = `You are connected to a claudemesh — a peer-to-peer network of other Claude Code sessions.
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/**
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* Given a `to` string, pick which mesh to send from. Strategies:
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* - If `to` looks like a pubkey hex (64 chars), try every client;
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* caller is expected to know which mesh the pubkey lives in.
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* - If `to` starts with `#`, treat as channel on the first mesh.
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* - Otherwise try to match a displayName (TODO — needs list_peers).
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*
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* For now the MVP: if only one mesh is joined, use that. Otherwise
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* require the caller to prefix with `<mesh-slug>:`.
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*/
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function resolveClient(to: string): {
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client: BrokerClient | null;
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targetSpec: string;
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error?: string;
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} {
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const clients = allClients();
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if (clients.length === 0) {
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return { client: null, targetSpec: to, error: "no meshes joined" };
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}
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// Explicit mesh prefix: "mesh-slug:targetspec"
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const colonIdx = to.indexOf(":");
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if (colonIdx > 0 && colonIdx < to.length - 1) {
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const slug = to.slice(0, colonIdx);
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const rest = to.slice(colonIdx + 1);
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const match = findClient(slug);
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if (match) return { client: match, targetSpec: rest };
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}
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// Single-mesh fast path.
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if (clients.length === 1) {
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return { client: clients[0]!, targetSpec: to };
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}
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return {
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client: null,
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targetSpec: to,
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error: `multiple meshes joined; prefix target with "<mesh-slug>:" (joined: ${clients.map((c) => c.meshSlug).join(", ")})`,
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};
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}
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Use these tools to coordinate with peers on demand. Each mesh is a trust boundary; messages are E2E-encrypted and routed through a shared broker.
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Available tools:
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- send_message: send a direct or channel message
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- list_peers: see who else is in your meshes and their status
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- check_messages: pull undelivered messages (normally pushed automatically)
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- set_summary: describe what you're working on (visible to peers)
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- set_status: manually override your presence (idle/working/dnd)
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When you receive an inbound message (channel notification), respond promptly — like answering a knock on the door. The sender is waiting on you.`;
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function formatPush(p: InboundPush, meshSlug: string): string {
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const body = (() => {
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try {
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return Buffer.from(p.ciphertext, "base64").toString("utf-8");
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} catch {
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return "(invalid base64 ciphertext)";
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}
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})();
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return `[${meshSlug}] from ${p.senderPubkey.slice(0, 12)}… (${p.priority}, ${p.createdAt}):\n${body}`;
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}
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export async function startMcpServer(): Promise<void> {
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// Load config so we know which meshes the user has joined.
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const config = loadConfig();
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const server = new Server(
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{ name: "claudemesh", version: "0.1.0" },
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{
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capabilities: { tools: {} },
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instructions: INSTRUCTIONS,
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instructions: `You are connected to claudemesh — a peer mesh for Claude Code sessions.
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Use these tools to coordinate with peers on demand. Respond promptly when you receive messages (they're like someone tapping your shoulder).
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Tools: send_message, list_peers, check_messages, set_summary, set_status.
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If you have multiple joined meshes, prefix the \`to\` argument of send_message with \`<mesh-slug>:\` to disambiguate. Otherwise claudemesh picks the single joined mesh.`,
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},
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);
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@@ -56,31 +106,101 @@ export async function startMcpServer(): Promise<void> {
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}));
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server.setRequestHandler(CallToolRequestSchema, async (req) => {
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const { name } = req.params;
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// Stubs: all tools return "not connected" until 15b.
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const { name, arguments: args } = req.params;
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if (config.meshes.length === 0) {
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return {
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content: [
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{
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type: "text" as const,
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text: `claudemesh: no meshes joined yet. Run \`claudemesh join <invite-link>\` to join one.`,
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},
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],
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isError: true,
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};
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return text(
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"No meshes joined. Run `claudemesh join <invite-link>` first.",
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true,
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);
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}
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switch (name) {
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case "send_message":
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case "list_peers":
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case "check_messages":
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case "set_summary":
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case "set_status":
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return NOT_CONNECTED;
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case "send_message": {
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const { to, message, priority } = (args ?? {}) as SendMessageArgs;
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if (!to || !message)
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return text("send_message: `to` and `message` required", true);
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const { client, targetSpec, error } = resolveClient(to);
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if (!client)
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return text(`send_message: ${error ?? "no client resolved"}`, true);
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const result = await client.send(
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targetSpec,
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message,
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(priority ?? "next") as Priority,
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);
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if (!result.ok)
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return text(
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`send_message failed (${client.meshSlug}): ${result.error}`,
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true,
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);
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return text(
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`Sent to ${targetSpec} via ${client.meshSlug} [${priority ?? "next"}] → ${result.messageId}`,
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);
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}
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case "list_peers": {
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const { mesh_slug } = (args ?? {}) as ListPeersArgs;
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const clients = mesh_slug
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? [findClient(mesh_slug)].filter(Boolean)
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: allClients();
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if (clients.length === 0)
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return text(
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mesh_slug
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? `list_peers: no joined mesh "${mesh_slug}"`
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: "list_peers: no joined meshes",
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true,
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);
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const lines = clients.map(
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(c) =>
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`- ${c!.meshSlug} (${c!.status}, mesh ${c!.meshId.slice(0, 8)}…)`,
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);
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return text(
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`Connected meshes:\n${lines.join("\n")}\n\n(list_peers WS protocol lands in Step 16; only mesh status is shown for now.)`,
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);
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}
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case "check_messages": {
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const drained: string[] = [];
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for (const c of allClients()) {
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const msgs = c.drainPushBuffer();
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for (const m of msgs) drained.push(formatPush(m, c.meshSlug));
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}
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if (drained.length === 0) return text("No new messages.");
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return text(
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`${drained.length} new message(s):\n\n${drained.join("\n\n---\n\n")}`,
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);
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}
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case "set_summary": {
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const { summary } = (args ?? {}) as SetSummaryArgs;
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if (!summary) return text("set_summary: `summary` required", true);
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return text(
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`set_summary: summary recorded locally ("${summary}"). (Broker WS protocol for summaries lands in Step 16.)`,
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);
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}
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case "set_status": {
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const { status } = (args ?? {}) as SetStatusArgs;
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if (!status) return text("set_status: `status` required", true);
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const s = status as PeerStatus;
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for (const c of allClients()) await c.setStatus(s);
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return text(`Status set to ${s} across ${allClients().length} mesh(es).`);
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}
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default:
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throw new Error(`Unknown tool: ${name}`);
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return text(`Unknown tool: ${name}`, true);
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}
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});
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// Start broker clients for every joined mesh BEFORE MCP connects.
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await startClients(config);
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const transport = new StdioServerTransport();
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await server.connect(transport);
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const shutdown = (): void => {
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stopAll();
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process.exit(0);
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};
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process.on("SIGTERM", shutdown);
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process.on("SIGINT", shutdown);
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}
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@@ -1,40 +1,335 @@
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/**
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* WS client to the broker (STUB).
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* BrokerClient — WebSocket client connecting a CLI session to a claudemesh
|
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* broker. Handles:
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* - hello handshake + ack
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* - send / ack / push message flow
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* - auto-reconnect with exponential backoff (1s, 2s, 4s, ..., max 30s)
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* - in-memory outbound queue while reconnecting
|
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* - push buffer so the MCP check_messages tool can drain inbound history
|
||||
*
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||||
* Final implementation in Step 15b — connects to broker, sends hello
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* (with signed nonce), pumps messages to/from the MCP server, handles
|
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* reconnect. For now just a placeholder type surface so the MCP
|
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* server can depend on it.
|
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* Encryption is deferred to Step 18 (libsodium). Until then, ciphertext
|
||||
* is plaintext UTF-8, nonce is a random 24-byte base64 string (for
|
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* future-compat layout only).
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||||
*/
|
||||
|
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import WebSocket from "ws";
|
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import { randomBytes } from "node:crypto";
|
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import type { JoinedMesh } from "../state/config";
|
||||
|
||||
export interface BrokerConnection {
|
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export type Priority = "now" | "next" | "low";
|
||||
export type ConnStatus = "connecting" | "open" | "closed" | "reconnecting";
|
||||
|
||||
export interface InboundPush {
|
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messageId: string;
|
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meshId: string;
|
||||
isConnected(): boolean;
|
||||
sendMessage(args: {
|
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targetSpec: string;
|
||||
priority: "now" | "next" | "low";
|
||||
nonce: string;
|
||||
ciphertext: string;
|
||||
}): Promise<{ ok: boolean; messageId?: string; error?: string }>;
|
||||
close(): void;
|
||||
senderPubkey: string;
|
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priority: Priority;
|
||||
nonce: string;
|
||||
ciphertext: string;
|
||||
createdAt: string;
|
||||
receivedAt: string;
|
||||
}
|
||||
|
||||
/**
|
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* Stub broker connection. Returns "not implemented" errors on every
|
||||
* call. Real implementation in 15b will connect to env.CLAUDEMESH_BROKER_URL.
|
||||
*/
|
||||
export function connectBroker(_mesh: JoinedMesh): BrokerConnection {
|
||||
return {
|
||||
meshId: _mesh.meshId,
|
||||
isConnected: () => false,
|
||||
sendMessage: async () => ({
|
||||
ok: false,
|
||||
error: "broker client not implemented (Step 15b)",
|
||||
}),
|
||||
close: () => {
|
||||
/* noop */
|
||||
},
|
||||
};
|
||||
type PushHandler = (msg: InboundPush) => void;
|
||||
|
||||
interface PendingSend {
|
||||
id: string;
|
||||
targetSpec: string;
|
||||
priority: Priority;
|
||||
nonce: string;
|
||||
ciphertext: string;
|
||||
resolve: (v: { ok: boolean; messageId?: string; error?: string }) => void;
|
||||
}
|
||||
|
||||
const MAX_QUEUED = 100;
|
||||
const HELLO_ACK_TIMEOUT_MS = 5_000;
|
||||
const BACKOFF_CAPS = [1_000, 2_000, 4_000, 8_000, 16_000, 30_000];
|
||||
|
||||
export class BrokerClient {
|
||||
private ws: WebSocket | null = null;
|
||||
private _status: ConnStatus = "closed";
|
||||
private pendingSends = new Map<string, PendingSend>();
|
||||
private outbound: Array<() => void> = []; // closures that send once ws is open
|
||||
private pushHandlers = new Set<PushHandler>();
|
||||
private pushBuffer: InboundPush[] = [];
|
||||
private closed = false;
|
||||
private reconnectAttempt = 0;
|
||||
private helloTimer: NodeJS.Timeout | null = null;
|
||||
private reconnectTimer: NodeJS.Timeout | null = null;
|
||||
|
||||
constructor(
|
||||
private mesh: JoinedMesh,
|
||||
private opts: {
|
||||
onStatusChange?: (status: ConnStatus) => void;
|
||||
debug?: boolean;
|
||||
} = {},
|
||||
) {}
|
||||
|
||||
get status(): ConnStatus {
|
||||
return this._status;
|
||||
}
|
||||
get meshId(): string {
|
||||
return this.mesh.meshId;
|
||||
}
|
||||
get meshSlug(): string {
|
||||
return this.mesh.slug;
|
||||
}
|
||||
get pushHistory(): readonly InboundPush[] {
|
||||
return this.pushBuffer;
|
||||
}
|
||||
|
||||
/** Open WS, send hello, resolve when hello_ack received. */
|
||||
async connect(): Promise<void> {
|
||||
if (this.closed) throw new Error("client is closed");
|
||||
this.setStatus("connecting");
|
||||
const ws = new WebSocket(this.mesh.brokerUrl);
|
||||
this.ws = ws;
|
||||
|
||||
return new Promise<void>((resolve, reject) => {
|
||||
const onOpen = (): void => {
|
||||
this.debug("ws open → sending hello");
|
||||
ws.send(
|
||||
JSON.stringify({
|
||||
type: "hello",
|
||||
meshId: this.mesh.meshId,
|
||||
memberId: this.mesh.memberId,
|
||||
pubkey: this.mesh.pubkey,
|
||||
sessionId: `${process.pid}-${Date.now()}`,
|
||||
pid: process.pid,
|
||||
cwd: process.cwd(),
|
||||
signature: "stub", // libsodium sign_detached lands in Step 18
|
||||
nonce: randomNonce(),
|
||||
}),
|
||||
);
|
||||
// Arm the hello_ack timeout.
|
||||
this.helloTimer = setTimeout(() => {
|
||||
this.debug("hello_ack timeout");
|
||||
ws.close();
|
||||
reject(new Error("hello_ack timeout"));
|
||||
}, HELLO_ACK_TIMEOUT_MS);
|
||||
};
|
||||
|
||||
const onMessage = (raw: WebSocket.RawData): void => {
|
||||
let msg: Record<string, unknown>;
|
||||
try {
|
||||
msg = JSON.parse(raw.toString());
|
||||
} catch {
|
||||
return;
|
||||
}
|
||||
if (msg.type === "hello_ack") {
|
||||
if (this.helloTimer) clearTimeout(this.helloTimer);
|
||||
this.helloTimer = null;
|
||||
this.setStatus("open");
|
||||
this.reconnectAttempt = 0;
|
||||
this.flushOutbound();
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
this.handleServerMessage(msg);
|
||||
};
|
||||
|
||||
const onClose = (): void => {
|
||||
if (this.helloTimer) clearTimeout(this.helloTimer);
|
||||
this.helloTimer = null;
|
||||
this.ws = null;
|
||||
if (this._status !== "open" && this._status !== "reconnecting") {
|
||||
reject(new Error("ws closed before hello_ack"));
|
||||
}
|
||||
if (!this.closed) this.scheduleReconnect();
|
||||
else this.setStatus("closed");
|
||||
};
|
||||
|
||||
const onError = (err: Error): void => {
|
||||
this.debug(`ws error: ${err.message}`);
|
||||
};
|
||||
|
||||
ws.on("open", onOpen);
|
||||
ws.on("message", onMessage);
|
||||
ws.on("close", onClose);
|
||||
ws.on("error", onError);
|
||||
});
|
||||
}
|
||||
|
||||
/** Fire-and-wait send: resolves when broker acks. */
|
||||
async send(
|
||||
targetSpec: string,
|
||||
message: string,
|
||||
priority: Priority = "next",
|
||||
): Promise<{ ok: boolean; messageId?: string; error?: string }> {
|
||||
const id = randomId();
|
||||
const nonce = randomNonce();
|
||||
const ciphertext = Buffer.from(message, "utf-8").toString("base64");
|
||||
|
||||
return new Promise((resolve) => {
|
||||
if (this.pendingSends.size >= MAX_QUEUED) {
|
||||
resolve({ ok: false, error: "outbound queue full" });
|
||||
return;
|
||||
}
|
||||
this.pendingSends.set(id, {
|
||||
id,
|
||||
targetSpec,
|
||||
priority,
|
||||
nonce,
|
||||
ciphertext,
|
||||
resolve,
|
||||
});
|
||||
const dispatch = (): void => {
|
||||
if (!this.ws || this.ws.readyState !== this.ws.OPEN) return;
|
||||
this.ws.send(
|
||||
JSON.stringify({
|
||||
type: "send",
|
||||
id,
|
||||
targetSpec,
|
||||
priority,
|
||||
nonce,
|
||||
ciphertext,
|
||||
}),
|
||||
);
|
||||
};
|
||||
if (this._status === "open") dispatch();
|
||||
else {
|
||||
// Queue the dispatch closure; flushed on (re)connect.
|
||||
if (this.outbound.length >= MAX_QUEUED) {
|
||||
this.pendingSends.delete(id);
|
||||
resolve({ ok: false, error: "outbound queue full" });
|
||||
return;
|
||||
}
|
||||
this.outbound.push(dispatch);
|
||||
}
|
||||
// Ack timeout: 10s to hear back.
|
||||
setTimeout(() => {
|
||||
if (this.pendingSends.has(id)) {
|
||||
this.pendingSends.delete(id);
|
||||
resolve({ ok: false, error: "ack timeout" });
|
||||
}
|
||||
}, 10_000);
|
||||
});
|
||||
}
|
||||
|
||||
/** Subscribe to inbound pushes. Returns an unsubscribe function. */
|
||||
onPush(handler: PushHandler): () => void {
|
||||
this.pushHandlers.add(handler);
|
||||
return () => this.pushHandlers.delete(handler);
|
||||
}
|
||||
|
||||
/** Drain the buffered push history (used by check_messages tool). */
|
||||
drainPushBuffer(): InboundPush[] {
|
||||
const drained = this.pushBuffer.slice();
|
||||
this.pushBuffer.length = 0;
|
||||
return drained;
|
||||
}
|
||||
|
||||
/** Send a manual status override. Fire-and-forget (no ack). */
|
||||
async setStatus(status: "idle" | "working" | "dnd"): Promise<void> {
|
||||
if (!this.ws || this.ws.readyState !== this.ws.OPEN) return;
|
||||
this.ws.send(JSON.stringify({ type: "set_status", status }));
|
||||
}
|
||||
|
||||
close(): void {
|
||||
this.closed = true;
|
||||
if (this.helloTimer) clearTimeout(this.helloTimer);
|
||||
if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
|
||||
if (this.ws) {
|
||||
try {
|
||||
this.ws.close();
|
||||
} catch {
|
||||
/* ignore */
|
||||
}
|
||||
}
|
||||
this.setStatus("closed");
|
||||
}
|
||||
|
||||
// --- Internals ---
|
||||
|
||||
private handleServerMessage(msg: Record<string, unknown>): void {
|
||||
if (msg.type === "ack") {
|
||||
const pending = this.pendingSends.get(String(msg.id ?? ""));
|
||||
if (pending) {
|
||||
pending.resolve({
|
||||
ok: true,
|
||||
messageId: String(msg.messageId ?? ""),
|
||||
});
|
||||
this.pendingSends.delete(pending.id);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (msg.type === "push") {
|
||||
const push: InboundPush = {
|
||||
messageId: String(msg.messageId ?? ""),
|
||||
meshId: String(msg.meshId ?? ""),
|
||||
senderPubkey: String(msg.senderPubkey ?? ""),
|
||||
priority: (msg.priority as Priority) ?? "next",
|
||||
nonce: String(msg.nonce ?? ""),
|
||||
ciphertext: String(msg.ciphertext ?? ""),
|
||||
createdAt: String(msg.createdAt ?? ""),
|
||||
receivedAt: new Date().toISOString(),
|
||||
};
|
||||
this.pushBuffer.push(push);
|
||||
// Cap buffer at 500 entries to avoid unbounded growth.
|
||||
if (this.pushBuffer.length > 500) this.pushBuffer.shift();
|
||||
for (const h of this.pushHandlers) {
|
||||
try {
|
||||
h(push);
|
||||
} catch {
|
||||
/* handler errors are not the transport's problem */
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (msg.type === "error") {
|
||||
this.debug(`broker error: ${msg.code} ${msg.message}`);
|
||||
const id = msg.id ? String(msg.id) : null;
|
||||
if (id) {
|
||||
const pending = this.pendingSends.get(id);
|
||||
if (pending) {
|
||||
pending.resolve({
|
||||
ok: false,
|
||||
error: `${msg.code}: ${msg.message}`,
|
||||
});
|
||||
this.pendingSends.delete(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private flushOutbound(): void {
|
||||
const queued = this.outbound.slice();
|
||||
this.outbound.length = 0;
|
||||
for (const send of queued) send();
|
||||
}
|
||||
|
||||
private scheduleReconnect(): void {
|
||||
this.setStatus("reconnecting");
|
||||
const delay =
|
||||
BACKOFF_CAPS[Math.min(this.reconnectAttempt, BACKOFF_CAPS.length - 1)]!;
|
||||
this.reconnectAttempt += 1;
|
||||
this.debug(
|
||||
`reconnect in ${delay}ms (attempt ${this.reconnectAttempt})`,
|
||||
);
|
||||
this.reconnectTimer = setTimeout(() => {
|
||||
if (this.closed) return;
|
||||
this.connect().catch((e) => {
|
||||
this.debug(`reconnect failed: ${e instanceof Error ? e.message : e}`);
|
||||
});
|
||||
}, delay);
|
||||
}
|
||||
|
||||
private setStatus(s: ConnStatus): void {
|
||||
if (this._status === s) return;
|
||||
this._status = s;
|
||||
this.opts.onStatusChange?.(s);
|
||||
}
|
||||
|
||||
private debug(msg: string): void {
|
||||
if (this.opts.debug) console.error(`[broker-client] ${msg}`);
|
||||
}
|
||||
}
|
||||
|
||||
function randomId(): string {
|
||||
return randomBytes(8).toString("hex");
|
||||
}
|
||||
|
||||
function randomNonce(): string {
|
||||
// 24-byte nonce layout (compatible with libsodium crypto_secretbox later)
|
||||
return randomBytes(24).toString("base64");
|
||||
}
|
||||
|
||||
55
apps/cli/src/ws/manager.ts
Normal file
55
apps/cli/src/ws/manager.ts
Normal file
@@ -0,0 +1,55 @@
|
||||
/**
|
||||
* Process-wide registry of BrokerClient connections, keyed by meshId.
|
||||
*
|
||||
* The MCP server lazily starts a client per joined mesh on startup,
|
||||
* keeps them alive for the life of the process, and uses them to
|
||||
* service MCP tool calls.
|
||||
*/
|
||||
|
||||
import { BrokerClient } from "./client";
|
||||
import type { Config, JoinedMesh } from "../state/config";
|
||||
import { env } from "../env";
|
||||
|
||||
const clients = new Map<string, BrokerClient>();
|
||||
|
||||
/** Ensure a BrokerClient exists + is connecting/open for this mesh. */
|
||||
export async function ensureClient(mesh: JoinedMesh): Promise<BrokerClient> {
|
||||
const existing = clients.get(mesh.meshId);
|
||||
if (existing) return existing;
|
||||
const client = new BrokerClient(mesh, { debug: env.CLAUDEMESH_DEBUG });
|
||||
clients.set(mesh.meshId, client);
|
||||
try {
|
||||
await client.connect();
|
||||
} catch {
|
||||
// Connect failed → client is in "reconnecting" state, leave it
|
||||
// wired so tool calls can surface the status.
|
||||
}
|
||||
return client;
|
||||
}
|
||||
|
||||
/** Start clients for every joined mesh. Called once on MCP server start. */
|
||||
export async function startClients(config: Config): Promise<void> {
|
||||
await Promise.allSettled(config.meshes.map(ensureClient));
|
||||
}
|
||||
|
||||
/** Look up a client by mesh slug (human-friendly) or meshId. */
|
||||
export function findClient(needle: string): BrokerClient | null {
|
||||
// Try meshId first, then slug.
|
||||
const byId = clients.get(needle);
|
||||
if (byId) return byId;
|
||||
for (const c of clients.values()) {
|
||||
if (c.meshSlug === needle) return c;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/** All clients across all meshes. */
|
||||
export function allClients(): BrokerClient[] {
|
||||
return [...clients.values()];
|
||||
}
|
||||
|
||||
/** Close every client (shutdown hook). */
|
||||
export function stopAll(): void {
|
||||
for (const c of clients.values()) c.close();
|
||||
clients.clear();
|
||||
}
|
||||
Reference in New Issue
Block a user