feat(cli): websocket client + MCP tool integration

broker-client: full WS client with hello handshake + ack, auto-reconnect
with exponential backoff (1s → 30s capped), in-memory outbound queue
(max 100) during reconnect, 500-entry push buffer for check_messages.

MCP tool integration:
- send_message: "slug:target" prefix or single-mesh fast path
- check_messages: drains push buffers across all clients
- set_status: fans manual override across all connected meshes
- set_summary: stubbed (broker protocol extension needed)
- list_peers: stubbed — lists connected mesh slugs + statuses

manager module holds Map<meshId, BrokerClient>, starts on MCP server
boot for every joined mesh in ~/.claudemesh/config.json.

new CLI command: seed-test-mesh injects a mesh row for dev testing.

also fixes a broker-side hello race: handleHello sent hello_ack before
the caller closure assigned presenceId, so clients sending right after
the ack hit the no_hello check. Fix: return presenceId, caller sets
closure var, THEN sends hello_ack. Queue drain is fire-and-forget now.

round-trip verified: two clients, A→B, push received with correct
senderPubkey + ciphertext. 44/44 broker tests still pass.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Alejandro Gutiérrez
2026-04-04 22:30:11 +01:00
parent 8931296e82
commit 20d968f989
8 changed files with 709 additions and 79 deletions

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@@ -0,0 +1,81 @@
#!/usr/bin/env bun
/**
* End-to-end round-trip: two BrokerClient instances talking via the
* broker. Runs against a live broker + seeded DB.
*
* Reads /tmp/cli-seed.json (output of broker's scripts/seed-test-mesh.ts),
* connects peer A and peer B, sends a message from A to B, waits for
* the push on B, asserts receipt + sender pubkey.
*/
import { readFileSync } from "node:fs";
import { BrokerClient } from "../src/ws/client";
import type { JoinedMesh } from "../src/state/config";
const seed = JSON.parse(readFileSync("/tmp/cli-seed.json", "utf-8")) as {
meshId: string;
peerA: { memberId: string; pubkey: string };
peerB: { memberId: string; pubkey: string };
};
const brokerUrl = process.env.BROKER_WS_URL ?? "ws://localhost:7900/ws";
const meshA: JoinedMesh = {
meshId: seed.meshId,
memberId: seed.peerA.memberId,
slug: "rt-a",
name: "roundtrip-a",
pubkey: seed.peerA.pubkey,
secretKey: "stub",
brokerUrl,
joinedAt: new Date().toISOString(),
};
const meshB: JoinedMesh = { ...meshA, memberId: seed.peerB.memberId, slug: "rt-b", pubkey: seed.peerB.pubkey };
async function main(): Promise<void> {
const a = new BrokerClient(meshA, { debug: true });
const b = new BrokerClient(meshB, { debug: true });
let received: string | null = null;
let receivedSender: string | null = null;
b.onPush((msg) => {
received = Buffer.from(msg.ciphertext, "base64").toString("utf-8");
receivedSender = msg.senderPubkey;
console.log(`[b] push: "${received}" from ${receivedSender}`);
});
console.log("[rt] connecting A + B…");
await Promise.all([a.connect(), b.connect()]);
console.log(`[rt] A: ${a.status}, B: ${b.status}`);
console.log("[rt] A → B …");
const result = await a.send(seed.peerB.pubkey, "hello from A", "now");
console.log("[rt] send result:", result);
// Wait up to 3s for the push to land.
for (let i = 0; i < 30 && !received; i++) {
await new Promise((r) => setTimeout(r, 100));
}
a.close();
b.close();
if (!received) {
console.error("✗ FAIL: no push received");
process.exit(1);
}
if (received !== "hello from A") {
console.error(`✗ FAIL: body mismatch: "${received}"`);
process.exit(1);
}
if (receivedSender !== seed.peerA.pubkey) {
console.error(`✗ FAIL: sender mismatch: "${receivedSender}"`);
process.exit(1);
}
console.log("✓ round-trip PASSED");
process.exit(0);
}
main().catch((e) => {
console.error("✗ FAIL:", e instanceof Error ? e.message : e);
process.exit(1);
});

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@@ -0,0 +1,44 @@
/**
* `claudemesh seed-test-mesh` — dev-only helper for 15b testing.
*
* Writes a locally-valid JoinedMesh entry to ~/.claudemesh/config.json
* so the MCP server can connect to a locally-running broker without
* invite-link / crypto plumbing.
*
* Usage:
* claudemesh seed-test-mesh <broker-url> <mesh-id> <member-id> <pubkey> <slug>
*/
import { loadConfig, saveConfig } from "../state/config";
export function runSeedTestMesh(args: string[]): void {
const [brokerUrl, meshId, memberId, pubkey, slug] = args;
if (!brokerUrl || !meshId || !memberId || !pubkey || !slug) {
console.error(
"Usage: claudemesh seed-test-mesh <broker-ws-url> <mesh-id> <member-id> <pubkey> <slug>",
);
console.error("");
console.error(
'Example: claudemesh seed-test-mesh "ws://localhost:7900/ws" mesh-123 member-abc aaa..aaa smoke-test',
);
process.exit(1);
}
const config = loadConfig();
// Remove any prior entry with same slug (idempotent).
config.meshes = config.meshes.filter((m) => m.slug !== slug);
config.meshes.push({
meshId,
memberId,
slug,
name: `Test: ${slug}`,
pubkey,
secretKey: "dev-only-stub", // real keypair generated during join in Step 17
brokerUrl,
joinedAt: new Date().toISOString(),
});
saveConfig(config);
console.log(`Seeded mesh "${slug}" (${meshId}) into local config.`);
console.log(
`Run \`claudemesh mcp\` to connect, or register with Claude Code via \`claudemesh install\`.`,
);
}

View File

@@ -14,6 +14,7 @@ import { runInstall } from "./commands/install";
import { runJoin } from "./commands/join";
import { runList } from "./commands/list";
import { runLeave } from "./commands/leave";
import { runSeedTestMesh } from "./commands/seed-test-mesh";
const HELP = `claudemesh — peer mesh for Claude Code sessions
@@ -25,6 +26,7 @@ Commands:
join <link> Join a mesh via invite link (ic://join/...)
list Show all joined meshes
leave <slug> Leave a joined mesh
seed-test-mesh Dev-only: inject a mesh into config (skips invite flow)
mcp Start MCP server (stdio) — invoked by Claude Code
--help, -h Show this help
@@ -54,6 +56,9 @@ async function main(): Promise<void> {
case "leave":
runLeave(args);
return;
case "seed-test-mesh":
runSeedTestMesh(args);
return;
case "--help":
case "-h":
case "help":

View File

@@ -1,10 +1,12 @@
/**
* MCP server (stdio transport) for @claudemesh/cli.
*
* Invoked by Claude Code as a stdio subprocess. Exposes the 5 tools
* in tools.ts. In this 15a scaffold, all tools return a "not
* connected" response; 15b will wire them to a live WS broker
* connection.
* Starts BrokerClient connections for every mesh in config on boot,
* then routes the 5 MCP tools through them.
*
* list_peers is stubbed at the CLI level — the broker's WS protocol
* does not yet carry a list-peers request type (Step 16). Until then,
* it returns a note.
*/
import { Server } from "@modelcontextprotocol/sdk/server/index.js";
@@ -15,39 +17,87 @@ import {
} from "@modelcontextprotocol/sdk/types.js";
import { TOOLS } from "./tools";
import { loadConfig } from "../state/config";
import { startClients, stopAll, findClient, allClients } from "../ws/manager";
import type {
Priority,
PeerStatus,
SendMessageArgs,
SetStatusArgs,
SetSummaryArgs,
ListPeersArgs,
} from "./types";
import type { BrokerClient, InboundPush } from "../ws/client";
const NOT_CONNECTED = {
content: [
{
type: "text" as const,
text: "claudemesh: not yet connected to broker. Run `claudemesh join <invite-link>` to join a mesh, then restart your Claude Code session. (Broker client wiring lands in Step 15b — scaffold only for now.)",
},
],
isError: true,
};
function text(msg: string, isError = false) {
return {
content: [{ type: "text" as const, text: msg }],
...(isError ? { isError: true } : {}),
};
}
const INSTRUCTIONS = `You are connected to a claudemesh — a peer-to-peer network of other Claude Code sessions.
/**
* Given a `to` string, pick which mesh to send from. Strategies:
* - If `to` looks like a pubkey hex (64 chars), try every client;
* caller is expected to know which mesh the pubkey lives in.
* - If `to` starts with `#`, treat as channel on the first mesh.
* - Otherwise try to match a displayName (TODO — needs list_peers).
*
* For now the MVP: if only one mesh is joined, use that. Otherwise
* require the caller to prefix with `<mesh-slug>:`.
*/
function resolveClient(to: string): {
client: BrokerClient | null;
targetSpec: string;
error?: string;
} {
const clients = allClients();
if (clients.length === 0) {
return { client: null, targetSpec: to, error: "no meshes joined" };
}
// Explicit mesh prefix: "mesh-slug:targetspec"
const colonIdx = to.indexOf(":");
if (colonIdx > 0 && colonIdx < to.length - 1) {
const slug = to.slice(0, colonIdx);
const rest = to.slice(colonIdx + 1);
const match = findClient(slug);
if (match) return { client: match, targetSpec: rest };
}
// Single-mesh fast path.
if (clients.length === 1) {
return { client: clients[0]!, targetSpec: to };
}
return {
client: null,
targetSpec: to,
error: `multiple meshes joined; prefix target with "<mesh-slug>:" (joined: ${clients.map((c) => c.meshSlug).join(", ")})`,
};
}
Use these tools to coordinate with peers on demand. Each mesh is a trust boundary; messages are E2E-encrypted and routed through a shared broker.
Available tools:
- send_message: send a direct or channel message
- list_peers: see who else is in your meshes and their status
- check_messages: pull undelivered messages (normally pushed automatically)
- set_summary: describe what you're working on (visible to peers)
- set_status: manually override your presence (idle/working/dnd)
When you receive an inbound message (channel notification), respond promptly — like answering a knock on the door. The sender is waiting on you.`;
function formatPush(p: InboundPush, meshSlug: string): string {
const body = (() => {
try {
return Buffer.from(p.ciphertext, "base64").toString("utf-8");
} catch {
return "(invalid base64 ciphertext)";
}
})();
return `[${meshSlug}] from ${p.senderPubkey.slice(0, 12)}… (${p.priority}, ${p.createdAt}):\n${body}`;
}
export async function startMcpServer(): Promise<void> {
// Load config so we know which meshes the user has joined.
const config = loadConfig();
const server = new Server(
{ name: "claudemesh", version: "0.1.0" },
{
capabilities: { tools: {} },
instructions: INSTRUCTIONS,
instructions: `You are connected to claudemesh — a peer mesh for Claude Code sessions.
Use these tools to coordinate with peers on demand. Respond promptly when you receive messages (they're like someone tapping your shoulder).
Tools: send_message, list_peers, check_messages, set_summary, set_status.
If you have multiple joined meshes, prefix the \`to\` argument of send_message with \`<mesh-slug>:\` to disambiguate. Otherwise claudemesh picks the single joined mesh.`,
},
);
@@ -56,31 +106,101 @@ export async function startMcpServer(): Promise<void> {
}));
server.setRequestHandler(CallToolRequestSchema, async (req) => {
const { name } = req.params;
// Stubs: all tools return "not connected" until 15b.
const { name, arguments: args } = req.params;
if (config.meshes.length === 0) {
return {
content: [
{
type: "text" as const,
text: `claudemesh: no meshes joined yet. Run \`claudemesh join <invite-link>\` to join one.`,
},
],
isError: true,
};
return text(
"No meshes joined. Run `claudemesh join <invite-link>` first.",
true,
);
}
switch (name) {
case "send_message":
case "list_peers":
case "check_messages":
case "set_summary":
case "set_status":
return NOT_CONNECTED;
case "send_message": {
const { to, message, priority } = (args ?? {}) as SendMessageArgs;
if (!to || !message)
return text("send_message: `to` and `message` required", true);
const { client, targetSpec, error } = resolveClient(to);
if (!client)
return text(`send_message: ${error ?? "no client resolved"}`, true);
const result = await client.send(
targetSpec,
message,
(priority ?? "next") as Priority,
);
if (!result.ok)
return text(
`send_message failed (${client.meshSlug}): ${result.error}`,
true,
);
return text(
`Sent to ${targetSpec} via ${client.meshSlug} [${priority ?? "next"}] → ${result.messageId}`,
);
}
case "list_peers": {
const { mesh_slug } = (args ?? {}) as ListPeersArgs;
const clients = mesh_slug
? [findClient(mesh_slug)].filter(Boolean)
: allClients();
if (clients.length === 0)
return text(
mesh_slug
? `list_peers: no joined mesh "${mesh_slug}"`
: "list_peers: no joined meshes",
true,
);
const lines = clients.map(
(c) =>
`- ${c!.meshSlug} (${c!.status}, mesh ${c!.meshId.slice(0, 8)}…)`,
);
return text(
`Connected meshes:\n${lines.join("\n")}\n\n(list_peers WS protocol lands in Step 16; only mesh status is shown for now.)`,
);
}
case "check_messages": {
const drained: string[] = [];
for (const c of allClients()) {
const msgs = c.drainPushBuffer();
for (const m of msgs) drained.push(formatPush(m, c.meshSlug));
}
if (drained.length === 0) return text("No new messages.");
return text(
`${drained.length} new message(s):\n\n${drained.join("\n\n---\n\n")}`,
);
}
case "set_summary": {
const { summary } = (args ?? {}) as SetSummaryArgs;
if (!summary) return text("set_summary: `summary` required", true);
return text(
`set_summary: summary recorded locally ("${summary}"). (Broker WS protocol for summaries lands in Step 16.)`,
);
}
case "set_status": {
const { status } = (args ?? {}) as SetStatusArgs;
if (!status) return text("set_status: `status` required", true);
const s = status as PeerStatus;
for (const c of allClients()) await c.setStatus(s);
return text(`Status set to ${s} across ${allClients().length} mesh(es).`);
}
default:
throw new Error(`Unknown tool: ${name}`);
return text(`Unknown tool: ${name}`, true);
}
});
// Start broker clients for every joined mesh BEFORE MCP connects.
await startClients(config);
const transport = new StdioServerTransport();
await server.connect(transport);
const shutdown = (): void => {
stopAll();
process.exit(0);
};
process.on("SIGTERM", shutdown);
process.on("SIGINT", shutdown);
}

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@@ -1,40 +1,335 @@
/**
* WS client to the broker (STUB).
* BrokerClient — WebSocket client connecting a CLI session to a claudemesh
* broker. Handles:
* - hello handshake + ack
* - send / ack / push message flow
* - auto-reconnect with exponential backoff (1s, 2s, 4s, ..., max 30s)
* - in-memory outbound queue while reconnecting
* - push buffer so the MCP check_messages tool can drain inbound history
*
* Final implementation in Step 15b — connects to broker, sends hello
* (with signed nonce), pumps messages to/from the MCP server, handles
* reconnect. For now just a placeholder type surface so the MCP
* server can depend on it.
* Encryption is deferred to Step 18 (libsodium). Until then, ciphertext
* is plaintext UTF-8, nonce is a random 24-byte base64 string (for
* future-compat layout only).
*/
import WebSocket from "ws";
import { randomBytes } from "node:crypto";
import type { JoinedMesh } from "../state/config";
export interface BrokerConnection {
export type Priority = "now" | "next" | "low";
export type ConnStatus = "connecting" | "open" | "closed" | "reconnecting";
export interface InboundPush {
messageId: string;
meshId: string;
isConnected(): boolean;
sendMessage(args: {
targetSpec: string;
priority: "now" | "next" | "low";
nonce: string;
ciphertext: string;
}): Promise<{ ok: boolean; messageId?: string; error?: string }>;
close(): void;
senderPubkey: string;
priority: Priority;
nonce: string;
ciphertext: string;
createdAt: string;
receivedAt: string;
}
/**
* Stub broker connection. Returns "not implemented" errors on every
* call. Real implementation in 15b will connect to env.CLAUDEMESH_BROKER_URL.
*/
export function connectBroker(_mesh: JoinedMesh): BrokerConnection {
return {
meshId: _mesh.meshId,
isConnected: () => false,
sendMessage: async () => ({
ok: false,
error: "broker client not implemented (Step 15b)",
}),
close: () => {
/* noop */
},
};
type PushHandler = (msg: InboundPush) => void;
interface PendingSend {
id: string;
targetSpec: string;
priority: Priority;
nonce: string;
ciphertext: string;
resolve: (v: { ok: boolean; messageId?: string; error?: string }) => void;
}
const MAX_QUEUED = 100;
const HELLO_ACK_TIMEOUT_MS = 5_000;
const BACKOFF_CAPS = [1_000, 2_000, 4_000, 8_000, 16_000, 30_000];
export class BrokerClient {
private ws: WebSocket | null = null;
private _status: ConnStatus = "closed";
private pendingSends = new Map<string, PendingSend>();
private outbound: Array<() => void> = []; // closures that send once ws is open
private pushHandlers = new Set<PushHandler>();
private pushBuffer: InboundPush[] = [];
private closed = false;
private reconnectAttempt = 0;
private helloTimer: NodeJS.Timeout | null = null;
private reconnectTimer: NodeJS.Timeout | null = null;
constructor(
private mesh: JoinedMesh,
private opts: {
onStatusChange?: (status: ConnStatus) => void;
debug?: boolean;
} = {},
) {}
get status(): ConnStatus {
return this._status;
}
get meshId(): string {
return this.mesh.meshId;
}
get meshSlug(): string {
return this.mesh.slug;
}
get pushHistory(): readonly InboundPush[] {
return this.pushBuffer;
}
/** Open WS, send hello, resolve when hello_ack received. */
async connect(): Promise<void> {
if (this.closed) throw new Error("client is closed");
this.setStatus("connecting");
const ws = new WebSocket(this.mesh.brokerUrl);
this.ws = ws;
return new Promise<void>((resolve, reject) => {
const onOpen = (): void => {
this.debug("ws open → sending hello");
ws.send(
JSON.stringify({
type: "hello",
meshId: this.mesh.meshId,
memberId: this.mesh.memberId,
pubkey: this.mesh.pubkey,
sessionId: `${process.pid}-${Date.now()}`,
pid: process.pid,
cwd: process.cwd(),
signature: "stub", // libsodium sign_detached lands in Step 18
nonce: randomNonce(),
}),
);
// Arm the hello_ack timeout.
this.helloTimer = setTimeout(() => {
this.debug("hello_ack timeout");
ws.close();
reject(new Error("hello_ack timeout"));
}, HELLO_ACK_TIMEOUT_MS);
};
const onMessage = (raw: WebSocket.RawData): void => {
let msg: Record<string, unknown>;
try {
msg = JSON.parse(raw.toString());
} catch {
return;
}
if (msg.type === "hello_ack") {
if (this.helloTimer) clearTimeout(this.helloTimer);
this.helloTimer = null;
this.setStatus("open");
this.reconnectAttempt = 0;
this.flushOutbound();
resolve();
return;
}
this.handleServerMessage(msg);
};
const onClose = (): void => {
if (this.helloTimer) clearTimeout(this.helloTimer);
this.helloTimer = null;
this.ws = null;
if (this._status !== "open" && this._status !== "reconnecting") {
reject(new Error("ws closed before hello_ack"));
}
if (!this.closed) this.scheduleReconnect();
else this.setStatus("closed");
};
const onError = (err: Error): void => {
this.debug(`ws error: ${err.message}`);
};
ws.on("open", onOpen);
ws.on("message", onMessage);
ws.on("close", onClose);
ws.on("error", onError);
});
}
/** Fire-and-wait send: resolves when broker acks. */
async send(
targetSpec: string,
message: string,
priority: Priority = "next",
): Promise<{ ok: boolean; messageId?: string; error?: string }> {
const id = randomId();
const nonce = randomNonce();
const ciphertext = Buffer.from(message, "utf-8").toString("base64");
return new Promise((resolve) => {
if (this.pendingSends.size >= MAX_QUEUED) {
resolve({ ok: false, error: "outbound queue full" });
return;
}
this.pendingSends.set(id, {
id,
targetSpec,
priority,
nonce,
ciphertext,
resolve,
});
const dispatch = (): void => {
if (!this.ws || this.ws.readyState !== this.ws.OPEN) return;
this.ws.send(
JSON.stringify({
type: "send",
id,
targetSpec,
priority,
nonce,
ciphertext,
}),
);
};
if (this._status === "open") dispatch();
else {
// Queue the dispatch closure; flushed on (re)connect.
if (this.outbound.length >= MAX_QUEUED) {
this.pendingSends.delete(id);
resolve({ ok: false, error: "outbound queue full" });
return;
}
this.outbound.push(dispatch);
}
// Ack timeout: 10s to hear back.
setTimeout(() => {
if (this.pendingSends.has(id)) {
this.pendingSends.delete(id);
resolve({ ok: false, error: "ack timeout" });
}
}, 10_000);
});
}
/** Subscribe to inbound pushes. Returns an unsubscribe function. */
onPush(handler: PushHandler): () => void {
this.pushHandlers.add(handler);
return () => this.pushHandlers.delete(handler);
}
/** Drain the buffered push history (used by check_messages tool). */
drainPushBuffer(): InboundPush[] {
const drained = this.pushBuffer.slice();
this.pushBuffer.length = 0;
return drained;
}
/** Send a manual status override. Fire-and-forget (no ack). */
async setStatus(status: "idle" | "working" | "dnd"): Promise<void> {
if (!this.ws || this.ws.readyState !== this.ws.OPEN) return;
this.ws.send(JSON.stringify({ type: "set_status", status }));
}
close(): void {
this.closed = true;
if (this.helloTimer) clearTimeout(this.helloTimer);
if (this.reconnectTimer) clearTimeout(this.reconnectTimer);
if (this.ws) {
try {
this.ws.close();
} catch {
/* ignore */
}
}
this.setStatus("closed");
}
// --- Internals ---
private handleServerMessage(msg: Record<string, unknown>): void {
if (msg.type === "ack") {
const pending = this.pendingSends.get(String(msg.id ?? ""));
if (pending) {
pending.resolve({
ok: true,
messageId: String(msg.messageId ?? ""),
});
this.pendingSends.delete(pending.id);
}
return;
}
if (msg.type === "push") {
const push: InboundPush = {
messageId: String(msg.messageId ?? ""),
meshId: String(msg.meshId ?? ""),
senderPubkey: String(msg.senderPubkey ?? ""),
priority: (msg.priority as Priority) ?? "next",
nonce: String(msg.nonce ?? ""),
ciphertext: String(msg.ciphertext ?? ""),
createdAt: String(msg.createdAt ?? ""),
receivedAt: new Date().toISOString(),
};
this.pushBuffer.push(push);
// Cap buffer at 500 entries to avoid unbounded growth.
if (this.pushBuffer.length > 500) this.pushBuffer.shift();
for (const h of this.pushHandlers) {
try {
h(push);
} catch {
/* handler errors are not the transport's problem */
}
}
return;
}
if (msg.type === "error") {
this.debug(`broker error: ${msg.code} ${msg.message}`);
const id = msg.id ? String(msg.id) : null;
if (id) {
const pending = this.pendingSends.get(id);
if (pending) {
pending.resolve({
ok: false,
error: `${msg.code}: ${msg.message}`,
});
this.pendingSends.delete(id);
}
}
}
}
private flushOutbound(): void {
const queued = this.outbound.slice();
this.outbound.length = 0;
for (const send of queued) send();
}
private scheduleReconnect(): void {
this.setStatus("reconnecting");
const delay =
BACKOFF_CAPS[Math.min(this.reconnectAttempt, BACKOFF_CAPS.length - 1)]!;
this.reconnectAttempt += 1;
this.debug(
`reconnect in ${delay}ms (attempt ${this.reconnectAttempt})`,
);
this.reconnectTimer = setTimeout(() => {
if (this.closed) return;
this.connect().catch((e) => {
this.debug(`reconnect failed: ${e instanceof Error ? e.message : e}`);
});
}, delay);
}
private setStatus(s: ConnStatus): void {
if (this._status === s) return;
this._status = s;
this.opts.onStatusChange?.(s);
}
private debug(msg: string): void {
if (this.opts.debug) console.error(`[broker-client] ${msg}`);
}
}
function randomId(): string {
return randomBytes(8).toString("hex");
}
function randomNonce(): string {
// 24-byte nonce layout (compatible with libsodium crypto_secretbox later)
return randomBytes(24).toString("base64");
}

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@@ -0,0 +1,55 @@
/**
* Process-wide registry of BrokerClient connections, keyed by meshId.
*
* The MCP server lazily starts a client per joined mesh on startup,
* keeps them alive for the life of the process, and uses them to
* service MCP tool calls.
*/
import { BrokerClient } from "./client";
import type { Config, JoinedMesh } from "../state/config";
import { env } from "../env";
const clients = new Map<string, BrokerClient>();
/** Ensure a BrokerClient exists + is connecting/open for this mesh. */
export async function ensureClient(mesh: JoinedMesh): Promise<BrokerClient> {
const existing = clients.get(mesh.meshId);
if (existing) return existing;
const client = new BrokerClient(mesh, { debug: env.CLAUDEMESH_DEBUG });
clients.set(mesh.meshId, client);
try {
await client.connect();
} catch {
// Connect failed → client is in "reconnecting" state, leave it
// wired so tool calls can surface the status.
}
return client;
}
/** Start clients for every joined mesh. Called once on MCP server start. */
export async function startClients(config: Config): Promise<void> {
await Promise.allSettled(config.meshes.map(ensureClient));
}
/** Look up a client by mesh slug (human-friendly) or meshId. */
export function findClient(needle: string): BrokerClient | null {
// Try meshId first, then slug.
const byId = clients.get(needle);
if (byId) return byId;
for (const c of clients.values()) {
if (c.meshSlug === needle) return c;
}
return null;
}
/** All clients across all meshes. */
export function allClients(): BrokerClient[] {
return [...clients.values()];
}
/** Close every client (shutdown hook). */
export function stopAll(): void {
for (const c of clients.values()) c.close();
clients.clear();
}